So much for being retired...
Neryx
June 8, 2012
Chapter Title
Quick guide for now. Work im progress
Pros / Cons
+ Low mana cost
+ Targeted stun
+ Nice attack animation
+ Easy farming late
+ High burst low level
+ Kinda Squishy
+ Stun takes time to wind up
+ Little for escape
+ Obviously gets out carried late by others
Skills
Rocket Barrage
Ability
No Target
Affects
Enemies
Damage
Magical
Launches a salvo of rockets at nearby enemy units in a radius around the Gyrocopter. Lasts 3 seconds.
Radius: 400
Duration: 3
Number of Rockets: 30
Damage Per Rocket: 11/14/17/20
Cooldown 7/6.5/6/5.5 Mana 90
-The rockets only hit units Gyrocopter can see.
Homing Missile
Ability
Target Unit
Affects
Enemies
Damage
Magical
Fires a homing missile to seek the targeted enemy unit. The missile gains speed over time, and deals greater damage and a longer stun the farther it has traveled. Enemy units can destroy the missile before it reaches its target.
Cast Range: 1050
Stun Duration: 2.5
Minimum Damage: 50
Maximum Damage: 110/220/330/440
Cooldown 20/17/14/11 Mana 120/130/140/150
-Towers do half damage to the rocket.
- Enemy gains vision over the rocket 1 second after it starts moving.
-The crosshair over the target is visible to allies only.
-Maximum damage is reached when the rocket is 2000 units away from the point where it started.
Flak Cannon
Flak Cannon icon.png
Ability
No Target
Affects
Enemies
Damage
Physical
Gyrocopter's attacks hit all enemy units in an area around it for a limited number of attacks. Only the main target of attacks will receive attack bonuses such as Critical Strike. Lasts 15 seconds or until the attacks are used.
Radius: 800
Duration: 3/4/5/6 attacks, or 15 seconds
Cooldown 20 Mana 50
-Gyrocopter's attack range remains 375.
Call Down
Ability
Target Point
Affects
Enemies
Damage
Magical
Call down an aerial missile strike on enemy units in a target area. Two missiles arrive in succession, the first dealing major damage and minor slow; the second dealing minor damage and major slow.
Range: 1000 (Global*)
Radius: 400
Duration: 2/3
First Rocket Damage: 250/300/350
Second Rocket Damage: 100/150/200 (175/225/275*)
First Rocket Movement Speed Slow: 20%
Second Rocket Movement Speed Slow: 50%
Cooldown 55/50/45 Mana 125
Can be Improved by Aghanim's Scepter (* shows the improved values). Increases the damage of the second missile, and gives global cast range.
-The visual warning indicator is visible for allies only, but enemies can see the rockets launch
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