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I was thinking of trying this build so i went online and searched to see if other people built orchid or ethereal, then i found this guide, I FEEL JUSTIFIED!
Orchid has 900 cast range, Ethereal blade has 800 range. Sniper has 810 range. It's up the the player to never be in close. If you get caught with sniper you're dead no matter what items you have, that's why hes one of the hardest carries in the game.
I updated and added some replays and a video also.
So, he'll be played like Clinkz now? Get near, try to land that Orchid amidst all that's being thrown around? And talking about Orb-effects I'd go for Mjolnirr, the DPS increase is just nasty.
Update-1 moved Ethereal blade to second major buy, and Orchid to first buy. Previously they were vice verse. I also cut out Ring of Aquila from the build saving 1k gold earlier on.
Update-2 I removed steamboots early on for Tranquil boots, I found myself buying regen mid game in, so this really help and it allows you to stack and gank better, good sustain and great movespeed. Later on you can disassemble tranquil boots for power treads, or BoT.
I don't have stygian in the guide cause it's a mid to late item, and I need Orchid after Ethereal blade. Orchid amp + eth blade + assassinate = 1400+ damage
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Thoughts on
http://stats.dota2.be/match/24369131
I updated and added some replays and a video also.
Update-2 I removed steamboots early on for Tranquil boots, I found myself buying regen mid game in, so this really help and it allows you to stack and gank better, good sustain and great movespeed. Later on you can disassemble tranquil boots for power treads, or BoT.
I don't have stygian in the guide cause it's a mid to late item, and I need Orchid after Ethereal blade. Orchid amp + eth blade + assassinate = 1400+ damage