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8 Votes

The Mango Method to Mangix

March 22, 2013 by SanctusEmpiritus
Comments: 5    |    Views: 45554    |   


Build 1
Build 2
Build 3
Build 4
Build 5

The Standard Built Path

DotA2 Hero: Brewmaster




Hero Skills

Belligerent (Innate)

Thunder Clap

1 3 5 7

Cinder Brew

2 12 13 14

Drunken Brawler

4 8 9 10

Primal Split

6 11 16

Talents

15 17 18

Summary

In a nut shell, I'll be putting up 5 different build paths in this guide; A standard Brew, a carry/damage Brew, an aura/support Brew, a counter caster/obnoxious Brew, and a tank/persistent Brew. Each I find personally useful depending on what my team is lacking, or needing provided the situation. Just keep in mind, aside from the standard build path, these builds are situation based. In this guide, I'll have a brief description of the purpose of each item in each build path, and the general idea as to what you're supposed to be doing when using said build. Now, enjoy my labors :)

Also now at the very bottom, there is a Friends, Foes & Victims section for those that are interested.



-Ps. I'm trying to keep this as brief as possible without losing content for your convenience-

A. The Standard Build Path

The standard build path for Brew is basically, maximizes your stats using the least amount of gold without being "cheap" to make your ability in "safe initiating" easier. SO here are the items in said build (luxuries and situationals will be included) and a brief reasoning as to why they're there or recommended in this particular path.

1.- Personally, I love this item. +9 to all stats, +3 damage, with an aura to increase move speed by 15% and 5 attack speed. Nothing wrong with that. It makes you tanky, early, with that slight increase in movement speed + active makes escaping and chasing much easier. 'Nuff said.

2.- Standard boots guys. +8 Str, +55 Movement speed, +30 Attack speed. In combination with, this will lead you to have +17 Str (20 Dmg), and 35 Attack speed. For a tank, early game you're a bully. High health, solid attack with solid attack speed.

3.- Withand, you're escape, and you're above average ability to absorb damage makes it easy for you to survive and farm. Saving up forshould be easy, and once you have it, it's time for mass initiating. Escaping/Chasing/Initiating is now you're job. Congratulations, you've made it to Core Brew.

ROLE IN TEAM GAME! - Once you've established your core, your job is to (WHEN YOUR TEAM IS READ!) blink in to the middle of the enemy, Thunder Clap their ***es, let them focus you for a second, then when you're getting low in health, pop that ult (just remember to micro, that Earth Spirit stun and Water Spirit lift are very useful) and continue fighting. Just remember to watch the duration of it. If you're losing, common sense is send one home, and condemn the other two to distract them (I suggest sending fire as he's faster than the other two, just pray they kill the Earth since Earth Spirit takes priority). Rinse and repeat.

Luxuries/Situationals
- Difference between the two being; Luxury, you're raping face. Situational; Close game or getting stomped -


1.- Long story short, stats + longer ult. Luxury.

2.- Attack Speed for you and your team, armor to buff your *** up, and armor reduction. Useful. Luxury.

3.- Burst team compositions are annoying as hell, if your team has yet to buy one, get one. Pop this first THEN blink, and etc. Situational.

4.- Again, burst team compositions are annoying as hell. If they have an AOE harass, for example an Alchemist's Acid Spray, this will prevent you from blinking in easily. Popping, will make blinking in easier. Additionally the starts are nice. Luxury + Situational.

5.- Everyone hate's Drows, Snipers, Clinks, the annoying little runts that rush shadow blade and dps your *** down. Buy this. It gives you mana, gives you damage, and makes their life hell. Just remember, Drunken Haze AFTER you use this, if you Haze them THEN pop, you sir, just face palmed enough to impression my forehead. Situational.

6.- This is to help with those annoying hard carries, like faceless Void, or Ursa. Disarm those hoes. Makes their damage for naught, especially if you're outside of Chronosphere. You'll save EVERYONE from faceless, if you disarm him while he's in chrono, followed by a haze. Luls. This item is just also very nice for it's general stats and damage. It's cheaper than rushing a Heart of Tarasque. Luxury + Situational.

