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Great guide, but i found a major mistake in your statement about turn rate. SF has best turning speed in the game. Turn rate represents the angular speed you got and as the more value you have more quicker you make turns. 0.03π / T = t, where T = turn rate and t = the time it takes to turn around. Try to test it on SF and hero with lowest turn rate of 0.4 Beastmaster, for instance.
Great guide, but i found a major mistake in your statement about turn rate. SF has best turning speed in the game. Turn rate represents the angular speed you got and as the more value you have more quicker you make turns. 0.03π / T = t, where T = turn rate and t = the time it takes to turn around. Try to test it on SF and hero with lowest turn rate of 0.4 Beastmaster, for instance.
Pretty good guide. I would add a section on how to deal with annoying mid laners such as OD, TA and any others that are annoying to deal with. And my last point that I could make is coordinating with your team to shut down the midlaner for good because its possible to get behind and such.
I'd just like to say that Glimmer Cape could be a "god we are losing horribly and I have no gold" laternative to a BKB, which is far superior. also it is great for casting ultimate.
Opinion on Spirit Bomb Build (Euls and/or Dagger)?
It's a fine defensive build, very good in those "oh ****" moments. Either Eul's yourself then blink away then TP or Eul's an enemy hero with a stun then try and blink/tp away. The quick initiation with Eul's into point blank RoS is great for some easy kills but if you're behind in farm and levels, skip it in favor of other items. The mana regen is nice so you can virtually stay out of the base indefinitely if you also have lifesteal for sustain.
It's a good item but don't rely on Eul's to save you or get kills.
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Great guide, but i found a major mistake in your statement about turn rate. SF has best turning speed in the game. Turn rate represents the angular speed you got and as the more value you have more quicker you make turns. 0.03π / T = t, where T = turn rate and t = the time it takes to turn around. Try to test it on SF and hero with lowest turn rate of 0.4 Beastmaster, for instance.
Source: http://dota2.gamepedia.com/Turn_rate
Hmm, good point. Always recalled him having a bad turnrate, might have thought of something else. TIL, thanks for the info, will correct it ASAP.
Can you add a section explaining the item builds and the order?
Should I get BKB first or Blink first?
Also, during mid game, I usually have these items:
Blink, BKB, Wand, Ring, Bottle, BoT.
Which one should I sell to make room for the luxury/situational items?
Thanks.
Sorry about that, just procrastinating when I try to update guide. Just so much to update >__>!
What to sell? Based on what you have so far Bottle > RoA/RoB > Wand and if it goes super late then the Blink.
Source: http://dota2.gamepedia.com/Turn_rate
Should I get BKB first or Blink first?
Also, during mid game, I usually have these items:
Blink, BKB, Wand, Ring, Bottle, BoT.
Which one should I sell to make room for the luxury/situational items?
Thanks.
Opinion on Spirit Bomb Build (Euls and/or Dagger)?
It's a fine defensive build, very good in those "oh ****" moments. Either Eul's yourself then blink away then TP or Eul's an enemy hero with a stun then try and blink/tp away. The quick initiation with Eul's into point blank RoS is great for some easy kills but if you're behind in farm and levels, skip it in favor of other items. The mana regen is nice so you can virtually stay out of the base indefinitely if you also have lifesteal for sustain.
It's a good item but don't rely on Eul's to save you or get kills.