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So I was keeping this for FoC but figured I might as well just post it up:
Lore
Ktoxl wasn't supposed to wake up, but the sun shone too brightly overhead for him to keep his eyes shut any longer. The heavens were clear and blue as far as the eye could see, in every direction. It was beautiful.
He tried to draw breath, but the air was hot and acrid. A terrible pain in his chest. He looked down and saw the jewelled hilt of the ceremonial dagger pretruding from his torso. He tried to sit up, but it was embedded deep in his flesh. The priests would be angry with him - he couldn't even die like he was supposed to. If the sun god was not appeased, its displeasure would destroy the land. It would all be his fault.
Where were the priests anyway? Had they thought him dead and gone back down the pyramid? He managed to turn his head either side and look around, piles of ash littered the sacred platform. Nothing for it, he'd have to go down and explain. He hated causing so much trouble. Maybe they could kill him again.
He grasped the dagger in both hands and slowly drew it out. Oh how it hurt, the sharp edges scraping painfully against his ribs. As it withdrew, a wave of white hot heat swept through him. He screamed as it passed from in to out. He was back there, lost somewhere deep inside it. Blinding light seemed to come from everywhere at once, heat eddies and swirls of molten fire rippled all around him.
It passed. He was still on the top of the pyramid. The air shimmered with heat haze and the rock beneath him was hot to his skin. He sat up slowly, expecting more pain, but the hole in his chest was gone. The skin smooth to his touch. He patted his head - his hair was all gone, even his eyebrows - only a smooth pate remained.
He tottered meekly to the edge of the platform and peered over. Heights had always scared him. The climb to the top of the pyramid had almost been the worst part for him, but he hadn't wanted to let his family down, so he'd just kept looking forward and putting one foot in front of the other.
The crowd gasped as they saw him. He nearly fell over in fright. They were still there, watching? How long had he been away? It felt like a lifetime. Another burst of heat swept through him, and he screamed aloud. Blinding light, burning heat, all around him.
He came back to himself, down on one knee. A ripple spread through the crowd. Some cheered, some began to back away. The guards looked confused. The jaguar masked Ocelotl on the second level of the platform looked up to him and pointed. A spear flew past his head a second later. He was in so much trouble. Where had all the priests gone? They could explain - he'd done everything they'd asked, let them bind him to the blood stone and stab him. What more could he have done?
The jaguar guards began climbing up the sides of the temple, bellowing threats and challenges to him. The crowd watched, curiosity beating away fear as the guards stalked up towards him. He was unarmed, and even if he was, he was no warrior. The first guard reached the top platform and Ktoxl backed away from him.
"Look, I don't know what happened, it wasn't my fault" he began. The guard ignored him and advanced steadily, ready to run him through with his sharpened stone blade.
It happened again. The heat built suddenly and blossomed from him, it hurt, but he was becoming more used to it. The guard was not so fortunate - he screamed in agony as his feathers and armour melted into his skin. He dropped his sword and lay twitching on the floor of the platform. He heard a cheer from below.
Another spear was thrown at him, its stone tip penetrating the meat of his calf. He fell over in shock as much as pain. Reaching down, he pulled it out, and the skin healed neatly behind the blade as he withdrew it. He stood...his leg felt fine, as if nothing had happened. The crowd cheered again.
The sun beat down from above him, and it felt good...so good. He felt strong, invincible. Like a warrior from the sacred texts. The next guard reached his platform.
This one approached more cautiously, spear horizontal and shield held high. He moved suddenly, jabbing the point at Ktoxl's chest. He caught it in his hand. It didn't hurt. His hand glowed white hot, and the bronze point of the spear was a molten ball of metal in his hand.
He stood briefly, passing the metal between his hands - entranced by the strange feeling of it flowing across them. The guard recovered enough to try and hit him with the shaft. Ktoxl dodged aside and threw the ball at him. It spattered over the rim of the shield and into his face. He cried in agony and staggered off the side of the platform. His descent to the bottom of the pyramid was punctated with the breaking of bones. The crowd cheered again.
