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22 Votes

Tanking through your Nightmares. Spectre

August 18, 2012 by ixFusion
Comments: 22    |    Views: 53981    |   


Hero Build

DotA2 Hero: Spectre




Hero Skills

Spectral (Innate)

Spectral Dagger

1 3 5 7

Desolate

10 12 13 14

Dispersion

2 4 6 8

Shadow Step

9 11 16

Talents

15 17 18


Tanking through your Nightmares. Spectre

ixFusion
August 18, 2012


Introduction

Hello there fellow Mobaians! This is my guide on one of my favorite heroes, Spectre. Spectre is first and for most one of the best tanks in the game, when used correctly. If you play him/her like a carry early I believe your doing it wrong. You shouldn't have 10 kills by the 30 minute mark, but you should have at least 10 assists. Of course your teams pick/skill plays a roll in this, but lets keep going. The reason you should have less kills than assists is because your main job is to attract attention. This being said most people who attract attention are very annoying, much like Spectre. Your main objective is to farm when you can, tank often and ult into ganks or in some cases out of them. Clearly if you read this far you can understand the way I play Spectre is odd, but trust me if you give it a chance it will work!

Pros / Cons

Pros
Can play as a tank or an agility carry
Can take damage
One of the few heroes with a full map AOE Ultimates
Can move where many other heroes can't
Fast attack speed of 0.72
Able to kill heroes across the map
Able to escape sticky situations in multiple ways
Can instigate and move in and out of battles smoothly
One of the best one on one heroes (Note: when enemies are not close by)


Cons
Melee range of 100
Target of early game ganks
Hard to jungle because of dispersion showing you're there
Not so good when enemy has team mates beside him
120 second cooldown for Haunt
Below average MS of 295
Somewhat low agility gain for an agility hero
High mana-cost, low damage, high cooldown.

Skills

Spectral Dagger and Dispersion are your main killing tools.

With Dispersion you do damage every time you're attacked. Meaning your a walking time bomb. At level 4 22% of damage taken is given back to said hero. This is why when you try to get attacked by large groups to inflict more pain.

Spectral Dagger is your number one chase tool and helps a lot when your team is out numbering the enemy in a gank because not only does it slow the enemy, but it inflicts a good amount of damage making it easier to get that last few hits to get that hero down. It is also versatile meaning you can use it to inflict pain or avoid certain death. The shadow path allows you to move through ANY terrain at ANY given time that shadow path is down MEANING any where on the map you can survive 9/10 if used correctly.

Haunt is one of the best ultimates in the game. Allowing you surprise enemies, instigate team fights, survive a gank, save a teammate, blink yourself into a team fight or just plain be annoying. The best part of this ultimate is it stacks with not only your damage passive spell (Desolate), but with items. This is why Radiance is a huge part of your item build because Dispersion DOES NOT STACK with Illusions so Radiance takes the roll of it.

Items (In order of what to Finnish)

Vanguard:
Rush the hell out of this. If you do not have this by the 10 minute mark you are screwed because it is the main item of your build.
Grants you:
6 HP Regeneration
275 Hit Points
Passive: Damage Block
70% chance to block 40 attack damage if wielder is melee, or 20 damage if wielder is ranged.

It blocked 40 attack damage. Your enemy takes %22 percent of damage it gives. This means less damage hits you yet the enemy still gets hurt.

Power Treads (STRENGTH):
Boots are the have to of ANY hero build. I do sometimes get Phase Boots instead if I do have to play some what of a carry roll because the inexpensive damage is really useful. For my typical build I stick with Power Treads Strength because I like to play more of a tank role.
Grants you:
60 Movement Speed
25 Attack Speed
8 Selected Attribute
Active: Switch Attribute
Switches the attribute that receives a bonus. From Strength to Intelligence, Intelligence to Agility, and Agility to Strength.
Note: Can only carry one. Movement speed bonus doesn't stack with Boots of Travel, Phase Boots, Power Treads, or Boots of Speed.

Radiance:
Simple it stacks with your ultimate and your Dispersion.
Grants you:
60 Damage
Passive: Burn Damage
Deals 40 damage per second. 650 AoE.
Note: Clicking Radiance will toggle Burn Damage on and off.

Heart of Tarrasque:
Every tank needs a heart
Grants you:
40 Strength
300 HP
Passive: Health Regeneration
Regenerates 2% of max health each second. Only regenerates health when the bearer has not taken damage from a player owned source or Roshan in the last 6 seconds (ranged) or 4 seconds (melee). Doesn't stack with itself.

Daedalus
The crit+damage from Crystalis is inexpensive for how much it helps you. If you can upgrade it maybe after you get Reaver and Point Booster for heart you'll be good.
Grants you:
Gives:
81 Damage
Passive: Critical Strike
25% chance to deal 2.5x normal damage on an attack.
12% Movement Speed
Passive: Greater Maim
15% chance on attack to slow movement speed by 30% and attack speed by 30% for 4 seconds.

Butterfly:
You still have to remember your an agility hero and the evasion makes you even harder to hit which makes you more annoying which makes you a better tank.
Grants you:
30 Agility
30 Damage
30 Attack Speed
30% Evasion
Note: Movement speed bonus doesn't stack with Yasha, Sange and Yasha, or Manta Style.

Team Work + Farming

Farming
For farming you really should lane with a nuker. Trying to get last hits when you can and if your lane partner nukes one of them use your dagger and chase because dagger slows the enemy as well as does decent damage for the level of the skill in early game. If you rush your Vanguard like I do you can probably start foresting while building your threads.

Team Work
When your team is in trouble ultimate into the fight. Pick the character running away because that is basically your job. With your ultimate+dagger your made to chase. Plus the rest of your illusions piss off enemies that may be taking 1 on 2 because you can make them screw up a stun by stunning your illusion. You are a carry, but playing a support in the beginning then moving towards the carry stage when you have your main 3 items (BFLY HOT DAS)is the way I go.

Summary

This is my first guide. Don't be too harsh. If you dislike the build right away then don't use it, but I swear if you try it you'll love it. If I didn't go into that much detail I apologize this is all I could think of and I think it is very easy to understand and follow.

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