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I have to say, Sonneiko has had some of the most insane support plays I've ever seen. He's so damn consistent, and delivers, especially on his defensive heroes, like WW or Wisp..
But yeah, I thought Na'Vi played a pretty decent game, compared to group stages, and in the end, they just couldn't force high ground fast enough, before the multi cores of VG came online..
Having a io on your team to buff your carry if overall amazing. Io is first pick material and a very very good hero in general. The "impact" that sonneiko has on earthsaker is amazing, when the draft fits with it. Io brings so much stuff, he also can save people from what it seems an obvious death, and has the global presence (gank, rat, etc.)
Earthshaker was picked second by VG, so sonneiko couldn't get it. Fenrir also did amazing on es, making many blocks that led to some early kills. Io, though, i couldn't find much use. anti mage blinks around a lot, making it hard for Io to be constantly tethered to him in fights. This happened quite a few times in the game, io tethered to anti and anti blinked to chase the enemy, breaking the tether.
Yes, Io is a very powerful hero in dota 2, but i just find that the io pick in NA VI vs VG was not optimal. Sonneiko is a wonderful player in Io, and he made many cliche plays, like almost managing to save Tusk from 5 heroes at one point, and relocating on SF and nabbing a kill. But, i still feel that io was a bit of a weird last pick for NA VI, and i feel that some other support, like Venge, Ogre, Lion and Disruptor, could have done so much more in that game.
For example, Vengeful could have swapped sf while he was channeling his ultimate, and reducing the damage from sf's ulti to NA VI in teamfights. Disruptor could have used glimpse to catch up to VG whenever they run away, and his ulti could have helped so much against VG whose draft had a lot of spells. Lion and Ogre provide heavy lockdown which could have helped so much in the early fights.
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