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5 Votes

Some One Call For The Doctor

January 7, 2013 by slappy902
Comments: 6    |    Views: 18733    |   


Iteam Build

DotA2 Hero: Witch Doctor




Hero Skills

Gris-Gris (Innate)

Paralyzing Cask

1 3 5 7

Voodoo Restoration

9 12 13 14

Maledict

2 4 8 10

Death Ward

6 11 16

Talents

15 17 18


Some One Call For The Doctor

slappy902
January 7, 2013


Introduction

Witch Doctor is a support hero that if played correctly can greatly in crease your teams chances of winning due to his Paralyzing Cask and his Death Ward ult, in this guide i will teach you how to play the fav support hero in Dota2.

Pros / Cons

PROS

    Amazing Ult
    One of the best upgradeable Ults
    Good Creeping potential with Paralyzing Cask
    Does not require much farm to be helpful to the team
    Voodoo Restoration can be helpful once maxed out at end game and can be a game changer to keep allies in the fight
CONS
    Maledict has a very small cast range and is at times difficult to time correctly with out practice
    no real escape abilities
    Squishy hero
    Takes awhile to learn how to use to best potential

Skills

Paralyzing Cask
Launches a cask of paralyzing powder that ricochets between enemy units, stunning and damaging those it hits.

This is your Q skill and the skill that will be most used while playing witch doctor Paralyzing cask is helpful when trying to do a little push to give your teammates a chance to push another tower using this skill in a situation like that will provide you with some decent goal and will also cause a decent distraction.

Also this is your main way of farming. But be sure when using this skill for farming that you are not taking farm from any of the carries on your team as they need farm more then you will.
Voodoo Restoration
Witch Doctor focuses his magic to heal nearby allied units.

Voodoo restoration is your W skill while at early game this skill is pretty much useless it does become more useful towards end game.

Voodoo restoration is best used when a team fight is going on or in between team fights to help your allies recover.
Maledict
Curses all enemy Heroes in an area, causing them to take damage every 4 seconds, adding bonus damage for every 100 HP lost since the curse began

Maledict is your E skill and is a very nice DOT when used correctly can help decide the tide of a team fight

Due to its short cast range and small AOE your gonna wanna try to time this spell when you can time at least 2 targets

The Bonus damage is a plus as in team fights it can help take down a target very quickly while everyone focus it.
Death Ward
CHANNELED - Summons a deadly ward to attack enemy heroes. The Death Ward has attack range of 700, and attacks every .25 seconds. Level 3 Death Ward bounces once. Lasts 8 seconds. Upgradable by Aghanim's Scepter.

Death Ward is your R Your Ult and is deadly when used in team fights the best part is you have control over what your ward will target

The Best time to use Death ward is in the middle of a team time once everyone has engaged getting a prefect placement may be tricky but you want the ward to be in range of all heros as once it starts attacking they can drop quick

Items

At the start of the game you have 2 options as show above

Your core items are a magic wand, urn of shadows WARDS, and always have as tp on you
I primarly use urn of shadows as another dot to go with Maledict cant go wrong there more damage will always help your team win the heal is decent in between fights but if your allies are not the brightest they might not notice and will get the heal taken off by taking damage.

Boots- there are 2 options for boots arcane are your best bet and always the safest but if you find that alot of your teammates are going arcane you might wanna pick up phase boots the speed boost when actived can be very helpful when trying to escape if you are being ganked. and the bonus damage is always a plus.

Situational- depending on the situation these items are what your looking at getting

Mech- this is your first choice. unless you see some one else already building one that is

Drums- the cheapest option there for getting one shouldnt be to hard.

BKB and Aghanim's Scepter- should not be your first second or even third choice but if your teams down and you havnt been dying much the combo is deadly very costly but lvl 3 Wards plus Scepter is and amazing combo pop BKB and start channeling the wards and soon enough it will be GG haha

Pipe- another choice not the greatest but is still useful if you have the farm for it

Necronomicon- Kind of a wild card requires a some micro but the mana burn and speed aura is always a plus and if some how u max it out true sight is helpful as well

Team Work

Laning-
NEVER LANE SOLO

When laning early game your going to want to focus mainly on denying and harrassing when a kill chance pops up throw out your q and watch the target fall due

Mid game your gonna want to stick with the team and get some tower pushes if your teams not doing so good you can try to protect a tower but be careful as you are squishy

Late game all team fights that all you should be worried about. your deadly when your with your team so stick with them.

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