10 | 12 | 13 | 14 |
1 | 3 | 5 | 7 |
2 | 4 | 8 | 9 |
6 | 11 | 16 |
15 | 17 | 18 |
Support Naga Siren is very underrated at the moment, with no help from the 5 carry mentality of seemingly every All Pick game. And while this build may not be burning through the opponents' HP with Radiance and Mana with Diffusal, support Naga still uses her spells to great efficiency. Furthermore, with her base 320 movespeed, great armor, and decent HP, you will find that she is far less squishy than some classic supports (Crystal Maiden, I'm looking at you). Just make sure to let your team know you're playing her as a support to avoid the flames of picking another carry.
Ensnare is a great set up ability since it has such long range and lasts two seconds at level one. Generally, you can go for a surprise first blood so you want this first. Whether you max this or Rip Tide first can go either way; both spells have the same cooldown (14 and 10) and increase in manacost as you level them. Rip Tide does offer you damage (nuke and minus armor), but Ensnare has such a long range that more levels means more time to get in position. I honestly don't think it matters that much. Also remember Ensnare goes through Magic Immunity and stops channeling.
Early levels of Mirror Image are pretty horrible, especially on a non-farming Naga Siren. There is no need to scout runes like Naga in a mid role (as a support you can just go there yourself), and their pitiful damage and tankability is overshadowed by the strength of Rip Tide and Ensnare. Therefore, we forego Mirror Image until those two are maxed out.
Song of the Siren is a very strong initiation and counter-initiation weapon. If your team's positioning is at an advantage, you can pop it and walk into the enemies. If you're at a disadvantage, you just sing and run away. Just make sure you tell your teammates (or they tell you) when you're going to use it so that it doesn't overlap with stuns or nukes. "If I say 'back' don't use Sanity's Eclipse to try to turn the fight because I will use Song to escape".
Assuming you get kills in lane, farm stacks in the jungle, and participate in fights, you will have a decent amount of farm. Just don't build stuff like Radiance and you should do fine.
[item=Medallion of Courage size=64] | Medallion of Courage is pretty amazing on Naga; I would pick this up after Boots and Magic Wand / Stick. More armor and a little mana regen, deadlier ganks, stacking minus armor, early Roshans, and more come from this item. Next , you'll probably want Arcane Boots so you can spam Rip Tide more, and then a Mekanism. With Arcanes you will probably have the manapool to sustain it, and the regen and armor both benefit you since you are already so tanky. |
[item=Rod of Atos size=64] |
In no particular order, Rod of Atos is a great item on Naga if your team is ahead. Naga has plenty of Agility and Armor, so HP and Mana are great. In particular, the Vit Booster complements Naga's High armor, and the Int will let you spam more spells. Urn is a cheap survivability item that supports love. Drums + Naga's movespeed + Drums in general = great Vlads is a very cost effective support item, even on ranged heroes. Naga is melee, which is even more a good reason it get this. If your team is already building a Mek, this is a great alternative. Pipe is always a good item. If there aren't really any heroes on your team that build this normally, and there's another Mek carrier, and the opponents have a lot of magical damage, or enough to make pushing into the base annoying, definitely get this. |
Here is a support Naga replay commentary I did. It doesn't include a lot of the stuff I talk about in the guide (IE item choices and skill build), but I hope it demonstrates a little how to play her!
Support Naga is very underrated, but can have a large impact at all stages of the game. She feels a bit underwhelming as a carry, so why not give the other roles a try?
Also, comments are appreciated. :)
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