Help Support Our Growing Community

DOTAFire is a community that lives to help every Dota 2 player take their game to the next level by having open access to all our tools and resources. Please consider supporting us by whitelisting us in your ad blocker!

Want to support DOTAFire with an ad-free experience? You can support us ad-free for less than $1 a month!

Go Ad-Free
Smitefire logo

Join the leading DOTA 2 community.
Create and share Hero Guides and Builds.

Create an MFN Account






Or

39 Votes

Spirit Breaker: "Rampage!" (Updated 13/05/2015)

May 13, 2015 by Jakegt1
Comments: 24    |    Views: 623838    |   


Quick Comment

You need to log in before commenting.

[-] Collapse All Comments

Sort Comments By
1
[-]
Ryan Christoper (1) | July 29, 2016 2:39am
maybe the best guide i found for Spirit Breaker.1640 health at level 12,thats pretty insane!
1
[-]
dotalouver | March 6, 2016 9:23am
You know why how I know this is a good guide? The not buy ****py item note !
1
[-]
dotalouver | January 12, 2016 3:18pm
Thumbs up! Similiar with the way I play.
1
[-]
Sorokin | October 26, 2015 10:33am
i dont know if this is worth to be mentioned in the hero synergy section but i really enjoyed playing together with a lifestealer, having him infesting me and ganking the **** out of everything
1
[-]
Jakegt1 | March 4, 2015 1:40am
magicmat wrote:

Very nice Guide. It was my start with SB.

But there is one mistake in your description for Nether Strike. You wrote "Teleportation and damage is delayed 1 second while Spirit Breaker is fading out; Spirit Breaker is magic immune for this time period.".
Thats not correct, you can be interupted and thats happen often to me against betterplayers when i charge in a teamfight. So now i try to use NS to go in a teamfight and charge after it.


Oops, sorry, i forgot to change that from when i originally wrote the guide! Thanks!
1
[-]
magicmat (1) | February 24, 2015 1:14pm
Very nice Guide. It was my start with SB.

But there is one mistake in your description for Nether Strike. You wrote "Teleportation and damage is delayed 1 second while Spirit Breaker is fading out; Spirit Breaker is magic immune for this time period.".
Thats not correct, you can be interupted and thats happen often to me against betterplayers when i charge in a teamfight. So now i try to use NS to go in a teamfight and charge after it.
1
[-]
Jakegt1 | February 5, 2015 4:38pm
MarkFire wrote:

You put agamin Scepter twice in the items section, its good or bad for the spirit breaker??, regardless good guide it really helps

Whoops! that was an accident. :(


I suggest an early SnY for the attspd and the strength boost right after urns and treads. It provides well-rounded stats and can be disassembled and made into Halberd if necessary; didn't even mention the huge mspd boost to make charge and bash hella stronger. Also, armlet is defly a more valid choice than MoM (I built MoM once in a pub game and got nuked down sooooo fast)

The SnY follows up really nicely after Shadow Blade - makes you do some nice auto attack damage on top of a decent-ish slow and awesome movespeed.
1
[-]
MarkFire | January 12, 2015 4:39am
You put agamin Scepter twice in the items section, its good or bad for the spirit breaker??, regardless good guide it really helps
1
[-]
ProfStrangelove | November 14, 2014 2:39am
I suggest an early SnY for the attspd and the strength boost right after urns and treads. It provides well-rounded stats and can be disassembled and made into Halberd if necessary; didn't even mention the huge mspd boost to make charge and bash hella stronger. Also, armlet is defly a more valid choice than MoM (I built MoM once in a pub game and got nuked down sooooo fast)
1
[-]
Jakegt1 | October 8, 2014 3:58pm
I think rushing Orchid would be a better troll build tbh :D
1
[-]
MrLocket (16) | October 6, 2014 4:24am
Agreed with Mask of Madness, it only works when you catch someone alone, especially in pubs, where people are likely to stay in lane alone without warding or support from their teammate.

Great idea on maxing E first, I have seen a lot of players max Q or W first, which lower their damage potential badly.

Maybe you can add a troll build, which is rush dagon, this will ruin someone's day in pub :D
1
[-]
Jakegt1 | September 1, 2014 12:55am
yeah, the mask really ruins his tankiness, it's not a good item!

The hero is a little annoying in that you kinda need to get a good charge at level 6 to make sure you keep up. Bad ganks can really ruin your game.
Loading Comments...
Load More Comments
Similar Guides
Featured Heroes

Quick Comment (25) View Comments

You need to log in before commenting.

DOTAFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite DotA hero’s build and strategy.

Copyright © 2019 DOTAFire | All Rights Reserved