2 | 4 | 8 | 9 |
10 | 12 | 13 | 14 |
1 | 3 | 5 | 7 |
6 | 11 | 16 |
15 | 17 | 18 |
I will attempt to update the guide at some point, because it isn't complete
Alright this is a signal strategy guide rather than an overall guide to spirit breaker, honestly I personally don't play Spirit Breaker any other way because of how enjoyable it is to do it this way. honestly the builds extensive allotment for constant full health charging allows for a balanced amount of distraction(good to prevent farm), kills(cause lucky stunlock), ganks(your carry needs those!), and banishing your enemies to walk all the way to the fountain (while you teleport back to base for another charge).
Thinking about it makes you realize that the simply forcing a carry back to farm Denys them a lot of gold and if they drain a significant amount of your health you can escape with insane movement speed and easily teleport back to base to find that your dark charge is ready to do it again.
mid game when you get the ulti-scepter your ultimate's cooldown decreases DRAMATICALLY along with AOE If you have a good ganking partner (such as Lifstealer, Zeus, or many other gankers) you can happily slaughter a bigger group.
Alies-
This Build can get INSANE if you have an amazing team of Zeus, Nature's Prophet(or preferably dark seer for the initiation, but this is more difficult), Lifestealer, Bloodseeker, and of course spirit breaker.
(If I ever manage to successfully assemble a team for this I'll film it and place it here or it would be nice if someone else could and just comment the video, your reward would be the bragging rights and username credit but whatever more in different situations would be nice)
Alright this is why a video would be preferable, because it would allow for a better explanation for this rambling. If anybody can decode this or have enough logic to figure it out on their own that'd be nice.
When everyone's ultimate is ready and a huge grouping of enemies is present Lifestealer jumps into spiritbreaker with his ulti, and spirit breaker charges (dark seer would prepare to initiate beforehand) and either on contact or when spirit breaker (obviously using black king bar beforehand) ults he explodes out using rage to black king bar they attack. During this bloodseeker is sticking around zeus to buff him right before he ultimates, if your foes aren't dead by this than either natures prophet can finish them off or spirit breaker can charge the hero furthest away and everyone nearby can run damage control.
The best part is if this team is assembled other combinations are possible, and kills can be stocked up and an the enemy team will become very fragile, because these characters have ridiculous synergy.
The only time I wouldn't recommend this build is if they can disable you quickly and well for extended amounts of time, this build will not give you teamfight survivability, unless you let others initiate, you will have to be a stealthy ninja late game, bashing the **** out of those who are overcommitted/dangerous. This is a true hit and run build.
PROS-
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