7.- Awesome item, I love to grab this if no one on my team is. It's cheap, nice damage and lifesteal aura, plus mana and health regen, nothing wrong with that.
Luxury.

8.- Great item for initiations! Can't stress this enough! Lots of armor, and it's just straight up MEAN with Thunder Clap. Blink in, thunder clap, pop that. Your team can not ask for a better initiation. (Unless your team has a Magnus, Enigma, Sven, Dark Seer, etc.) Luxury. (I heart this item.)

B. The Carry/Damage Path

This path is for the bold/brave who think they've got the juavos to carry as Brewmaster. For the cynics, it's possible. It's very very possible. This build requires FARM. Not a single doubt about that, this build greatly relies on a early (I mean EARLY), and the damage/harass that comes with it. When you build, you're now a huge amount of damage for your team, and if they're dumb enough to focus you down, you simply pop that ult, and their entire focus was wasted, providing your team the time they need to beat their *** down. If your team DOES NOT HAVE AN INITIATOR do NOT build this path!

1.- I'll repeat myself for you (Yay copy and paste!). Personally, I love this item. +9 to all stats, +3 damage, with an aura to increase move speed by 15% and 5 attack speed. Nothing wrong with that. It makes you tanky, early, with that slight increase in movement speed + active makes escaping and chasing much easier. 'Nuff said.

2.- Basically, instead of, you're putting your gold into damage, to make harass and last hitting easier. With the mana free active that gives you a nice speed boost, hunting down those kills or escaping is made easy especially withs active, however you're trading the health and attack speed fromfor this. Keep that in mind.

3.- The bread and butter of this build! +60 Damage, a cleave (that stacks with your passive crit!) and a very nice mana + health regen for lane stay (that also works while you're ult is active). This makes the build.

IN TEAM GAME! - You do not have(or yet if you're going to get it after)! Initiating has been left to your team! Your job is to now run in with the crowd, thunder clap like it's your job, and smack everyone REALLY HARD! Then when they realize you hurt, ult and fight back.


Luxuries/Situationals
- Difference between the two being; Luxury, you're raping face. Situational; Close game or getting stomped -


1.- This is kind of need with. It's not 110% important to rush it immediately after, but it's suggested. This provides armor and attack speed to make you more of a menace but more importantly an AOE armor reduction that buffs up your cleave! SUGGESTED Luxury.

2.- This is a tad bit overkill but it occurs more than casually when this build is successful. Huge str and damage boost, with a 175% lifesteal active, withit's super useful, and if you already have, it's even better. Luxury.

3.- A solid item, magic immune, damage, strength, why not? I suggest this item either before or after, it just makes you so much more of a nightmare. But if they're really not holding a candle to you, and you're REALLY stomping them, I wouldn't bother. Go for more damage than this offers, or attack speed. Preferably attack speed. Situational.

4.- Basically, if you're doing well but not spectacular, a quicks is a good cheap replacement for ain a pinch. Sometimes I actually prefer this over saving for alate game, just because I'm saving for buy back. Situational.

5.- More or less for the same reason as. A quickdoes wonders if your team is feeding a hard carry, and you want to stay on top. It's also a great deal cheaper than. Think of it as your second part to a strongerif you have the first part already (). Again I prefer this one from time to time as well, just for the purpose of saving up for buy back. Situational.

6.- Attack speed, Damage, and an AOE Proc, I suggest getting this in place ofif your team has already grabbed one, or if you're just craving more attack speed. Situational.

C. The Aura/Support Path

Same start as "The Standard Build Path" and core build. The general role is still the same as well, as far as you being the initiator goes. The role is just more slightly altered as seeing as you ult as a last resort/survival tact. You want to maintain your original state as much as possible, to be the buff *****.

