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Forge of Creation 5 - Group Stages. (groups, rules, questions)

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Forum » Hero & Item Ideas » Forge of Creation 5 - Group Stages. (groups, rules, questions) 140 posts - page 11 of 14
Permalink | Quote | PM | +Rep by Unscathed » June 14, 2015 8:15am | Report
A question to the fellow group b memebers.

BK: So the copy has his spells, but it doesn't have the ulti right?

RazeMage: How do the non activated spirit change form? Does it have an ability to change form? If so, what are the cooldowns, mana costs and such? And there isn't any button to transforms Vala back to her original hero, so how do we get back? What is Adaptation? Does this mean that vala can no longer transform into an animal and the spirits gets a permanent smoke?

armc13: Ulti: 'the fog of war hides' umm whaat? 'Hide' is basically what a fog of war does, what does this even mean?
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Permalink | Quote | PM | +Rep by armc3j » June 14, 2015 11:46am | Report
As it says, it hides my hero and any nearby allies. It hides them from enemy vision(wards mainly) unless they are within a certain range of an enemy hero. His ult is a smoke of deceit
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Permalink | Quote | PM | +Rep by armc3j » June 14, 2015 11:48am | Report
Can you not see some of my hero idea? Because the first part of your question is clearly mentioned in the spell descirption
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Permalink | Quote | PM | +Rep by Unscathed » June 14, 2015 11:52am | Report
You do realize a spot scouted by a ward, which is in the vision of a team, is NOT a fog of war, do you not?
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Permalink | Quote | PM | +Rep by porygon361 » June 14, 2015 12:03pm | Report
Simply put, the "Fog of War" is the dark areas on the map that you DO NOT have vision over.

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Permalink | Quote | PM | +Rep by armc3j » June 14, 2015 12:09pm | Report
Yes I realize that. My heroes ultimate works like this: my hero is essentially a movable section of the fog of war. Any allies near him are cloaked in it, and wards will not see them. he will remain hidden from all enemy vision EXCEPT enemy Heroes. It's like a smoke of deceit and movable fog of war, centered around my hero

Sorry, I should have made that section of my idea clearer. Yes I know that wards dispel fog of war.

His ult is a smoke of deceit that acts like fog of war. There.
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Permalink | Quote | PM | +Rep by Unscathed » June 14, 2015 12:10pm | Report
porygon361 wrote:

Simply put, the "Fog of War" is the dark areas on the map that you DO NOT have vision over.

Pretty much this, and why i was confused.

Please change your words of choice mr armc13.
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Permalink | Quote | PM | +Rep by porygon361 » June 14, 2015 12:19pm | Report
armc3j wrote:

Yes I realize that. My heroes ultimate works like this: my hero is essentially a movable section of the fog of war. Any allies near him are cloaked in it, and wards will not see them. he will remain hidden from all enemy vision EXCEPT enemy Heroes. It's like a smoke of deceit and movable fog of war, centered around my hero

Sorry, I should have made that section of my idea clearer. Yes I know that wards dispel fog of war.

His ult is a smoke of deceit that acts like fog of war. There.



So if you use your ult in a warded area, will it turn black for the enemy?

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Permalink | Quote | PM | +Rep by armc3j » June 14, 2015 1:37pm | Report
Pory, in that respect its a smoke of deceit-it will just hide you and nearby allies from ward vision. I was trying to make it so that my hero wouldn't lose his passive when running under a ward, and I made it confusing for you guys :P I'll just make it like a permanent smoke of deceit
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Permalink | Quote | PM | +Rep by armc3j » June 14, 2015 1:41pm | Report
Just updated his ult's description. Please read it and see if you have any questions that weren't solved
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