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I've never thought of refresher on Warlock...4 golems :D
But overall, nice guide, though I like one point in Fatal Bonds early game, just because you WANT to push the lane, like when you just fed your carry a triple kill from a failed gank attempt. :D
Thanks for the input, I'll need to try out having 1 Fatal Bonds early, just to mess around with it :)
I've never thought of refresher on Warlock...4 golems :D
But overall, nice guide, though I like one point in Fatal Bonds early game, just because you WANT to push the lane, like when you just fed your carry a triple kill from a failed gank attempt. :D
I disagree with the build, I would go at least one Fatal Bonds for harassing. After all, our babysitting right? Your meant to push them RIGHT OUT OF TEH LANE.
I've put refresher in Situational items if you actually bothered to look through the guide. Futhermore I've tested 1 level in Fatal Bonds early game and I discovered it pushed the lane. If you disagree with the guide, by all means don't follow it. That simple.
I disagree with the build, I would go at least one Fatal Bonds for harassing. After all, our babysitting right? Your meant to push them RIGHT OUT OF TEH LANE.
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Agreed with wild...
The Fatal Bonds has been added to the guide. Not sure if you just looked at the comments or if you actually read the guide.
For example, Pros and Cons.
You could make the Pros somewhat green showing that they are positive, and the Cons red since they are negative.
Thanks again :)
I appreciate the input :) Is there a page or guide somewhere that you can direct me to for advice on formatting?
For example, Pros and Cons.
You could make the Pros somewhat green showing that they are positive, and the Cons red since they are negative.
The guide is well-written, but I'd suggest you to add some color to it, format it better, so it's easier to read for everyone.
Also, I'd go for a level in Fatal Bonds at level 4, it doesn't do much damage on lane, but in teamfights or such, it comes really handy.
Besides that, it's a good guide. Good job. +1
I appreciate the input :) Is there a page or guide somewhere that you can direct me to for advice on formatting?
Also, I'd go for a level in Fatal Bonds at level 4, it doesn't do much damage on lane, but in teamfights or such, it comes really handy.
Besides that, it's a good guide. Good job. +1
I've never thought of refresher on Warlock...4 golems :D
But overall, nice guide, though I like one point in Fatal Bonds early game, just because you WANT to push the lane, like when you just fed your carry a triple kill from a failed gank attempt. :D
Thanks for the input, I'll need to try out having 1 Fatal Bonds early, just to mess around with it :)
But overall, nice guide, though I like one point in Fatal Bonds early game, just because you WANT to push the lane, like when you just fed your carry a triple kill from a failed gank attempt. :D
I disagree with the build, I would go at least one Fatal Bonds for harassing. After all, our babysitting right? Your meant to push them RIGHT OUT OF TEH LANE.
Also, No Refresher Orb? :(
I've put refresher in Situational items if you actually bothered to look through the guide. Futhermore I've tested 1 level in Fatal Bonds early game and I discovered it pushed the lane. If you disagree with the guide, by all means don't follow it. That simple.
Also, No Refresher Orb? :(