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why is vanguard in the build?
it is definately not a luxury item and you dont say anything about in in the item section.
Mid Game Items, final paragraph, kthxbai.
it is definately not a luxury item and you dont say anything about in in the item section.
Sometimes it's fine to leave Wall until 10+11.
Very true, and I've done it myself a couple times. I'll still keep it at 6-11-16 on the skill build though, just to indicate that it shouldn't be neglected.
Even then you really need at least 1 level of
If they are pulling the carry is going to take massive amounts of damage from Ion shell, and you can contest the pull with ease, since you will get at least 1 wave worth of solo experience, which if they don't deny well is a guaranteed level 2. If they do deny and they are good and can pull through, then you can just ion yourself and go tot he pull camp to pick up some CS.
I personally would never get
I actually decided that when I was watching a Dignitas game. Universe was offlane solo vs a tri lane of something like
Thanks Wisdomeyes1!
What you're saying is very interesting, given the fact that most trilanes you're up against will have at least two stuns, three if they are extra aggresive, which nullify
My only concern is if the trilane you're up against is pulling the lane, you'll lack the mobility to get next to the creeps for a last hit or deny, then quickly go back to a safer zone. At worst, though, you'd still be able in this case to abandon the lane and go jungle.
However, I haven't explained how to level 1 jungle as DS in this guide, so I'll have to update it a bit.
Check the chapter "Adaptive Skiil Build" , right under "Mid Game". I distinctly say that if enemies are forcing early teamfights, Vacuum should be maxed first and Ion Shell last. So if you swap Ion Shell for Vacuum, that means Dark Seer is 100% team-fight ready at level 12, and at level 10 if you skip the fourth level in Surge, which is still very viable, especially in team games.
Even if they aren't teamfighting I don't see the reason why would you max surge second. Even when finding pickoffs you might need the extra radius on your vacuum. And in my opinion ion shell should always be maxed first no matter what since the damage really hurts only early-mid game. The extra seconds on surge just don't seem worth it in any situation in my opinion.
That said, I only play Darkseer in 5 stacks and in captain's mode (where I am for sure offlane solo and more than likely vs a tri-lane)
In a solo v solo or solo v dual lane, then you could possibly get away with simply getting surge first, with tri-lanes, having the ability to contest farm, get farm, and choose to jungle if the lane is to hard is invaluable.
I actually decided that when I was watching a Dignitas game. Universe was offlane solo vs a tri lane of something like
With good lane control and decent lanes, taking
I have never considered a Darkseer early teamfight build in which you max
Items:
I don't personally like
Saying "against dual lanes Ring of Regeneration and