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I would like a new 2016 OD guide to be made/updated with good detail. Can someone kindly dedicate their day into doing so? It would make my day... He has changed a bit overtime. D:
I had started an OD guide in 6.84 but stopped when he got changed into another hero. I had plans to go back to him.
I've been picking him up a little bit recently as a safelane carry. His talent, is being more and more dangerous the longer the fight goes. In terms of fighting power, he is the strongest INT carry as the game gets late.
The build I was using was Midas (because he is a lot more level dependent, but can't reliably mid anymore) into Arcanes (due to increase in Arcane Orb mana cost, you want to get a large enough mana pool to spam your orb so that creeps die easily) with a Force Staff, then disassemble the Arcane to make Octarine Core (with Midas, you can hoard money quite quickly for late game), complete Pike. You have 10.5 second Force Staff cd, you are now really hard to kill and farm nicely.
Then after that, probably Moon Shard, BKB, Bloodthorn, or Skadi (this item is good on OD, since he scales with all three attributes, and lets him slow Magic immune units). Scythe is situational, since OD scales with longer survival and attack speed, but Scythe is scythe, so it has uses against fat late game heroes.
Of course, this is all for a late game oriented OD. You can for things like Drum, Force, into BKB and/or Scythe can be quite the menace in the midgame.
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OutlawXIV
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