Please verify that you are not a bot to cast your vote.
Help SupportOur Growing Community
DOTAFire is a community that lives to help every Dota 2 player take their game to the next level by having open access to all our tools and resources. Please consider supporting us by whitelisting us in your ad blocker!
Want to support DOTAFire with an ad-free experience? You can support us ad-free for less than $1 a month!
Armlet is really the key to a good Davion. I like to take Mid when i can, using my regen and tangos to keep me last hitting and denying. I try to rush Armlet, buying the Helm first which gives you even more lane staying power. Then power treads and from there whatever. With his high regen and armlet, you can usually crush an entire team fight after farming mid to level 7 or 8. +25 str out of nowhere means a ton of health and a ton of damage. No one is ready for that early on. Later on, with enough regen, you can just leave the Armlet active. Davion is the best pairing for Armlet, which can be extremely OP when used correctly.
Soul Ring Threads Vanguard Assault and Heart in my opinion is the way to go. If you didn't know, Davion has the most base armor of any hero so playing him as a carry just seems stupid because you can take damage for days......
People rave about his ultimate, yet I still find the only reason I would ever want a Dragon Knight on my team is for his Disable (one of the best in the game) and his early lane presence. He cannot be moved from a lane and boasting one of the longest stuns, that's it. True his ultimate is really good in team fights and pushing towers, but how many other heroes can do that better and on top of that, other staples?
It's probably because your average pub game, including this guide, try to play him as a carry. In comp games when Davion's picked it's not as a carry. They pick him for his constant AOE slow in the lategame. He builds completely health/armour based with Vanguards, Pipe, Heart/Assault.
His job is to stay alive and cause a mess and keep everything slowed for the carry to beat on. He is essentially being used for exactly what you say, his disable, which incidentally is the ult everyone is raving about. It's not his stun they're after (not that it's not effective, because it is a great follow up stun). They're looking for DK's AOE slow. If a team is looking for an awesome power stun generally they'll try and pick up a hero more along the lines of ES or Sven. In most cases Range+AOE are a bigger factor.
People rave about his ultimate, yet I still find the only reason I would ever want a Dragon Knight on my team is for his Disable (one of the best in the game) and his early lane presence. He cannot be moved from a lane and boasting one of the longest stuns, that's it. True his ultimate is really good in team fights and pushing towers, but how many other heroes can do that better and on top of that, other staples?
I never see Dragon Knight get a Force Staff yet it gives you mana regeneration and it is absolutely priceless when you get to close the gap for your stun pretty easily. It should definitely be listed as a situational item, just my little tidbit. Otherwise, +1 from me.
You ever rarely have to open with your stun. At level 6, if you want to go in for a kill, you use your ultimate since it gives you range and extra effects. I mainly have to use the stun to either stop someone from hitting me while I'm killing them, or to prevent them from killing me before I kill them.
And while I can see how Force Staff would be a decent item, it's just not worth the money and inventory space. Let your support carry it around and push them onto you.
I never see Dragon Knight get a Force Staff yet it gives you mana regeneration and it is absolutely priceless when you get to close the gap for your stun pretty easily. It should definitely be listed as a situational item, just my little tidbit. Otherwise, +1 from me.
Force staff only gives very very minor mana regen. In the long run it just delays your other core items by a fair chunk (it's over 2k in gold), and if you really want mana regen badly a Soul Ring is so much better. With DK's ridiculous HP regen it's a bottomless pit of mana.
In the end, 2.2k gold just to set up a single target stun ain't really worth it. Not when you get a massive slow in the lategame anyway. Until then you're better off just rushing your other items and using it as follow up stun (if you're drafting a decent team you shouldn't have the need to spend 2.2k just to set up a stun, and even if you do need it that badly you may as well have the support player buy it instead, it's not like you need to carry it).
I never see Dragon Knight get a Force Staff yet it gives you mana regeneration and it is absolutely priceless when you get to close the gap for your stun pretty easily. It should definitely be listed as a situational item, just my little tidbit. Otherwise, +1 from me.
DOTAFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite DotA hero’s build and strategy.
You really wanna uppgrade ult to level 2? Isn't the Damage over time effect better than some splash damage?
With HotD/Vanguards and level 2 ult you can go and mince stacked ancient camps. Lots of money there.
If you're doing lots of pushing though you can keep the green dragon ult instead for corrosion.
People rave about his ultimate, yet I still find the only reason I would ever want a Dragon Knight on my team is for his Disable (one of the best in the game) and his early lane presence. He cannot be moved from a lane and boasting one of the longest stuns, that's it. True his ultimate is really good in team fights and pushing towers, but how many other heroes can do that better and on top of that, other staples?
It's probably because your average pub game, including this guide, try to play him as a carry. In comp games when Davion's picked it's not as a carry. They pick him for his constant AOE slow in the lategame. He builds completely health/armour based with Vanguards, Pipe, Heart/Assault.
His job is to stay alive and cause a mess and keep everything slowed for the carry to beat on. He is essentially being used for exactly what you say, his disable, which incidentally is the ult everyone is raving about. It's not his stun they're after (not that it's not effective, because it is a great follow up stun). They're looking for DK's AOE slow. If a team is looking for an awesome power stun generally they'll try and pick up a hero more along the lines of ES or Sven. In most cases Range+AOE are a bigger factor.
I never see Dragon Knight get a Force Staff yet it gives you mana regeneration and it is absolutely priceless when you get to close the gap for your stun pretty easily. It should definitely be listed as a situational item, just my little tidbit. Otherwise, +1 from me.
You ever rarely have to open with your stun. At level 6, if you want to go in for a kill, you use your ultimate since it gives you range and extra effects. I mainly have to use the stun to either stop someone from hitting me while I'm killing them, or to prevent them from killing me before I kill them.
And while I can see how Force Staff would be a decent item, it's just not worth the money and inventory space. Let your support carry it around and push them onto you.
I never see Dragon Knight get a Force Staff yet it gives you mana regeneration and it is absolutely priceless when you get to close the gap for your stun pretty easily. It should definitely be listed as a situational item, just my little tidbit. Otherwise, +1 from me.
Force staff only gives very very minor mana regen. In the long run it just delays your other core items by a fair chunk (it's over 2k in gold), and if you really want mana regen badly a Soul Ring is so much better. With DK's ridiculous HP regen it's a bottomless pit of mana.
In the end, 2.2k gold just to set up a single target stun ain't really worth it. Not when you get a massive slow in the lategame anyway. Until then you're better off just rushing your other items and using it as follow up stun (if you're drafting a decent team you shouldn't have the need to spend 2.2k just to set up a stun, and even if you do need it that badly you may as well have the support player buy it instead, it's not like you need to carry it).