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Heya Cyn, any plans to update this for 6.84b?
I think Gyro needs Yasha even less now that his Rocket Barrage cast point has been changed to 0.
Edit: Also, you forgot to add one really annoying guy in the enemies list; Puck. Can't Missile that little **** ;p (Granted, it's a problem cos I only lane Gyro mid)
At least in the safe lane farmer build there should be an emphasis for maxing flak cannon second for taking ancients in the mid game once you get your Helm of the Dominator. In coordinated games it's what gives your team some advantage back (or gains even more advantage to an already snowballing team) and in games where you don't really need to share those stuff they're great for exp and gold income.
i think that its worth maxing last now, instead of taking stats over it with 1 value point.
I don't know. I think having just one level in Homing Missile is enough to push back the enemy mid when they go for a rune, plus the Flak Cannon always helps me a lot in the laning phase. The extra damage is good for securing kills on fleeing enemies, but that shouldn't be a problem for Heroes that can jump on them like Ember Spirit or Slark.
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I think Gyro needs Yasha even less now that his Rocket Barrage cast point has been changed to 0.
Edit: Also, you forgot to add one really annoying guy in the enemies list; Puck. Can't Missile that little **** ;p (Granted, it's a problem cos I only lane Gyro mid)
Treant Protector
Brewmaster
These guys man. Can't teamfight with them, which is what ALL your skills are about. Early mid game Treant's Leech Seed will own you, in so many ways.
Treant Protector
Brewmaster
These guys man. Can't teamfight with them, which is what ALL your skills are about. Early mid game Treant's Leech Seed will own you, in so many ways.
Treant Protector
Brewmaster
These guys man. Can't teamfight with them, which is what ALL your skills are about. Early mid game Treant's Leech Seed will own you, in so many ways.
seriously, fun guide
I like the guide update, the third build is exactly what I was looking for (though it lacks Drums). :D
Drums??? FOOL! You don't get damage from DRUMS! ;)
PERHAPS Homing Missile will be worth maxing out by 6.81?
At least in the safe lane farmer build there should be an emphasis for maxing flak cannon second for taking ancients in the mid game once you get your Helm of the Dominator. In coordinated games it's what gives your team some advantage back (or gains even more advantage to an already snowballing team) and in games where you don't really need to share those stuff they're great for exp and gold income.
i think that its worth maxing last now, instead of taking stats over it with 1 value point.
PERHAPS Homing Missile will be worth maxing out by 6.81?
I don't know. I think having just one level in Homing Missile is enough to push back the enemy mid when they go for a rune, plus the Flak Cannon always helps me a lot in the laning phase. The extra damage is good for securing kills on fleeing enemies, but that shouldn't be a problem for Heroes that can jump on them like Ember Spirit or Slark.