Help Support Our Growing Community

DOTAFire is a community that lives to help every Dota 2 player take their game to the next level by having open access to all our tools and resources. Please consider supporting us by whitelisting us in your ad blocker!

Want to support DOTAFire with an ad-free experience? You can support us ad-free for less than $1 a month!

Go Ad-Free
Smitefire logo

Join the leading DOTA 2 community.
Create and share Hero Guides and Builds.

Create an MFN Account






Or

20 Votes

Spirit Breaker and the magical Hyperstone - a 6.86 Bara Position 3 Guide

December 29, 2015 by Gaston44
Comments: 15    |    Views: 151255    |   


Quick Comment

You need to log in before commenting.

[-] Collapse All Comments

Sort Comments By
1
[-]
SPIRITBREAKER4EVA | July 24, 2022 9:29am
Way to copy my build in a bad way. This is probably why your win rate is so low. Good day!
1
[-]
kianmir | February 23, 2016 7:23am
I think you are trying to introduce carry SB, which is wrong. if you cant kill someone with Q into few auto-attacks+ult, then you should consider repicking this space cow. you are trying to fix SB's problems to make him counter all heroes, BUT AT WHAT PRICE? its simply better to pick Lifestealer if they are tanky heroes and SB can't defeat them without AS
1
[-]
Gaston44 | January 31, 2016 2:34pm
Well attack speed directly scales with your bash so it's the single most important statistic for your hero. Treads Urn SB and Moon Shard is less than 10k NW which is definitely possible to achieve on a position 3. Even if you don't get the second Hyperstone you still have one. The second one is a pure bonus that adds attack speed. The thing I don't like about drum is that the aura/active is not too useful because a lot of the ganks you get won't be with your team. Also it gives you a bunch of stats you don't really care about.
1
[-]
kianmir | January 29, 2016 11:26am
well, hats of to you mate! definitely great idea on MoM. its not really worth the 30% dmg increase, i actually won a game with MoM only gotten because we were too dominating and it was gotten as third item. my items were urn>boots of speed>power treads>MoM(i had a ton of kills already) and that was it! really, i think dont get MoM, but do you REALLY need attack speed? your job is to gank people who die to Q>auto attack>ult and those AS items are only for carries, anyways, good job at doing well... everything! just remove those AS items, please, for gods sake, you arent building carry SB, you are building SB, gankers build cheap, cost-effective items
like drums or urns, and moon shard isnt definitely one, but still, good guide
1
[-]
Kyphoid returns (42) | November 20, 2015 2:24am
I remember a guide called AUTOWIN: SPIRITBREAKER by achmadeloosheboo.
He advised building hyperstones on barathrum as a good way to boost your progression. People failed to believe him. Then moonshard got introduced. And voila, a visionary's concept came to reality
Salute to you and that guy.
1
[-]
SPIRITBREAKER4EVA | July 24, 2022 9:30am
Its me, and no one believed me and I am still stomping on scrubinos like steak and eggs
1
[-]
michimatsch (26) | November 19, 2015 10:54am
Quoted:
Gaston44 wrote:
Mask of Madness is too risky of an item. The damage amp is actually enormous since you are taking more damage from all sources. You assume that every pick off will go swimmingly, but the reality is that sometimes you will get caught out and die from the amp before you can charge out to a creep wave on another lane.


Not to mention that in most teamfights you will need to tank some hits which you are pretty good at while stunning the most important enemy. Mask of Madness just isn't really worth the reduced survivability.
1
[-]
Gaston44 | August 13, 2015 8:47pm
Blubbles wrote:

I have a real problem with the logic behind MoM. You see Bara is a single target stunner. At no time should you be tanking up enemy right clicks, because you're one and only job is a three step process:

1. Charge an enemy (preferably a squishy)
2. Right Click them down, using your perma-bash. You can do this becaus eht eenmy is still stunned from your charge
3. Use ultimate to finish them off.

and from there you will use Haste to get the hell out until Chagre is on cooldown. Mask is used purely for that attack speed after charging. More attack speed = more bashes = you not having to fight them head on (until late game when you get AC).


Mask of Madness is too risky of an item. The damage amp is actually enormous since you are taking more damage from all sources. You assume that every pick off will go swimmingly, but the reality is that sometimes you will get caught out and die from the amp before you can charge out to a creep wave on another lane.
1
[-]
SPIRITBREAKER4EVA | July 24, 2022 9:34am
agreed- keep swimming
1
[-]
LethalShade | August 11, 2015 5:16pm
Blubbles wrote:

I have a real problem with the logic behind MoM. You see Bara is a single target stunner. At no time should you be tanking up enemy right clicks, because you're one and only job is a three step process:

1. Charge an enemy (preferably a squishy)
2. Right Click them down, using your perma-bash. You can do this becaus eht eenmy is still stunned from your charge
3. Use ultimate to finish them off.

and from there you will use Haste to get the hell out until Chagre is on cooldown. Mask is used purely for that attack speed after charging. More attack speed = more bashes = you not having to fight them head on (until late game when you get AC).


A quick Shadow Blade/Armlet is better imo. Mask of Madness is too risky.
1
[-]
ChiChi (47) | August 11, 2015 4:50pm
Nice guide, I like your options and the reasoning behind them. +1
1
[-]
Blubbles (13) | August 11, 2015 4:35pm
I have a real problem with the logic behind MoM. You see Bara is a single target stunner. At no time should you be tanking up enemy right clicks, because you're one and only job is a three step process:

1. Charge an enemy (preferably a squishy)
2. Right Click them down, using your perma-bash. You can do this becaus eht eenmy is still stunned from your charge
3. Use ultimate to finish them off.

and from there you will use Haste to get the hell out until Chagre is on cooldown. Mask is used purely for that attack speed after charging. More attack speed = more bashes = you not having to fight them head on (until late game when you get AC).
1
[-]
LethalShade | August 11, 2015 4:24pm
DsrtFx wrote:

Why Charge at level 4? Wouldn't Haste be better for the passive effect?


Empowering Haste pushes the lane, and as you're most of the time offlaning, you don't want the lane to be pushed.
Loading Comments...
Load More Comments
Similar Guides
Featured Heroes

Quick Comment (14) View Comments

You need to log in before commenting.

DOTAFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite DotA hero’s build and strategy.

Copyright © 2019 DOTAFire | All Rights Reserved