1.- Personally, I love this item. +9 to all stats, +3 damage, with an aura to increase move speed by 15% and 5 attack speed. Nothing wrong with that. It makes you tanky, early, with that slight increase in movement speed + active makes escaping and chasing much easier. 'Nuff said.

2.- Standard boots guys. +8 Str, +55 Movement speed, +30 Attack speed. In combination with, this will lead you to have +17 Str (20 Dmg), and 35 Attack speed. For a tank, early game you're a bully. High health, solid attack with solid attack speed.

3.- Withand, you're escape, and you're above average ability to absorb damage makes it easy for you to survive and farm. Saving up forshould be easy, and once you have it, it's time for mass initiating. Escaping/Chasing/Initiating is now you're job. Congratulations, you've made it to Core Brew.

ROLE IN TEAM GAME! - Now basically, your core will come to you later in the game, as you're intended to let your lane partner farm more. However in team fights you're still intended to blink in and initiate. Just do so, then more or less, focus on survival. Don't just run and save your skin when you have full health however. Your job is more initiate, then linger. Stick around to make your team stronger.

Luxuries/Situationals
- Difference between the two being; Luxury, you're raping face. Situational; Close game or getting stomped -


1.- It's more than likely someone else will have more gold than you, and will be building this first. However it's still has a good aura, and provides armor which will help you. The aura of increased attack speed for your allies, and the armor reduction is also very helpful (more so than your team may realize). It may not be likely for you to build this, as your farm will be lesser than normal, but still very nice. Luxury.

2.- Now this item is again useful, as everyone hate's a team comp based on burst damage. Save your team from the pits of hell, and buy this. Barely anyone does in pub matches anyways. With the nice health regen and spell resistance you'll become tankier as well. Luxury.

3.- Now normally a ranged support rushes this, like a witch doctor, or jakiro, however in the event no one is building this, you should (just remember to communicate first). Seeing as you're intended to initiate, you can jump in, do your whole sha-bam, thenactive, keep lingering/auto attacking/helping, etc. Situational.

4.- If you're in a team comp that doesn't have the standardusers, like Ursa, or Lycan, get this. The damage aura, and lifesteal is greatly appreciated by any melee unit (and ranged just enjoy the damage). This also benefits you greatly with mana + hp regen at a low cost, without veering from your aura/support role. Suggested Luxury.

5.- Armor boosts you're ability to survive and linger, with a massive mana pool, you should be nonstop thunder clapping. With the AOE nuke, and an aura that hinders the enemy, combined with the blink and thunder clap initiate, this is VERY useful, though incredibly expensive. Luxury.

6.- If you find for some reason they're focusing you with spells, and what not, this should be more than helpful, a little overkill for a support to get, but what ever is necessary to keep you alive and lingering in that team fight must be considered. It also makes initiating a hell of a lot easier against a team comp with a lot of CC or ranged harass/poke. Situational.

7.- A little overkill, but if you've grabbed everything else and you're just doing exceptionally well in your role, and find yourself with an absurd amount of gold.provides, stats and a very convenient spell block, so why not? Luxury.

D. The Counter Caster/Obnoxious Path

This path is intended ONLY for when you KNOW their team composition is dependant on mana and burst. Only then play this build, aside from that the role is basically the exact same as the Standard Build Path, just with being geared towards anti-Caster. So do your usual initiation, just focus down the casters immediately. This build also levels it's crit/dodge last, as their team comp is less geared towards auto attacks. Making room for a maxed out Drunken Haze second, to maximize slowing to prevent them from escaping or catching you.

1.- Why this over? If their team comp is much more caster based, this will help with lane stay due to it's active, while still providing you with health from the +6 str.

2.- More health to survive the harass, plus the attack speed is nice.

3.- A lot of casters rely on their ability to harass people out of lane with high amounts of burst damage, an earlygives you excellent health regen as well as 30% magic resistance to lessen the damage. A must get when facing a team of casters.

IN TEAM GAME! - Because you gotbefore, your initiation is on the lesser side, however with this build, it's intended you survive and farm up enough to get aimmediately after. Once you obtain that, then you initiate as normal, just rush down the caster after thunder clapping and drunken hazing your target.

