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DotA2 Skill: Primal Roar




Primal Roar


Casting Method:Active
Targetting Method:Unit
Allowed Targets:Enemy Units
A deafening roar that deals damage and stuns the target enemy unit, while opening a path between Beastmaster and his prey. Beastmaster and all his units gain movement speed bonus for a short period. Nearby enemies also take damage and have their movement speed and attack rate reduced.

Range: 600 (950*)
Stun Duration: 3 / 3.5 / 4
Radius: 300
Movement Slow: 50%
Attack Slow: 50%
Slow Duration: 2 / 3 / 4
Damage: 150 / 225 / 300
Bonus Movement Speed: 40%
Bonus Movement Speed Duration: 3 / 3.5 / 4
Mana Cost: 100 / 125 / 150 Cooldown Time: 90 / 75 / 60
Additional Information
The Beastmaster has learned to channel his primal instincts into an animalistic roar, causing devastation in the ranks of enemies.

Notes:
  • Only enemy units are shoved aside from the path of the roar.
  • Primal Roar can be used on Couriers to stun it, but it won't be damaged. Couriers are also not a valid target for the pushback.
  • The pushback and slow have a dynamic range, based on the distance between you and the primary target. The further away the target, the further the pushback and slow will reach beyond the target, and even a bit behind Beastmaster


Item Interactions:
  • The stun, push and damage are not blocked by magic immunity.
  • Blocked if holder is target.
  • Side target's slow can be purged, main target's stun cannot.


Skill Discussion

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Donk_illMe (6) | October 31, 2011 10:11am
The Beastmaster looses a deafening roar which deals damage and stuns its target. Enemy units near the roar wave take minor damage and have their movement speed and attack rate reduced. Due to the force of the roar, all units between the Beastmaster and his prey are shoved aside, creating an open path.
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