1 | 3 | 5 | 7 |
2 | 12 | 13 | 14 |
4 | 8 | 9 | 10 |
6 | 11 | 16 |
15 | 17 | 18 |
Hero: Underlord a.k.a Pitlord
Faction: Dire
Primary Attribute: Strength
Attack Type: Melee
Roles:
Neither myth nor song exist to tell of their coming.
Deep below the surface of the world lay unknown wonders and horrors. Down and down again, well beneath the slithering magma fields and simmering roots of dormant volcanoes stands the obsidian city of Aziyog, its incomparable stonework spanning an endless cavern. Within honeycomb walls mortared with the bones of countless slaves lies the domain of the Abyssal Horde, and their brutal underlord Vrogros. Armed by the monstrous forgemasters of his kind and well-practiced in the arts of the Dark Rift, Vrogros is able to conjure forth flame and crippling malice through the twist between worlds. He seeks always to expand his holdings, destroying or enslaving all he encounters. Yet the lands offered by the subterranean realm are few, and so his sights have turned upward. By his command the first waves of abyssal invaders have already marched through the rift, a few doomed legions meant merely to test the might of nations above. Now, as his full force readies itself for unending conquest, Vrogros himself steps into a sunlit world to announce his coming reign. Those who face the Underlord will bow and pay tribute, or be crushed where they stand.
Calls down waves of fire that damage enemy units in the target area, burning for additional damage over time.
Number of Waves: 6
Wave Interval: 1
Damage per Wave: 25/40/55/70
Max Health as Damage per Second: 0.75%/1.5%/2.25%/3%
Burn Duration: 2
Cooldown: 12
Mana: 100/110/120/130
Notes:
A deadly pit is conjured at the target location; any unit that enters is unable to move for some time and takes damage.
Damage: 100
Disable Duration: 1/1.5/2/2.5
Pit Duration: 7
Cooldown 21/18/15/12 Mana 100/115/130/145
Notes:
Nearby enemy units are weakened, losing a portion of their base damage. If a unit dies while under this effect, Underlord gains bonus damage.
Radius: 900
Attack Damage Reduction: 18%/26%/34%/42%
Attack Damage per Hero Death: 30/35/40/45
Attack Damage per Non-Hero Death: 5
Attack Damage Bonus Duration: 30/40/50/60
Notes:
Opens a dark rift at the targeted friendly unit's position. After a short delay, Underlord and all nearby friendly heroes are teleported to that unit's location. Dark Rift can be cancelled at any time during the cast.
Cast Animation: 0.6+0.47
Cast Range: Global
Radius: 450
Teleport Delay: 5/4/3
Cooldown 130/120/110 Mana 75/150/225
Notes:
Pros:
Carry - Underlord is an intense carry when farmed and fed. Vrogros must be in most teamfights in late game because you don't have much damage without the aura's effect.
Full-Support - Underlord is very useful in teamfights especially if he has Atrophy Aura maxed.
Gank-Support - Underlord is very powerful when ganking. Before ganking, Make sure you have all your skills and atleast some wards so you wouldn't get counter-ganked.
Tank - Underlord is very tanky in the early game to the late game. Also the common build in most games.
Jungle - Underlord is powerful in the jungle. Also the least common build in games.
Mid - Underlord is quiet powerful when mid. You'll rarely see players go mid as Underlord.
Don't go mid if you're laning against the following:
Friends (Heroes that work well with Underlord)
Thank you for checking out this build.
Hope you guys find this build useful.
Pick a build that suits your playstyle and suits the situation of the game.
Please comment any commendations or complains to help me improve this build!
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