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Guide looks awful on paper, but actually pretty good. Like mention of Refreshers and Treads, most kids go Phase, Eul's and instagib people thinking they're 1337
although he pretty much does it the wrong way around (emp and tornado should be invoked instead) you can do this, but double (obviously only one tornado) which results in 4k damage on EVERYONE caught in it. if you manage to catch 3+ heroes (or just the carries) this can win you the teamfight easily
Maybe I should've taken this guide seriously so people don't ask stupid questions about one of the best late game items for invoker
although he pretty much does it the wrong way around (emp and tornado should be invoked instead) you can do this, but double (obviously only one tornado) which results in 4k damage on EVERYONE caught in it. if you manage to catch 3+ heroes (or just the carries) this can win you the teamfight easily
Maybe I should've taken this guide seriously so people don't ask stupid questions about one of the best late game items for invoker
Also, I disagree with the fact that this is the "ONLY" good Invoker build: I find Quas- Wex more efficient for this meta full of mana-dependent Heroes and very teamfight oriented, but I don't want to change my discourse so I'll begin to talk about your Quas- Exort build.
About the Phase Boots, I love them but I never build them on a QW Invoker as, as you said, you don't need the attack damage increase. I usually pick the Arcane Boots though: I've seen Dendi using them the last time he played Invoker too, I think they're a valid alternative to the Tranquil Boots.
Plus, I like the fact that someone finally put a Hand of Midas for this Hero (like Mousesports did in this pretty recent match), the experience advantage is really helpful!
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assuming you're actually good at invoker it can change late game teamfights around with ease
double emp? nice mana... oh wait.
double meteor? insane damage
double blast? big disable.
http://www.youtube.com/watch?v=Czdf3RFFqFA
although he pretty much does it the wrong way around (emp and tornado should be invoked instead) you can do this, but double (obviously only one tornado) which results in 4k damage on EVERYONE caught in it. if you manage to catch 3+ heroes (or just the carries) this can win you the teamfight easily
Maybe I should've taken this guide seriously so people don't ask stupid questions about one of the best late game items for invoker
Basically what you do with this combo is
bkb > tornado > invoke meteor immediately > emp > meteor > blast > orb > meteor > blast > emp >ice wall > any other spells needed
Not to mention Invoker already packs quite a hard autoattack for a caster, and they'll definitely feel the +40.
Refresher Orb costs way too much money to not have a good purpose with. I don't really see the purpose of it.
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assuming you're actually good at invoker it can change late game teamfights around with ease
double emp? nice mana... oh wait.
double meteor? insane damage
double blast? big disable.
http://www.youtube.com/watch?v=Czdf3RFFqFA
although he pretty much does it the wrong way around (emp and tornado should be invoked instead) you can do this, but double (obviously only one tornado) which results in 4k damage on EVERYONE caught in it. if you manage to catch 3+ heroes (or just the carries) this can win you the teamfight easily
Maybe I should've taken this guide seriously so people don't ask stupid questions about one of the best late game items for invoker
Basically what you do with this combo is
bkb > tornado > invoke meteor immediately > emp > meteor > blast > orb > meteor > blast > emp >ice wall > any other spells needed
The only person who got refresher on invoker was Dendi, I have never seen anyone else use it as memorizing the spells isn't so easy.
cook, grimorum and others
cook had a good video but it's removed for some reason
http://dotabuff.com/matches/111208370 cook does lots of the comboes in this match
What's refresher orb for?
BIG DAMAGES
Also, I disagree with the fact that this is the "ONLY" good Invoker build: I find Quas- Wex more efficient for this meta full of mana-dependent Heroes and very teamfight oriented, but I don't want to change my discourse so I'll begin to talk about your Quas- Exort build.
About the Phase Boots, I love them but I never build them on a QW Invoker as, as you said, you don't need the attack damage increase. I usually pick the Arcane Boots though: I've seen Dendi using them the last time he played Invoker too, I think they're a valid alternative to the Tranquil Boots.
Plus, I like the fact that someone finally put a Hand of Midas for this Hero (like Mousesports did in this pretty recent match), the experience advantage is really helpful!