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Hey Everyone,
This is my first guide on DOTAFire so I'm hoping that you guys won't be too critical and will provide some good feedback. Hopefully you find it useful and it isn't too boring.
I am a 2k MMR player with about 1000 hours in Dota 2 at time of writing. My most played hero is Xin the ember spirit. After playing the hero for about 50 games and watching many professional games with the hero I decided that I would like to give something back to the community that helped me learn Dota 2. My decision was that I would write a guide for my favourite hero to help new players learn a fairly hard hero and also for more experienced players to maybe learn a new trick or two. Anyway, here it is and I hope you get something out of it however experienced or inexperienced in Dota 2 you are.
Xin the ember spirit is an agility carry who is quite squishy and excels at early to midgame pickoffs before scaling very hard into the lategame as an AoE damage dealer.
He is normally played mid however some players/teams prefer to run him safelane to guarantee a good start if it would be against a strong laner in mid. Xin is a hero who if given a good start can snowball out of control and stomp the game from there on. However if shut down early he has a lot of trouble coming back into the game until either he is given lots of space to farm by his team or he gets to the eventual lategame where his damage output is insane.
Xin is great because he can work in a variety of strategies whether it be pushing early with his magic damage and strong early game or to go lategame with his huge AoE damage with Sleight of Fist behind another hard carry.
Pros
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Cons
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When to pick Xin |
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When not to pick Xin
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Type: Targets: |
Active Enemy Units |
Ember Spirit unleashes two fiery bolas that wrap around enemy nearby enemies, anchoring them in place and dealing damage. |
Level 1 2 3 4 |
Mana 110 110 110 110 |
Cooldown 14 12 10 8 |
Range 400 400 400 400 |
AoE N/A N/A N/A N/A |
Duration 1 2 2 3 |
Effect 80 total damage, 1 second root 120 total damage, 2 second root 240 total damage, 2 second root 300 total damage, 3 second root |
Type: Targets: |
Active Enemy Units |
Ember Spirit dashes around with blazing speed, attacking all enemies in the targeted area of effect, then returning to his start location. Deals bonus damage to heroes, and less damage to creeps. |
Level 1 2 3 4 |
Mana 50 50 50 50 |
Cooldown 30 22 14 6 |
Range 700 700 700 700 |
AoE 250 350 450 550 |
Duration N/A N/A N/A N/A |
Effect Deals half damage to creeps and 20 bonus damage to heroes Deals half damage to creeps and 40 bonus damage to heroes Deals half damage to creeps and 60 bonus damage to heroes Deals half damage to creeps and 80 bonus damage to heroes |
Type: Targets: |
Active Self |
Ember Spirit surrounds himself with a ring of fire that consumes incoming magic damage, leaving him unharmed. Flame Guard deals damage per second in an area around Ember Spirit while Flame Guard is active. If the shield is broken, the damage is also lost. |
Level 1 2 3 4 |
Mana 80 90 100 110 |
Cooldown 35 35 35 35 |
Range N/A N/A N/A N/A |
AoE 400 400 400 400 |
Duration 8 12 16 20 |
Effect Deals 30 damage per second to nearby enemies and absorbs 50 magic damage Deals 40 damage per second to nearby enemies and absorbs 200 magic damage Deals 50 damage per second to nearby enemies and absorbs 350 magic damage Deals 60 damage per second to nearby enemies and absorbs 500 magic damage |
Type: Targets: |
Active Ground |
Ember Spirit generates Fire Remnant charges every 35 seconds, with a max of 3 charges. Releasing a charge sends a Fire Remnant that runs to the target location at 2.5x Ember Spirit's speed. Using Activate Fire Remnant, Ember Spirit can dash out to his Remnants, exploding them for area of effect damage. The targeted Remnant will be arrived at last. |
Level 1 2 3 |
Mana 0 (Remnant)/ 150 (Activate Remnant) 0 (Remnant)/ 150 (Activate Remnant) 0 (Remnant)/ 150 (Activate Remnant) |
Cooldown 35 (Replenish) 35 (Replenish) 35 (Replenish) |
Range 1500 1500 1500 |
AoE 400 400 400 |
Duration 45 45 45 |
Effect Places a remnant that you can jump to with the sub ability Activate Fire Remnant, deals 100 damage in an AoE around the remnant when activated. Places a remnant that you can jump to with the sub ability Activate Fire Remnant, deals 150 damage in an AoE around the remnant when activated. Places a remnant that you can jump to with the sub ability Activate Fire Remnant, deals 200 damage in an AoE around the remnant when activated. |
Ember Spirit has such versatility in his item builds that there is no real standard build. Depending on what heroes you are matched up against and what you want to do that game can completely change you build. For this guide I will put down a few sample builds that the newer players can try out while learning the hero. I would recommend however that you look at each game by itself and modify your build for the situation as there is no set build that will work every game.
Oh, and always hold skill points. This has netted me so many kills before when the ability I would normally skill would not have helped me and a different has done a lot more. Sometimes I don't level a skill until even level 3 or 4 simply because I don't need to. It is a good habit to get into and can certainly give yourself an edge over that enemy who skills something before he leaves fountain.
I know this guide has a long way to go before being finished but I thought I would publish it and hopefully get some feedback on the bits I have done. I'll do my best to reply to all the comments.
Just to let you guys know I have just gone back to school so unfortunately I will not be able to do as much work on the guide, I will be working on it but it might be a bit longer before I finish it.
Thanks and happy stomping
Sembwag
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