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Anti-Mage doesn't have the stats to survive early game, if one person on the enemy team is wise enough to focus you, you're dead. He needs at least the Manta Style to fight.
Anti-Mage doesn't have the stats to survive early game, if one person on the enemy team is wise enough to focus you, you're dead. He needs at least the Manta Style to fight.
Actually, I've found that with 1 point in Spell Shield, Urn of Shadows and Str Power Treads he has a decently sized Heath Pool.
And no, he doesn't really need Manta Style to fight, in the same way Phantom Lancer doesn't need Diffusal Blade to fight. Yes, they both make their fight a whole lot stronger, but AM's skill set, allows him to fight early.
Also keep in mind that it's ok to die once or twice (if you're getting the better trade ofc), you have no Bfury timing to hit.
Also, no one expects you to do it. Sub 3-4k people will have no idea how to treat an early fighting am with slasher's way and will therefore have a disadvantage until they get what to do.
It's like when nobody knew WK-support.
It's a legit way to play him, especially if the enemies are reliant on nuking INT heroes. It's how I used to play him back in Dota 1, and honestly, if you're in a game with heroes that'll try to steal your farm anyway (between the jungle LCs, Medusas, Alchemists, Juggernauts, and Terrorblades), it's probably your best chance to win by activating early (btw, according to Dotamax Jugger and TB on same team as AM is some of his worst allies for his winrate). You can even get a battlefury later for the splitpushing, but an earlier manta is very powerful on AM and his big power spike can come earlier.
But you gotta beware of counterpicks really badly if you run this. Heroes with AOE stuns (Slardar, Axe, anyone who makes your manta spike timing rather useless), with non-magical burst damage (QoP, Timber), or with a ton of disables {Lion, Doom), you probably don't want to do this, since you won't have a recovery option and its pretty hard to snowball against it. And also avoid it against tanky heroes whose mana you will burn out but you won't be able to kill with Void.
It's a legit way to play him, especially if the enemies are reliant on nuking INT heroes. It's how I used to play him back in Dota 1, and honestly, if you're in a game with heroes that'll try to steal your farm anyway (between the jungle LCs, Medusas, Alchemists, Juggernauts, and Terrorblades), it's probably your best chance to win by activating early (btw, according to Dotamax Jugger and TB on same team as AM is some of his worst allies for his winrate). You can even get a battlefury later for the splitpushing, but an earlier manta is very powerful on AM and his big power spike can come earlier.
But you gotta beware of counterpicks really badly if you run this. Heroes with AOE stuns (Slardar, Axe, anyone who makes your manta spike timing rather useless), with non-magical burst damage (QoP, Timber), or with a ton of disables {Lion, Doom), you probably don't want to do this, since you won't have a recovery option and its pretty hard to snowball against it. And also avoid it against tanky heroes whose mana you will burn out but you won't be able to kill with Void.
Well, it's actually better than Bfury in those example because if you get killed by those heroes, you're not going to have a Bfury in time and the game will probably end before you get your Manta.
It's more like a pick-off based AM with endless chasing potential and a good execute with Mana Void.
More fun sure
But hey you gotta survive the early game you blink in early there goes your chance to escape
And if they have something like an ursa sorry but gg even manta i guess the old style is better cuz if enemy teams carry comes online quicker than you then you are quite legitimitly done for.
I have tried the Kuro one it is pretty good compared to the last one.
Non battle fury antimage i played it once but my team had a magnus so it did not matter.
GGWP i havent tried it and it does not look that good on paper
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