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7 Votes

The Legion Commander Command Guide to command items commandingly against the enemy.

July 12, 2015 by The Depressing Doctor
Comments: 3    |    Views: 12023    |   

Build 1
Build 2

Duel Build [offensive lane/game]

DotA2 Hero: Legion Commander

Hero Skills

Overwhelming Odds

1 4 8 12

Press the Attack

2 7 10 13

Moment of Courage

3 5 9 14


6 11 16


15 17 18

-Legion Commander-

They came without warning. Within the city walls of Stonehall there came a rumble and a terrible sound, and from blackness unknown came a force of beasts numbering beyond count, wielding flame and foul sorcery, slaying and snatching mothers and sons to dark purpose. Of once-mighty Stonehall's military strength only the Bronze Legion, led by the indomitable Commander Tresdin, was near enough to answer the call of battle. They rode into their city, fighting through bloodstained alleyways and burning markets, cutting their way through the monstrous throng to the source of the sudden invasion: an ethereal rift within the city square, and at its precipice thundered their dreaded champion.

Enwrapped in a corrosive shimmer, the leader of the abyssal horde swung its massive blade, cleaving a legionnaire in two as his flesh began to spoil. Tresdin lifted her blood-stained sword and settled her sights on the beast. It turned, smiling at her through a maze of teeth. Heedless of the battle raging around them, they charged one another.

Deflecting blow after blow, the pair danced their deadly duel as the Bronze Legion met its end around them. Tresdin leapt forward as her foe swung its sword to meet her. The odds turned. The attack smashed into Tresdin suddenly, a brutal thrust from the side, but even as her balance slipped she rallied her strength for another stroke. Blade scraped on blade, beyond the hilt to the gnarled paw below, carving it in two in a fearsome spray of sparks and blood. The vile audience looked on in astonishment as she pressed the attack, driving her blade through her foe's flesh into the stampeding heart within. With a scream that split the clouds above, the beast erupted in a torrent of gore and anguish. The stygian portal wavered, the power sustaining the chasm beyond vanishing as suddenly as it had appeared. The remaining invaders fell quickly to Stonehall steel.

Though victorious, the survivors saw little to celebrate: the city lay in ruins, and survivors were few. Fires continued to spread. Unfurling her banners of war, Tresdin gathered what allies she could. Her anger smoldered as she pledged brutal vengeance upon the forces of the abyss, and damned be any who would dare stand in her way.

This lady can pull her weight. So don't **** around when you play her. This is the guide to command Legion Commander's items in a commanding way so those items command the enemy's heart into a commanding stop. (ahem) I command we get started.

Tresdin's power: Her abilities.

Legion Commander Tresdin (Tresdin is how I will refer to her throughout the guide) is a female Strength Hero. She has a couple unique stats that are useful beyond a doubt in laning. To start, she starts with 20 Intelligence, 18 Agility, and 28 Strength, which when all is said and done, means that Tresdin will start the game with 644 Health, 2 armor, 260 Mana, and 59 damage. What is really unique to her is the starting 320 Movement Speed, meaning even right off the bat she can outrun several heroes, if not all others, with zero items.

Her abilities are as follows:

Overwhelming Odds
Turns the enemies' numbers against them, dealing damage and granting you bonus movement speed per unit or per hero. Deals bonus damage to illusions and summoned units as a percent of their current health.

Press The Attack
Removes debuffs and disables from the target friendly unit, and grants bonus attack speed and health regen for a short time.

Moment of Courage
When attacked, Legion Commander has a chance to immediately counterattack with bonus lifesteal.

Legion Commander and the target enemy hero are forced to attack each other for a short duration. Neither hero can use items or abilities. If either hero dies during the duration, the hero winning the Duel gains permanent bonus damage. Upgradable by Aghanim's Scepter. The Aghanim's Scepter upgrade extends the duel to until either hero dies, with no stopping until one of them is dead.

These abilities can be some of the most overpowered in the game with the right items and team support, however her ability to fight several heroes at once can be mediocre at best. I have the traits the way they are for Offense and Defense based on how the ability is used in combat. Her "Press the Attack" is best to start defense so that you can heal allies and yourself quicker. The "Overwhelming Odds" is best to begin on offense to allow more damage on creeps and melee/short range ranged farming heroes. However, the abilities are stacked differently for offense and defense builds to counter the enemy's moves. Now that that's settled, let's get started on her items and how to win. Well, you should know the win bit [Kill enemy ancient and feed off of enemy heroes for the whole game] but I mean with the items.

Tresdin goes shopping... (Start/Early)

To start, getting the Ring of Protection is decent for that extra starting armor, however a Stout Shield may be better for you if you would prefer that instead. The Quelling blade is a very good starting item for several heroes, allowing easier farm and the ability to get rid of trees. (Stupid trees) Also, the Gauntlets give you 704 health right off with a slight Strength boost, which can be the reason why you farm better than without. Who needs tango's?

When you are in the early game, getting treads is a good plan, however if you wish to chase enemies even faster than you already can, Phase Boots are lovely, as well as the extra damage beef up. Beware that the play style of offensive will be better with Phase, however getting Treads is better for defense. Play however you think you should, though. I can't quite command you. XP

Now you should have your boots pretty fast with the right farm, and going mid will be even better. However, you should make a choice. Mask of Madness or Blade Mail? The simple answer is another question. Defensive? Blade Mail. Offensive? MoM. First blood was yours? You did good. Good work. Now move to the Core and let's rock.

Tresdin shops with UPS... (Core)

The Core game can make or break heroes and games as a whole. With the Offensive build, you will be wanting to go about helping teamfights by taking the biggest enemy hero you can, shoving Blade Mail and a Mask of Madness in his mouth, and watch him eat himself apart as you fight him. Or her. Or it. Or they if you get the whole team to die by your hands. Which is the plan for being offensive.

