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Hey guys! There hasn't been a hero idea in a while, decided to make one. I'll be starting a series of heroes that focuses on teaching different essential skills of DotA. This time, it's Vision and Fog of War Tell me if it's too OP, ok? I have a feeling it is.
EDIT: People have told me for this to be a Sniper rework, so here it goes!
Statistics
Proculite lies down on the ground. While he is lying down, his vision behind him drastically reduces, and his vision in a 90 degree cone in front of him great increases*. The vision in front of him is unobstructed. Proculite also gains bonus damage if he is not visible to the enemy team. Movement of any kind as well as using items will break Take Aim, but Proculite may cast spells. Take Aim breaks invisibility of any kind.
Vision behind: 150
Vision in front during daytime: 2000/2200/2400/2600
Vision in front during nighttime: 1000/1300/1600/1900
Bonus damage from Fog: 1.2/1.5]4/1.6/1.9x
Manacost: 50
Sofa, you make no sense
Imagine a straight line in the direction Proculite is facing. 45 degrees on either side, there is another line. Now erase that line in the middle and voila, the cone.
The ideal sniping position. {W}: Sharpeye's Rifle
Casting Method: Passive
Proculite gains bonus range on his rifle. However, he has a greater chance to miss the farther away his target is. This missing effect cannot be cured by a purchase of a Monkey King Bar, MKB will only apply to his attacks closer than 675 units away. Proculite also has a chance of knocking back hit target.
0-675: No penalty
675-800: 45/30/15/15% miss chance
800-1000: 60/55/50/35% miss chance
1000-1500: 75/75/70/65% miss chance
1500-3000: 100/100/95/95% miss chance
Proculite slows down his fire, decreasing his chance to miss on a target. This skill shares cooldown with Rapid-fire and fully affects the miss chance of Sharpeye's Rifle
Attack speed decrease: 100
Miss chance decrease: 15/25/35/50
Cooldown: 25
Mana cost: 50
Notes
The miss chance is subtractive (50 to 0, not 50 to 25)
You can run, but you can't hide! {R}: Long Shot
Casting Method: Active
Targeting Method: Point
Affecting units: Enemy units
Proculite charges up a powerful shot, and, after a delay, releases it. The bullet reduces armour and knocks back the unit that it hits. Proculite also suffers from recoil, knocking himself back the same amount.
the only issue i have with this is that you haven't mentioned the BAT on this hero. I would suggest something along the lines of 1.8 or 1.9.
not particularly OP, but this hero is the god of scouting.He can either be built as a heavy damage dealer if playing against heroes such as troll warlord and the elk, or he can be played as a #4 semi support who maxes 1st and 3rd skills, wards the jungle and harasses the enemy jungler/ carry.
Just because this shares sooooooooooooooooooo many traits with Sniper, I would recommend turning this into a sniper remake rather than a new hero. It's an interesting idea that I think Sniper would benefit from.
the only issue i have with this is that you haven't mentioned the BAT on this hero. I would suggest something along the lines of 1.8 or 1.9.
not particularly OP, but this hero is the god of scouting.He can either be built as a heavy damage dealer if playing against heroes such as troll warlord and the elk, or he can be played as a #4 semi support who maxes 1st and 3rd skills, wards the jungle and harasses the enemy jungler/ carry.
Just because this shares sooooooooooooooooooo many traits with Sniper, I would recommend turning this into a sniper remake rather than a new hero. It's an interesting idea that I think Sniper would benefit from.
*Use Q to scout ahead*
*Found no one*
*Call missing*
*Turn around to look behind*
*Stuns and nukes incoming*
Anyway that's a good idea, although he is still a simple hitter :P I think the delay of R is not necessary, because you need to attack after R so it will backfire him.
Also, armor debuff duration, cast range, knockback duration of R are missing.
*Use Q to scout ahead*
*Found no one*
*Call missing*
*Turn around to look behind*
*Stuns and nukes incoming*
Anyway that's a good idea, although he is still a simple hitter :P I think the delay of R is not necessary, because you need to attack after R so it will backfire him.
Also, armor debuff duration, cast range, knockback duration of R are missing.
Thank so much!
Snipers are simple hitters, I just made it not-as-annoying.
I will add the details to Long-Shot, but what's a knock-back duration? LIke how long it takes to knock back?
Hey, sofa! I'm here to critique your Sniper remake now :P.
The first skill is okay, except that it has a really long cooldown. Should probably make it a toggle ability so you can reposition, and if you do, then you could reduce the damage bonus. What you make of this suggestion depends on the direction you want to go with this ability.
Sharpeye's Rifle is a pretty bad ability, in my opinion, as it remains impractical until you reach higher levels. I mean, 1 level of the old Take Aim is pretty much better in all ways than level 1 Sharpeye's Rifle, because you can't hit **** if you don't have much levels in Increase Accuracy. Basically, you're gonna pretty much be in vision all the time while shooting and still not be hitting for much damage, if at all, making you not very useful. Suggestion: make the miss chance for the different distances be 15/35/65/95%. EDIT: OR change the miss-chance to a damage reduction.
Rapid Fire and Increased Accuracy... Not sure what to say about this. I'm okay with Increased Accuracy, but Rapid Fire is totally not Sniper-like. Maybe the active makes the hero's bullets knock back when within 675 range, and it can share a different cooldown from Increased Accuracy.
Skill shot ultimate that reduces armour? Okay.
I just wanna say that I was working on a Sniper remake myself that was similar to this one. The first ability is really similar to what I had concocted back then, just that the range increase was also attached to the ability in my version, and the ultimate stunned instead of reducing armour.
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