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I haven't done one of these in a while, and this is Invoker, so this time it's going to be a bit different.
Since there are so many possibilities, I won't limit your builds or anything, but try to keep unnecessary info out.
Note to all: I almost exclusively play Quas- Wex, I don't really like playing Quas- Exort. I know it's good, but it kinda defeats the point of the hero, IMO.
Skill:
Generally I put 2 or 3 points into Quas (ofc skill invoke lvl 2), then proceed to max Wex. I take a point in Exort whenever I feel Deafening Blast would be useful. After maxing Wex, I get Quas to level 4, then proceed to max Exort, for the double Forge Spirits.
There are a ton of items I buy on invoker, most common build when I'm ahead is:
I play Invoker similar to you. Mainly wex heavy for the control, but sometimes I go Exort if I feel my team is lacking in damage, but has enough control.
If the early game is good go Orchid Blink and gank a lot otherwise Drums Force to push and run.
Sometimes I also go Drums even when the early game is good if the enemy team has strong nukes and I need the extra HP.
On Exort I go either Midas Necro or Euls Blink depending on what the gameplan is.
I play whatever I feel best fits the game... in theory at least. I cant figure out Quas- Exort.
I usually do one of the following:(these have not been updated for 6.84, so they will change soon)
qrqwqwqwwwwewrr into maxing whatever I need more. Items are phase-urn-sheep-blink-agh, with BoT in there fairly early. last items are completely situational. (BKB, Refresher, Ghost scepter, Necronomicon...)
ereqeweqeqeqerrwrwwwwwqqq. Items are phase-eul-situational(sheep, blink, aghs, ghost, BKB, etc... Usually blink)
ereweqeqeqeqerrwrwwwwwqqq. Basically the above build, but earlier wex point for alacrity trading.
I left out stuff like I.E. force vs clock; as well as what I change if I am behind (I don't really change the builds if I'm ahead)
Ive never even tried orchid. I'll have to try it sometime soon. Maybe see if it would be useful for learning Quas- Exort?
I go Quas Exort. Usual build is early points in Quas for the HP regen, and a few in Exort for damage. Then I max Exort for the double spirits. Normally go pretty heavy wight he Cold Snap / Forge Spirits combo, even though its been nerfed. Usual build is something like:
The build is not made for pushing, but you can still push very hard and easily disengage if the enemy team jumps on you.
If you have a decent team you can often also use your combo to counterinitiate and take some kills.
I go Quas Exort. Usual build is early points in Quas for the HP regen, and a few in Exort for damage. Then I max Exort for the double spirits. Normally go pretty heavy wight he Cold Snap / Forge Spirits combo, even though its been nerfed. Usual build is something like:
I almost exclusively play Quas Wex. The amount of control and teamfight one hero can contribute is crazy, and in addition to that he's a really good solo ganker, especially with orchid.
Occasionally I'll get the Scythe before scepter/refresher, but that's kind of my go to build. Also I don't always pick up a Eul's, it's just so good as another way to disable though.
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