However, as a linebacker instead of a runningback or someone who goes out and fights (for Defensive builds) you want to be able to eat those heroes while they invade you, but also live to help not lose towers or fights. This can be as simple as a few different items to an entire change, however Legion is more of a "Change little, yet less is more" sorta lady.

With that said, you should have Phase boots from laning (I play without the salves and tango's because I like to get early items to eat enemies), as well as having started on your Mask of Madness. Offensively the mask is better to begin with, however in a defensive game blade mail first may be better for the extra armor. It isn't too bad, but getting the mask first for duels can be the dealbreaker or the dealmaker. Regardless, now you need the counterpart, Blade Mail if you got MoM first, or vice versa. With that, you may be thinking "Hey, maybe I should get a blink cause I'm fat and slow."

I say **** that and take it to the Chapel. Let's start with the fact that after you get boots (and you will get boots) You have base speed of 370. That's ****ing fast. With the Phase Boots activated, that jumps to 429 or so. That's faster! You can outrun heroes, so who needs that boring Blink ****? You'll just end up in a tree anyways. However, Sange can be useful and is used in many recipes for Legion's Core Extent Items, which I will now cover. In snow. :D

Tresdin's Sange and Core options...

Right, you have the Blade Mail and MoM and can now duel effectively and win just about every fight as long as you have a team to distract the other team from raping you because people are *******s and gank a lot. (sigh) A LOT. Anyways, now you need to get better at playing the game, and one good way to get yourself ahead is Sange. A sword built for strength characters, it works well for the strength and damage boost. The maim can be good too but usually it isn't too noticeable. However, the item goes into three different weapons; Sange and Yasha, Heaven's Halberd, and the Silver Edge. However, through some game I have played, Shadow blade should be earned before Sange if you want that lovely Silver Edge, so lets look at Halberd and S&Y.

Halberd: 20 strength, 25 Damage, 25% evasion (Meaning 1 in 4 attacks can be blocked entirely, which is useful in duels)
S&Y: 16 Strength, Agility, Damage, Attack Speed, and 16% more movement speed.

If you need to be slightly beefier and want to stop enemies from being so hurtful of Tresdin and her magnificent helmet/cowl (cosmetics), Heaven's Halberd can be handy to keep them off your *** and even keep them from attacking for part of a duel. Plus, you can evade some damage, making this very useful for Agility heroes that have 8000 attack speed (I'm joking).

However, if the enemy is weak and can barely handle how easy you stomp them, and want to destroy them quicker and chase faster, Sange & Yasha is a stunning choice. Faster attacking from the Agility and Attack Speed boosts, more health and damage from Strength and Damage boosts, and you can run faster, meaning you can use those Phase Boots and get huge runspeeds to catch those pesky heroes that stun you and run like puss*es.

Really, it comes down to how you play and who on the enemy team is making you want to go shove a sword in their throat because they always kill you in 1v5 situations because they are losers. (ahem) Now for the fun part: When you get to the luxuries and late game after you've team wiped them six times. :D

Luxury and Style for the Commander

Right, so you are taking the enemy's carry and shoving him into the spawn so much he spams in chat that you are a hacker. Whatever, it's late game and you are either won or lost and you want to go ham on them. Well, here are some good items to use.

Aegis: You can solo Roshan after you have the blade mail and mask, so do it! Go get the Aegis and live through 1v5 fights to help your team wipe the enemy clean. Off the map, that is.

BKB: Having magic resistance and Spell immunity can be handy for when they stun you 42 times in a row, so use it if they can kill you wend game with stuns. I f***ing hate stuns, so cheap.

Bloodstone: Becoming a tank is great and having Bloodstone can be even better. I may not understand **** about how it works but hey, it's tanky and can make Legion outlive every fight.

Heart of Tarrasque: Amazing name, and almost a mist in offense. 40 Strength means huge damage and health, plus the extra 300 makes you even beefier. This and a Bloodstone will make you a tank with titanium plating. With no gold and a 75 minute game too. XD

MKB: True Strike can be essential against agility heroes with heavy Evasion, and the Bash can be damn goods for stopping them enough to kill them off. This is good for offense if you have a Heart and want to go ham all over their base.

Armlet of Mordiggian: This is more of an optional item, as I find it to be clunky in my item casting hotkeys. It also disables in duels, making it useless unless outside of dueling. I decided to exclude it as I am not the best with the armlet myself and it is so much better on other heores, plus it doesn't compliment my playstyle well anyways. Have it if you must.

Aghanim's Scepter: This is last on the list mainly because while it does give stats and upgrades the duels to last until one of you dies, it isn't very good with the item mentality I have here. The MoM and Blade Mail allow duels to be over fast, and having them stretch beyond the time these are active can be deadly for you. I never get it, but it you want to ensnare your prey until its all over, go for it. Not very good for the item setup I have here, though. Just throwing it in there, like Tiny threw me into a 3v5 and forced me to die. (ahem)

Epilogue and the End of Battle.

Hopefully after their Ancient is gone and you win your team can commend you and you make friends. This guide gives my light onto a very potentially powerful carry. If you have ideas or criticism or need someone to insult, post in the comments and I will be here for you. :P I hope this setup makes you the best player ever and lets you win your battles. Enjoy. :D

... What's that?

No, I will not add the blink dagger, Stephen, because Tresdin is already fast enough to chase other heores, you can just buy a stun or MKB to slow them down. You don't need to blink on them like every other Strength carry hero. Go get another guide if you want a blink dagger in the components. And if you bug me more, I will allow you to be scrutinized silently in the comments. ALONE. Everyone laughing at your idiocy. Like me, but worse cause I have a guide and you don't, STEPHEN. Ha ha.

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