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Why you might wonder. Because of the synergy.
The lv. 3 Necro Archer auto attacking the melee enemies while they can't get close enough to kill it. Necro summons inside
If you wonder: I usually play him as a position #3 hero because he's so powerful once he gets some big items.
I really think that you should try it at least once.
Added/fixed some icons, builds, items, etc - and updated it for 6.81 where the 100 damage from
Yes. Your rush veil of discord as it has a great regen component early on, and coupled with fatal bonds actually doubles the effect of the shared damage. It's not about having a lot of spell damage, it's used to buffer your fatal bonds.
I'm fairly sure fatal bonds is HP removal and hence not affected by veil? It would only be useful if the majority of the damage taken by the units is magical which isn't always the case.
IMO, Aghanim isn't bad at all, since it proved more HP for warlock
since warlock is must stay for a long time to channel upheaval,SW, and aura mekans, more HP is always a good option to be :D
about skill builds, i think upheaval can be skip until level 10++ except enemy team have too many melee heroes, since warlock's base damage is pretty good in early minutes to help killing in war/gank
I'd encourage all Warlock players to try out
A very long, large AOE 80% slow - OP!!
However I think your item build and justification is great, and this is the best warlock guide. +1
Personally I still quite like to go with some variation on that build, Warlock is quite a versatile hero and you do need to alter your build to match.
Agree Necrobook is a great item on him - albeit expensive to get to level 3. The stats and the active are great though, and it's an easy choice versus a team with much invisibility.
Regarding your skillbuild, I think you must choose amongst 2 skills to max fast. Just one level of Bonds is not enough for a good harass, not to say for an early lane battle with golem. The same way, healing is too poor, and slow takes a long time to be effective. On first levels it is far more efficient to max 2 spells asap because they can be more effective.
I believe the key is to choose which gamestyle are you playing on each match, and to choose your skilling carefully. If you are babysitting or destroying enemy carry's farm, go for SW. If you want early ganks and a focus on teambattles, Upheaval first. Bonds always, at least at level 1 and 3 for laning and at 1,3,7,8 for battle focus.
Also, I would erradicate (as you do) aghanims from Warlock's core build, for almost the same price you have a refresher orb, which gives you, in addition to a second golem, a second area stun, and does not weaken your golems. Anyway, both are LUXURY items, and should never be a core build for this hero, specially when played as support. There are items far more suitable and synergetic, such as Drums, Meka or the OP Necronomicon 3 (which you didn´t add as core item, and I think it is the more synergetic and powerful item on him).
Good job with the guide, and thanks for feedbacking mine. I forgot about dotafire for a whole year, now I have just read your comment.
Good guide to one of the least played heroes in DotA.