Ktoxl walked slowly to the edge of the platform. The other guards were down on one knee, heads bowed to him. The bright sun shone on him and he could feel its power. His power. He raised his arm sheepishly to the crowd, and they cheered again and began to chant his name; "KTOXL KTOXL KTOXL".
Becoming the spark of a revolution wasn't how he thought today would turn out.
Concentrating the suns rays within his body, Ktoxl unleashes them at all nearby enemy units. Each enemy is hit with an individual beam, taking damage and temporarily blinding them.
Mana: 100/110/120/130
Daytime Damage: 50/100/150/200 (Pure)
NightTime Damage: 25/50/75/100 (Pure)
Day Blind Duration: 2.5 seconds
Night Blind Duration: 5 seconds
AOE: 350 around Ktoxl
CD: 26/24/22/20
Neither the damage or blind can pierce spell immunity. The blind effect can be purged or removed by spell immunity.
Molten Fists:
Ktoxl's fists glow with the heat of the sun's molten core. During the day, his punches can sheer straight through armour and cause crippling pain to his opponents. During the night, they may lack the concentrated heat to power them, but the blinding brilliance causes enemies to be distracted and disorientated.
Mana: 50
Duration: 2/3/4/5 attacks, or 4 seconds, whichever comes first.
Daytime: Attack Ignores 30/40/50/60% of enemy armour.
NightTime: Reduces enemy attack speed by 10/15/20/25% for 4 seconds.
CD: 16/15/14/13
Does not stack on multiple hits, but the duration is refreshed.
Solar Beacon (Passive)
During the daytime, Ktoxl is gifted a constant stream of power from the sun. This regenerates his body, but the excess energy often spills over when he has no wounds to heal. During the night, his body holds tightly to its energy, creating a shield that magic struggles to cross.
Daytime Regen: 5/10/15/20 health per second
Night Magic Resistance: 50%
Magic Damage/Self Damage: 50/100/150/200
AOE: 200/250/300/350
Cooldown: 9/7/5/3 (castable)
Mana: 50/60/70/80
During the daytime, whenever Ktoxl's health is full, this power is automatically triggered. He takes self damage from it, which will set his health below full. This self damage is always inflicted and will drop his health below full, even if he is spell immune, under the effects of False Promise etc. It also triggers the cooldown on Heart of Tarrasque.
Ktoxl can also trigger this ability manually. This costs mana and has a cooldown. The cooldown is for the manual ability only, and does not interact at all with the atuomatic trigger.
Midnight Sun:
Duration: 4/5/6 seconds
Mana: 100/150/200
Cooldown: 90/80/70
Regeneration Boost: Strength Stat
Aura AOE: 900 around him
Ktoxl calls to the sun and it appears; even in the dead of night. His body glows with power and his healing ability is super charged and extended to his allies for a short duration. The day/night timer is paused for the duration of this ability, and he gains the full use of both the day and night versions of his abilities - whichever effects are strongest. For example, Prism would grant the daytime damage, and the night-time blind duration.
All nearby allied heroes receive his strength stat in healing per second for the duration. Ktoxl receives this boost plus his usual Solar Beacon regeneration.
If Darkness is active or cast during Midnight Sun, Midnight Sun will override it for its short duration.
I wanted to make a hero with good jungling potential, and possibly offlane with high resistance to harassment. I also wanted a "daytime" hero in the same mould as Night Stalker, who would gain different strengths at different periods, making timings that little trickier.
He may seem OP early game, but remember that lack of magic resistance makes him vulnerable, and a melee jungler trying to retain full health on a timer is tricky. Further, this only lasts the first 4 minutes, then he has 4 minutes of night-time where it's tricky to farm/regen.
Ktoxl has most potential as a jungler, although he may also be able to play in the offlane. His high daytime health regeneration is balanced by his lack of magic resistance and relatively low starting strength - making him vulnerable to ganks but strong against harassment.
This is flipped during the night time, when he loses the ability to jungle quickly, but gains a lot of magic resistance to make him more survivable. As the game progresses he gains items and strength - allowing him to take on the tank role for his team.
I'm still not happy with the his second skill, I tried all sorts of combinations of DoT, slows, magic resistance reduction etc but couldn't find anything that was quite right :(. Open to suggestions!
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