Luxuries/Situationals
- Difference between the two being; Luxury, you're raping face. Situational; Close game or getting stomped -


1.- This is heavily suggested to farm up to and get immediately after(if not before depending on how you do in your lane phase) as to make initiating on casters much MUCH easier. SUGGESTED Luxury.

2.- Why? Well, to make it simple, if you already haveand, you have everything you need to get in close, and survive their burst., gives you mana, and attack speed, with a wicked orb effect to BURN MANA. A caster is useless when OOM. If you have the ability to jump on their face, then super slow them, take advantage of it and destroy any chances they have to fight back. SUGGESTED Luxury (post).

3.- Upgrade thatif you feel that your team also needs the extra hand in surviving the enemies burst down tactics. If not, just use the gold for something else. Situational.

4.- If they have an exceptional amount of CC, way beyond hopes. Rushing aafterwill work wonders for your initiation. This again also provides excellent damage, and health for you. I suggest getting this post. Luxury.

5.- Good stats over all, attack speed, damage, health, movement speed. Excellent item for chasing, and with it's maim passive a chance to slow makes increases your CC and is just greatly helpful in general. Luxury.

6.- Strength and Damage are useful on this particular item, however it's the passive bash which is again really useful for locking down a caster. Even more so useful against caster's the rely on channeling. Personally however, the only time I'd get this item overis when the enemy team consists of channeling caster's (atleast 1) examples being, Bane, Enigma, Crystal Maiden, etc. Situational.

F. The Tank/Persistent Path

To save repetition, this build is basically taking the Standard Built Path, and turning the end game to a very annoying meat shield. This build is suggested for those who have a problem with being killed continually throughout the game, and are just looking for a build that will survive anything.

1.- Personally, I love this item. +9 to all stats, +3 damage, with an aura to increase move speed by 15% and 5 attack speed. Nothing wrong with that. It makes you tanky, early, with that slight increase in movement speed + active makes escaping and chasing much easier. 'Nuff said.

2.- Standard boots guys. +8 Str, +55 Movement speed, +30 Attack speed. In combination with, this will lead you to have +17 Str (20 Dmg), and 35 Attack speed. For a tank, early game you're a bully. High health, solid attack with solid attack speed.

3.- Withand, you're escape, and you're above average ability to absorb damage makes it easy for you to survive and farm. Saving up for Blink Dagger should be easy, and once you have it, it's time for mass initiating. Escaping/Chasing/Initiating is now you're job. Congratulations, you've made it to Core Brew.

ROLE IN TEAM GAME! - Once you've established your core, your job is to (WHEN YOUR TEAM IS READ!) blink in to the middle of the enemy, Thunder Clap their ***es, let them focus you for a second, then when you're getting low in health, pop that ult (just remember to micro, that Earth Spirit stun and Water Spirit lift are very useful) and continue fighting. Just remember to watch the duration of it. If you're losing, common sense is send one home, and condemn the other two to distract them (I suggest sending fire as he's faster than the other two, just pray they kill the Earth since Earth Spirit takes priority). Rinse and repeat.

Luxuries/Situationals
- Difference between the two being; Luxury, you're raping face. Situational; Close game or getting stomped -


1.- More mana, damage, and it helps deal with those really annoying ranged carries. Again just don't Drunken Haze, then Pop this. Drunken Haze, after you've popped this and its duration has ended. PLEASE! Situational.

2.- Damage, strength, with an active that makes you magic immune for X seconds? Why not? Again, this also makes initiating painfully easy. SUGGESTED Luxury.

3.- You don't want to die, and live forever? Just buy this. Insane health regeneration, and strength (which translates to damage for you). If you manage to die while carrying this item on Brewmaster, you sir, should not be playing this game in general. Luxury.

4.- Similar idea to, more health and damage, just this one has a nifty active that messes with hard carries. Luxury.

