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3 Votes

Underworld godlike (best Carry)

September 1, 2016 by mahmoud3241
Comments: 1    |    Views: 16784    |   


Underworld godlike (best Carry)

DotA2 Hero: Underlord




Hero Skills

Invading Force (Innate)

Firestorm

1 3 5 7

Pit of Malice

2 12 13 14

Atrophy Aura

4 8 9 10

Fiend's Gate

6 11

Talents

15 17 18


Underworld godlike (best Carry)

mahmoud3241
September 1, 2016


Chapter Title

1. Introduction
2. Lore
3. Skills
4. Builds
5. The Good, The Bad and The Evil


Top
Introduction

Vrogros the Underlord is a Dire Strength Hero whose role is being a tanky initiator.
If you like right-clicking initiator, Underlord is your hero. His name was Pitlord.
I really don't think Underlord is a support but he is a multi-purpose hero and a tank.

Top
Lore

Neither myth nor song exist to tell of their coming.
Deep below the surface of the world lay unknown wonders and horrors. Down and down again, well beneath the slithering magma fields and simmering roots of dormant volcanoes stands the obsidian city of Aziyog, its incomparable stonework spanning an endless cavern. Within honeycomb walls mortared with the bones of countless slaves lies the domain of the Abyssal Horde, and their brutal underlord Vrogros. Armed by the monstrous forgemasters of his kind and well-practiced in the arts of the Dark Rift, Vrogros is able to conjure forth flame and crippling malice through the twist between worlds. He seeks always to expand his holdings, destroying or enslaving all he encounters. Yet the lands offered by the subterranean realm are few, and so his sights have turned upward. By his command the first waves of abyssal invaders have already marched through the rift, a few doomed legions meant merely to test the might of nations above. Now, as his full force readies itself for unending conquest, Vrogros himself steps into a sunlit world to announce his coming reign. Those who face the Underlord will bow and pay tribute, or be crushed where they stand.

Top
Skills

Firestorm
Calls down waves of fire that damage enemy units in the target area, burning for additional damage over time.
Number of Waves: 6
Wave Interval: 1
Damage per Wave: 25/40/55/70
Max Health as Damage per Second: 0.75%/1.5%/2.25%/3%
Burn Duration: 2
Cooldown 12
Mana 100/110/120/130
Does not pierce Spell Immunity.
Notes:
Vrogros calls down a firestorm which deals magical damage in an area
Pit of Malice
A deadly pit is conjured at the target location; any unit that enters is unable to move for some time and takes damage.
Damage: 100
Disable Duration: 1/1.5/2/2.5
Pit Duration: 7
Cooldown 21/18/15/12 Mana 100/115/130/145
Notes:
Vrogros conjures a pit in a location which will trap any enemy unit within the pit
Will interrupt channeling spells but enemies can channel once trapped
Each enemy unit can only be affected once.
Pierces Spell Immunity
Atrophy Aura
Nearby enemy units are weakened, losing a portion of their base damage. If a unit dies while under this effect, Underlord gains bonus damage.
Radius: 900
Attack Damage Reduction: 18%/26%/34%/42%
Attack Damage per Hero Death: 30/35/40/45
Attack Damage per Non-Hero Death: 5
Attack Damage Bonus Duration: 30/40/50/60
Notes:
Can be used by illusions. When an enemy unit dies around an illusion, the damage is granted to the illusion's owner, not to the illusion itself.
Does not gain attack damage from dying illusions, couriers, buildings, wards, Tempest Double​s and Tombstone​ zombies.
When there are multiple Meepo​es within range, only one of them grants Underlord damage when they die.
Affects invulnerable units, but not hidden units.
Dark Rift
Opens a dark rift at the targeted friendly unit's position. After a short delay, Underlord and all nearby friendly heroes are teleported to that unit's location. Dark Rift can be cancelled at any time during the cast.
Cast Animation: 0.6+0.47
Cast Range: Global
Radius: 450
Teleport Delay: 5/4/3
Cooldown 130/120/110 Mana 75/150/225
Notes:
If it is cancelled in this way, or the target unit dies before the spell becomes active, Dark Rift goes into cooldown.
Can target friendly buildings

Top
Builds

What build to use:
Carry Build: When your team requires another carry or when your team has too much supports.
Support Build: When your team requires supports or semi-supports.
Gank Build: When your team doesn't have any gank abilities.
Rat/Jungle Build: When you can't farm in your lane and when your team needs to push also can't win in teamfights.
Tank Build: When your team doesn't have a tank, They are more likely to attack you because your the tank.

Top
The Good, The Bad and The Evil

The Good (Best with Underlord)
Beastmaster: His Hawk is an excellent target for Dark Rift.

Disruptor: Static Storm​ and Kinetic Field​, combined with Firestorm and Pit of Malice will lock down or zone out large areas of the map during a teamfight.

Dragon Knight: Breathe Fire​ with Atrophy Aura reduces enemy damage significantly.
The splash attacks from Elder Dragon Form will hit multiple enemies stuck in Pit of Malice.

Elder Titan: Natural Order​ combined with Atrophy Aura renders enemies quite helpless.

Leshrac: Pit of Malice holds enemies in place for Leshrac to deal heavy damage with Pulse Nova​ and Split Earth​.

Rubick: Fade Bolt​ combined with Atrophy Aura will reduce enemy damage even further.
Pit of Malice's long duration allows Rubick to pick up enemies and drop them inside with Telekinesis.

Vengeful Spirit: Vengeance Aura​ and Wave of Terror​ combined with Atrophy Aura makes enemies weak in both defense and offense.
Vengeful Spirit can Nether Swap​ enemies into Pit of Malice.

The Bad (Underlord can counter)
Lifestealer: Pit of Malice will trap Lifestealer, even when using Rage.

Sven: Atrophy Aura reduces Sven's damage significantly, as it relies on his base strength stat.
Sven's dependence on Black King Bar makes him weak against Pit of Malice​, which ignores spell immunity.

Tinker: Pit of Malice is often wide enough to catch Tinker and interrupt his Rearm.

Witch Doctor: Pit of Malice will stop Death Ward​ instantly, even if Witch Doctor uses Black King Bar.

The Evil (Counter to Underlord)
Items to counter underlord:

Force Staff will push enemies out of Firestorm, Pit of Malice, and Atrophy Aura's effective range. It can even push Underlord's teammates away from him before Dark Rift's teleport goes off.
Diffusal Blade punishes Underlord for his low mana, and its active reduces his mobility further.
Shiva's Guard catches Underlord's team when they gather for Dark Rift, and can be used to deal damage if caught in his Pit of Malice.
Pipe of Insight's barrier negates pretty much all of Underlord's magical damage.


Heroes that can counter Underlord:

Bloodseeker: If any member of Underlord's team is injured when using Dark Rift, Bloodseeker will see the relocation with Thirst​.

Naga Siren: Song of the Siren​ easily catches Dark Rift during its cast time and right after teleportation, and gives Naga Siren's team plenty of time to counter-initiate on Underlord's team.

Shadow Fiend: He can still dish out heavy damage with Requiem of Souls​ and Shadowraze​ while caught in Pit of Malice.

Winter Wyvern: Winter's Curse​ and Splinter Blast​ can devastate Underlord's team when they're grouped up for Dark Rift.

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