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5 Votes

Titan - One-Shot-Honcho

July 23, 2013 by smout
Comments: 1    |    Views: 17265    |   


Maximum damage output build

DotA2 Hero: Elder Titan




Hero Skills

Tip The Scales (Innate)

Echo Stomp

2

Astral Spirit

1 4 5 7

Natural Order

3 8 9 10

Earth Splitter

6 11 16

Talents

12 13 14 15 17 18

Introduction

Since ancient times it has been prophesized by the Tauren elders that a Chieftain will come, strong as the mightiest warriors and wise as the eldest shamans. After many years of wandering the sacred lands, seeking wisdom from his forefathers, Cairne Bloodhoof has proven himself as the long awaited hero. Cairne carries with him the spirit of his mightiest ancestor, and now the ground shakes with the combined strength of the Chieftain and his guardian spirit. No physical nor magical barrier can reduce the power of his enchanted halberd, the weapon used by his guardian in ancient times. Such is the power of this axe that it can split the very earth itself. Seeking revenge for the ravaging of his homeland, Cairne will soon bring his wrath upon the Scourge

Elder Titan is a hero who brings presence to team fights. He can fill a variety of roles, but his talent lies in initiating and team fighting. The Worldsmith revels in teaming up with heavy hitters and crowd controllers. His flexible playstyle and independance of items makes him a fearsome opponent that is hard to put down.

What can Elder Titan do?

Abilities

*****Please Note, these abilitiess descriptions may change in patching*****

*****This is also a guide for carry potential NOT for Support role, use this role when you have a support class on your side.*****



===Echo Stomp===
Elder titan will and his Ancestral spirit will stomp on the ground dealing 80 physical damage from titan and 80 magic damage from the spirit in an AoE around these units. This will also knock out enemies that are hit for 5 seconds.
Echo stop cost 145 mana and has a 15 seconds Cooldown.

Cast Time: 1.4
Radius: 475
Knock-out Duration: 2/3/4/5
Damage: 80
CD: 15 sec
Mana Cost: 100/115/130/145


====Ancestral Spirit===
Ancestral spirit is a target point ability that will summon a spirit for 8 seconds. While the spirit exists it will deal 240 damage to any units he passes through. When spirit returns to titan, Titan gains 1% movement speed and 12 damage for each creep and 5% move speed and 40 damage for each hero the spirit passed through.
The spirit is controllable and has the move set Echostomp, Return Spirit and natural order.
Ancestral spirit cost 110 mana and has a 16 second cooldown. The spirit can also be called back by activating the ability again when he is out.

Range: 275
Casting Range: 1200
Duration: 8 sec
Damage: 120/160/200/240
Bonus Movement Speed: 1% per creep + 5% per Hero
Bonus Damage: 3/6/9/12 per creep + 10/20/30/40 per Hero
CD: 16 sec
Mana Cost: 110


===Natural Order===
Natural order is an aura that reduces enemys base armor and armor gained from agility by 80% and reduces their magic resist by 26%.

Radius: 275 sec
Armor Reduction: 20%/40%/60%/80%
Magical Damage Amplification: 6%/14%/20%/26%


===Earth Splitter===
Titans ultimate is Earth Splitter, a target point ability that will create a crack in front of Titan that will explode after 3 seconds. When it explodes enemy units in the affected area are slowed by 50#% for 5 seconds and take 17.5% of their max health as physical damage and another 17.5% of their max health as magic damage.
Earth Splitter has a 100 second cooldown and cost 175 mana.

Area: 300 (width) / 2400 (distance)
Casting Range: 1600
Movement Speed Slow: 30%/40%/50%
Slow Duration: 3/4/5 sec
CD: 100 sec
Mana Cost: 175

Brief Build Reasoning

Reason:This is a guide which I have discovered from my own experience playing as Elder Titan, I knew this hero had a lot more potential hidden behind the regular semi-carry / Support-Initiator builds I see all the time.

The items I have shown are for maximum damage output. This is achieved by the build giving you early game speed boost (Mask of Madness with Armlet of Mordiggian) and abilities focusing on damage output. (Maxing Ancestral Spirit / Natural Order early-game)

Your Urn of Shadows will help you stay full hit points so you do not need to waste time teleporting back and forth from base and also to use as damage over time in early-game to get any faster opponent running away.You run speed should not be a weakness for you with Mask of Madness and Ancestral Spirit aiding it most if not in all fights.

Once you approach mid-game you can advance your items to your own taste, this is why I have left the item choice quite open. Elder Titan can be very diverse. You can chose a mini-stun item like Skullbasher to keep your foes at your feet. You could build Crystalis for extremely high critical damage when mixed with Ancestral Spirit. It's all a mater of what you would prefer to use, Elder Titan has extremely strong physical damage as well as nice magical damage when using this build type.

Going into late game I would say you need to experiment, chose an item from my luxury list and build towards it. Some if not most will work for you but others will work best against certain heroes. (Choose Wisely)

Go now hero and unleash the secret wrath of Elder Titan! 1 Shot-Honcho!

Runes

Bottle: NO

Illusion: NO Unless no one else is nearby.

Double Damage: ALWAYS With Double Damage you can kill the opponent with the slightest of ease and boosted with Ancestral Spirit no one will be able to go toe to toe with you.

Invisibility: OPTIONAL

Regeneration: SITUATIONAL

Haste: SITUATIONAL, allows for you to get into position.

The Competition

BEST VERSUS

Magnus
Naga Siren
Meepo
Undying
Sandking
Lina
Natures Prophet (early game)
Treeant
Anti-Mage

WORST VERSUS

Ursa
Lifestealer
Lion
Drow
Bloodseeker (occasionally)

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