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I do like your skill build, it is what I do when playing Void and what most Void players should do.
This guide is also written well, you seem to know what you are talking about.
Overall, good guide, but it does need some changes. I understand that this Void build is for when a Void player is having a hard game, but if they follow the laning items you suggested they should be able to turn the game around and buy more traditional Void items. +rep.
Some people don't make it, but I think that
1) Only a small thing: when your lane is realy hard, you should skip Time Lock until lvl 7 completly. There is no way to kill a hero and so its useless. If not, u should go 1-1-1 because Timelock can make the difference when u and your lane partner try to kill someone.
2) Always buy Quelling Blade as an meele hero, special when your lane is hard. It's easier to get single Lasthits and for sure you farming much faster in jungle.
3) Last thing i dont understand. When your lane ist hard and u cant farm there, why u prefer Helm of the Dominator instead Mask of Madness? Mask of Madness will help u so much when farming jungle and even makes it possible to kill a low HP hero (i. e. a support when u have Power Treats). The stacking abillity of the Helm of the Dominator will not help u because u farm so slow without Mask of Madness until u get Maelstrom.
At least, perhaps i will give your build a try in hard game when everything working wrong.:-)
If your playstyle is like mine and your team happen to begin doing badly, MoM will probably tend to lead to disaster than anything else. Yes you may chance to burst down the nukers etc. but chances are someone will stun you out of your chrono... or afterwards ... and you'll just melt. Furthermore a lot of players know how to deal with a MoM Void compared to this style.
Plus, the
You can format your item names with double brackets, ]][[ (facing inwards of course)
For Example:
Mask of Madness=
Use it to make your guide look cleaner. I like the concept, but I do have one suggestion. This kind of void is usually played as an initiator with a team of ranged carries. Building mostly around chrono, items such as
Its about how other items are better than