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The issue is: is this a pushing meta? Not on the traditional sense. There are no summon's high pushes being played at higher levels, and there can be dozens of reasons for that, including the fact that they are countered by other heroes that are way too good right now (I also heard some complaints about jungling, supposedly harder right now with a real impact on jungling heroes that don't like to roam as early?).
But seriously, nice guide Mystikal, maybe adapting the play style to suit the HotD can work, sounds interesting and makes sense. However, "Pros aren't doing it so people don't copy it" it's just a very silly excuse that disregards the fact that pros do know what is best and not in the meta more than any pub player (they have the knowledge, the experience, the team, the competence), and also that even pub players at higher levels know how to counter and explore the heroes to their full potential better, so something that works for you doesn't necessarily work for everyone and not certainly on higher level games.
Sooo I would say the downvotes on this guide come probably from the exaggerated attitude of its author, a little less "I'm the best cookie in the package" and I'm sure people would see through the qualities of the guide, just an advice :)
I dont know if you realize that mek is more of a fighting item for 5v5 and in 50% of pub games your team will not even buy a mek so I dont see how it is core on enigma, you just adapt your plays so you dont need a burst of heal.
Also I am not claiming that my strat is the new meta, but more of a counter to what 90% of the dota community (1-4k) currently do. A more probable reason why people arent doing this are 1- It requires micro 2- most players dont like commiting or are insecure about pushing early
Everything you heard on jungling being bad is false assumptions by people who never tried jungling in 7.00. There are bounty runes that make up for the neutral spawn times and you still can get items in a decent timing (At best i get soulring + HotD at 5:45 and lvl 6 at 4:50)
It's true that helm is now an item for zoo pushers and no longer an item for carries, so it makes perfect sense that people build it on Enigma now. Gives attack speed and regen to summons, allows to get an alpha wolf to push harder, etc.
I thought about doing a similar build on
The issue with doing that build on
IMO the best item order would be helm -> mek -> blink/BKB
I think there's absolutely no place for
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