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like drums or urns, and moon shard isnt definitely one, but still, good guide
He advised building hyperstones on barathrum as a good way to boost your progression. People failed to believe him. Then moonshard got introduced. And voila, a visionary's concept came to reality
Salute to you and that guy.
Mask of Madness is too risky of an item. The damage amp is actually enormous since you are taking more damage from all sources. You assume that every pick off will go swimmingly, but the reality is that sometimes you will get caught out and die from the amp before you can charge out to a creep wave on another lane.
Not to mention that in most teamfights you will need to tank some hits which you are pretty good at while stunning the most important enemy.
I have a real problem with the logic behind MoM. You see Bara is a single target stunner. At no time should you be tanking up enemy right clicks, because you're one and only job is a three step process:
1. Charge an enemy (preferably a squishy)
2. Right Click them down, using your perma-bash. You can do this becaus eht eenmy is still stunned from your charge
3. Use ultimate to finish them off.
and from there you will use Haste to get the hell out until Chagre is on cooldown. Mask is used purely for that attack speed after charging. More attack speed = more bashes = you not having to fight them head on (until late game when you get AC).
Mask of Madness is too risky of an item. The damage amp is actually enormous since you are taking more damage from all sources. You assume that every pick off will go swimmingly, but the reality is that sometimes you will get caught out and die from the amp before you can charge out to a creep wave on another lane.
I have a real problem with the logic behind MoM. You see Bara is a single target stunner. At no time should you be tanking up enemy right clicks, because you're one and only job is a three step process:
1. Charge an enemy (preferably a squishy)
2. Right Click them down, using your perma-bash. You can do this becaus eht eenmy is still stunned from your charge
3. Use ultimate to finish them off.
and from there you will use Haste to get the hell out until Chagre is on cooldown. Mask is used purely for that attack speed after charging. More attack speed = more bashes = you not having to fight them head on (until late game when you get AC).
A quick Shadow Blade/Armlet is better imo. Mask of Madness is too risky.
1. Charge an enemy (preferably a squishy)
2. Right Click them down, using your perma-bash. You can do this becaus eht eenmy is still stunned from your charge
3. Use ultimate to finish them off.
and from there you will use Haste to get the hell out until Chagre is on cooldown. Mask is used purely for that attack speed after charging. More attack speed = more bashes = you not having to fight them head on (until late game when you get AC).
Why Charge at level 4? Wouldn't Haste be better for the passive effect?
Empowering Haste pushes the lane, and as you're most of the time offlaning, you don't want the lane to be pushed.