Please verify that you are not a bot to cast your vote.
DOTAFire is a community that lives to help every Dota 2 player take their game to the next level by having open access to all our tools and resources. Please consider supporting us by whitelisting us in your ad blocker!
Want to support DOTAFire with an ad-free experience? You can support us ad-free for less than $1 a month!
Go Ad-FreeDOTAFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite DotA hero’s build and strategy.
Copyright © 2019 DOTAFire | All Rights Reserved
I've seen recently in some pro matches
i easily get streak by this guide vs like tinker, storm, clinkz, invoker, drow, sniper
and i just added aghanim in 7.22 after SnY if enemy got huge magic nuke
but easily destroyed by Monkey King too in midlane haha, idk how to face him on mid
MK keep rush me and he collect jingu mastery so easy from me
Well written, well formatted
1. I strongly recommend you build BKB earlier against Invoker. He has only one spell that pierces spell immunity (Sun Strike), which means he can do nothing but right-click in most team fights since he usually dumps all of this main spells at once. Casters like Invoker are also stronger in the early and mid game, since their spell damage scales poorly, therefore you effectively bought your BKB when it was least relevant.
2. DK doesn't have any attack modifiers that proc, therefore attack speed really isn't that great on him in and of itself. Mjollnir is worth building because it provides more AOE to your attack *and* that AOE damage is magical. Therefore, it is good against illusion heroes as well as high armor heroes. Were you against such heroes? If not, this build might have been a waste. Personally I would recommended Crystalis over Hyperstone. Between Mjollnir and AC your crits will proc quite often.
3. Why did you build HOTD? If not to stack ancients, I would strongly recommend you get Armlet instead. It is basically core on DK these days, now that it grants +4 armor when active. DK's base damage is pretty low for a carry, so Armlet gives you the extra punch you need to really impact the early and mid game.
Just some things to chew on. If you feel comfortable with your build, then I'm not going to tell to stop using it. It is a pretty cool magic-damage build since Mjollnir is proc'ing so often. Maybe you should call it "Puff the Magic Dragon" :D
Awesome guide - just add Terrorblade to the heroes with a melee and ranged attack.
Good catch! Done!