5.- If you're facing a burst team, again this item cuts their magic damage by 30%, so grab a quick one and you'll be set. Plus the excellent health regen is really nice as well. Situational.

6.- Excellent armor, and a wicked mana pool that comes with (again I heart this item on Brewmaster). This just makes your initiations a nightmare, blink, thunder clap,active. Downside is it's rather expensive. Luxury.

Friends!~

The guys you want to see on your team comp when picking Brewmaster ;)
(This is list is just my personal top ten wants when picking Brew with a reason as to why)

1.Love this guy. You blink in, you thunder clap, while he's placing his AOE, and his ult. Oh, good times :)

2.Magnus! You blink in you, thunder clap, he charges, he ults, etc. Or vice versa, plus if he's smart and empowers you, AOE Crits! ;)

3.He stuns, he ults, you blink, you thunder clap, massive damage, easy team fight. :)

4.Safe initiations anyone! :)

5.You blink, you thunder clap, he traps and ults, or vice versa, again, fun times, easy team fight :)

6.Again, you initiate, he ults. LOL!

7.You initiate, he stuns, and ults. Lots of damage, easy stuns, good times.

8.This one is fun! He soul shackes, you initiate, he ults. Lots of damage, more team fight fun :)

9.I love playing with this guy! He self surges, Ion shells you, you initiate, he uses vacuum. You have fun. :)

10.Alright, when I discuss this with friends they always ask why, so here's my answer. Assuming she's a descent Luna, mid-late game she'll have manta style and her glaive bounce. When you initiate and thunderclap, that slow allows for her bounce and clones to do MASS damage. Then when it comes to stragglers you drunken haze and she ults. :)

Foes!~

The guys you don't want to see on the enemy team D:
(This is list is just my personal top ten do not wants when picking Brew with a reason as to why)

1.This guy is a pain in the ***. Chances to stun, chances to dodge, so even playing field with you already. Ontop of that he has better chase and escape potential, and his ult shatters yours, either he catches you pre or post ult. Avoid him.

2.Some will argue he's not that bad to deal with, with Magnix. I disagree. If he drains your mana, your useless, unless you have a beefy attack set up. Sure you can ult if you clue in to the fact he's draining your mana, but he just forced your ult to save your mana instead of your life. Ouch. Ontop of that he has wicked mana sustain and harass, he will make you want to cry. (Unless he's bad, then **** on him >:D)

3.So, similar idea to Kotl, except it's a strong burst. He also has a habbit of being there AFTER you ult, and seldom before. Sentry wards, or gem are a must when fighting him, or he will make you useless.

4.Toooo stronk. You may be able to dodge some of his attacks, but you won't be able to slow him down with that spell immune of his. With health percentage based damage and healing, against you as a strength based hero, he's got you beat. Do not fight him alone, you will lose-- unless he's really bad. Then by all means, laugh your *** off while kicking him in the teeth

5.A nightmare to deal with as Brewmaster! You do not have a stun, and that ult of hers will kick your ***, until you have no choice to ult (then you'll have a stun). But she's pulling your attention any way from her team's carry(ies). If you ult immediately to stun her, well, you no longer have your ult as a survival tactic.will help.

6.ANOTHER nightmare to deal with. He's ranged so you have to chase his *** down, on top of the fact that he has aoe attacks and procs. He can ult to void damage just like you do, as well as an invisibility factor. If it's a smart Weaver, they'll likely getwhich makes you useless to him, and if he get's, you are then his *****. Run. Run and never look back. (Unless you're 1000% sure you've got his parasitic ***, then squish him and watch the pretty colors ooze)

7.Why Timbersaw!? This is why, the more you hit him, the more tankier he gets, this means you have to burst him down, however he is a colossal meat shield and wants you to focus him. If that wasn't enough, he has a wicked aoe nuke dirrectly around with with a potential for true damage, ult or not that will hurt you. With his escape and chakrams aoe slow + damage, you're nothing but a pest to him, a tank you can't do anything about. In lane he'll wreck you, team fights you won't even touch him.

8.Alright, this puppy steals Str, already crippling what you are meant to do. Sure you can ult, void all that nonsense, but he can ult as well, slowing the many yous down, with his tombstone, he'll spawn MORE zombies, meaning a LARGER nuke/heal. In lane and team fights, you once again won't be able to do much to him, in fact, you'll likely make him stronger just by being there/ulting. If you've picked Brew and someone takes an Undying after you, just cry. Sit there and cry. It's okay, I've been there, felt that, it sucks.

9.BATRIDER!? Yes Batrider, huge amounts of aoe, huge amounts of damage, all he has to do is wait for you to ult, then when that's up you're his *****. He can easily outburst the three of you when split up. He doesn't even have to focus you in team fights, and you'll still be feeling it.

10.Rikki's silly little purple cloud REALLY MESSES YOU UP! You're super slow, silenced, and he's likely got atearing up your mana. When you finally get out, and IF you have enough mana to ult, he's just going to hop and skip away laughing, or follow your *** since he's invis 90% of the time.

Victims!~

These are the guys you WANT to see on the enemy team composition! >:D
(This is list is just my personal top ten wants when picking Brew with a reason as to why)

1.These three are basically one in the same when it comes to you buddy. You drunken haze their ***, and charge them with 300lbs of beligerent panda furry. The only difference is the average Clinks gets(and the silence sucks) and Drow Ranger already has a silence. Just do your best to avoid id, and you're set.

2.Ha! Chance to crit? You have a chance to dodge AND crit. You also are geared towards mass slowing, with an ult that saves you from impending death. Phantom Assassin is your *****.

3.This little runt may irritate you early game, but late game, if he drops his combo on you, all you have to do is ult (which voids his ethereal, ult AND his nuke if timed right) and he's experiencing a HUGE "Oh ****" moment.

4.Long story short, your chance to dodge, and drunken haze really hurt his chances of beating you late game. Your ult will also help divide the damage output his ult gives. An example where this is useful, is if in lane your partner is really low, and he's attempting a tower dive while you're present. If you ult in time, he may very well only hit his target once instead of the needed two for the kill.

5.Wait for him to jump, then drunken haze him. Please!! Then if he still thinks he can win, and he got lucky enough to actually hurt you, just ult and make him cry.

6.Basically the same thing as Huskar. A Spirit Breaker often rushes mask of madness, if you drunken haze him alot of his damage is gone. If he manages to still hurt you enough to intimidate you, again, ult. He's not built to fight three people at once. A side note, if you see Spirit Breaker's ult coming, if you time yours correctly you'll completely void his,

7.Alright, so Chaos Knight is really good at solo target beat downs, due to his clones mass damage. If you play smart, he won't be able to do a thing to you. Wait for him to ult, and reality rift you. (If he stuns after that just wait) Then immediately thunderclap, identify the real one, drunken haze, then ult. He's done.

8.Your ult makes you a large threat to Bane. If he locks you down with his ult, that's fine. It's not on one of your carries, all you have to do, is get close to him when you are divided into three, he can't handle more than one person at a time solo. Also, to maintain your presence in team fight, just send your Storm Spirit after him, the lift will cancel any of his channeling and hold him out of the team fight, while the other two continue their stunning and damage output.

9.Short and sweet, he ults, you ult, as most Bloodseeker's only ult to kill. If he ults to initiate, stand still, fight back, until close to death, then ult. If he silences you, he's just given you more damage towards your crit.

10.Let him focus you, if he is dumb enough to do so, then ult. He can't match your damage output as the three of you, with just his disease cloud. If he tries to escape, just follow, micro your spirits until your return to normal, and throw a drunken haze to slow him down, blink and kill. That simple

Conclusion

Alright, so that's my little blip on five different ways to play Brewmaster, if you have any questions please just comment. The reason I didn't explain the skill build orders with each build, is because I figured if they were pretty self explainitory. If you need further clarification just ask. Thanks for reading, I tried to make it as short as possible.

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