4 | 7 | 9 | 10 |
1 | 12 | 13 | 14 |
2 | 3 | 5 | 8 |
6 | 11 | 16 |
15 | 17 | 18 |
"Part of the seventh and final generation of a carefully designed pedigree, Nortrom was bred by the ancient order of the Aeol Drias to be the greatest magic user the world had ever seen. He was the prophesied one, the culmination of two-hundred years of careful pairings, a war-mage who would bring glory to the order, and destruction to their sworn enemies, The Knights of the Fold. Raised with other young mages in a hidden cantonment among the hills of the Hazhadal barrens, the order's preceptors waited for Nortroms abilities to manifest. While the other students honed their talents with fire, or ice, or incantatory spells, Nortrom sat silent and talentless, unable to cast so much as a hex. As the day of final testing approached, he still hadn't found his magic. In disgust, the preceptors berated him, while the children laughed. You are no mage, the head of the order declared. Still, Nortrom did not slink away. He entered the day of testing and faced down the young mages who had mocked him. And then his preceptors learned a valuable lesson: a lack of magic can be the greatest magic of all. Nortrom silenced the young mages one by one and defeated them in single combat, until he alone stood as champion of the Aeol Drias, in fulfillment of the prophecy."
-Dota 2 Lore
Nortrom was born with the supernatural ability to yell "SHUT THE F#$% UP!"
-TL;DR Version
PROS
- Pure Damage
- Permanently Steals Intelligence
- Great at Every Game Stage
- One of the Best Harassers
- Cripples Casters
- Global Ultimate
- 6.76+ Last Word
CONS
- Only Hero with Support/Carry Role
- Not a True Support
- Not the Best Carry
- Can't Be Played Passively
- A Bit Squishy
Simple, summarized version of the Guide.
This Section is designed to go with the Main Build.
All Skill Descriptions / Notes taken from - www.dota2wiki.com/wiki/Silencer
Notes written by me will be marked with (*)
Main and Situational Build Discussions will also be included.
Curse of the Silent (Q) - "CotS"
"Curses the target area, causing enemy units to take damage and lose mana until they cast a spell."
Damage: 20/35/50/65 (per second)
Mana Loss: 8/16/24/32 (per second)
Duration: 6 seconds
Radius: 350
Range: 800
Cooldown: 20/18/16/14 seconds
Mana Cost: 75/95/115/135
Notes:
- Curse of the Silent will be removed when the target dies or begins the effect of a spell.
- Deals damage and mana loss every second while active.
- Can be purged.
Main Build:
This skill is your second priority after Last Word.
Generally speaking this is your follow-up skill.
-- This means after Global Silence or Last Word goes off immediately use this skill.
-- Also after enemy heroes have used spells or are out of mana use this skill.
Silencer is no longer required to spam this skill so don't do it!
Situational Build:
Never level this skill.
Part of the reason why you use the Situational Build is because CotS is not effective against certain heroes.
Another reason is because to do a 'Carry Silencer' you need to be aiming for Late Game and Late Game only.
Glaives of Wisdom (W) - "Glaives"
"Silencer enchants his glaives with his wisdom, dealing additional damage based on his Intelligence. If an enemy hero dies while in range of Glaives of Wisdom, Silencer will permanently steal 2 Intelligence from that hero."
Percent Intelligence to Damage: 30%/45%/60%/75%
Damage Type: Pure
Cooldown: None
Mana Cost: 15
Notes:
- Glaives of Wisdom's intelligence steal is not retroactive, meaning any kills made before you level Glaives of Wisdom at least once will not count.
* By pressing W then clicking the enemy hero creeps AND towers will not switch targets to attack you.
* Pure-type Damage is not mitigated by Armor or Magic Resistance.
* Will not go through Magic Immunity.
* Permanently steals 2 Intelligence when an enemy hero dies within 900 range of Silencer or if Silencer gets the kill at any range.
* Will do FULL damage to targets with Omniknight's Guardian Angel affecting them.
Main Build:
Start with one level at the start to ensure you get as much bonus Intelligence as possible.
This skill requires kills and items to truly be effective so at early levels it isn't as good as his other two skills.
However one level will allow you to harass heroes without aggroing creeps or towers.
Later in the game this skill will become your most powerful and potent source of damage.
This is the skill that allows you to carry.
Situational Build:
Start with one level at the start.
Max this skill second after Last Word.
Use Glaives of Wisdom mostly to last-hit creeps for the gold.
When you're not last-hitting creeps try to harass heroes with this skill.
Stats in conjunction with Glaives will make sure your damage grows reliably.
Last Word (E)
"Targets an enemy unit placing a debuff on it. While the debuff is active, casting any spell causes the target to become silenced and take damage. If the duration of the debuff runs out without the target casting a spell, it will still take damage and be silenced but also be disarmed."
Debuff Duration: 5 seconds
Damage: 150/200/250/300
Silence/Disarm Duration: 3/4/5/6 seconds
Range: 900
Cooldown: 36/28/20/12 seconds
Mana Cost: 115
Notes:
- You have basic vision over the Last Word target while the initial debuff is on it.
- Last Word does not trigger on item use.
- Channeling skills will activate this even if they are canceled.
- The silence happens at the end of the spell casting and will not interrupt channeling spells
* Target has to not cast any spells for 5 seconds for the Disarm to take effect.
Main Build:
Max this first.
This is your primary nuke/control skill.
300 Magic Damage every 12 seconds for only 115 mana is extremely powerful early game.
The 6 second Silence (and possible Disarm) at level 4 of this skill is far too good to pass up.
Due to the 6 second Silence/Disarm this skill NEVER becomes obsolete.
After you get this skill to level 2 or 3 spam away!
Situational Build:
STILL Max this first!
This gives you extremely reliable damage output that most carries lack early game.
The vision of your target for up to 5 seconds can be important when tracking kills.
If you time it right and get the 6 second Disarm you can go toe-to-toe with most carries.
Global Silence (R)
"Silencer stops all sound, preventing enemy heroes and units on the map from casting spells."
Duration: 4/5/6 seconds
Cooldown: 140 seconds
Mana Cost: 250/350/450
Notes:
- This ability works on invisible units.
- Silence works on magic immune units.
- Silenced units can still use items.
- Will not interrupt channeling of Town Portal Scroll.
- If affected unit becomes magic immune the debuff is removed.
- Can be purged.
* Will interrupt ALL channeling spells.
* If Lifestealer is currently inside a unit Global Silence will not affect him.
Both Builds:
This is Silencer's most powerful skill.
Used correctly this skill can
-- Turn a teamfight from Defeat to Victory.
-- Stop powerful channeling ultimates like Enigma's Black Hole, Bane's Fiend Grip, etc.
-- Provide safety for Initiators.
-- Prevent Riki from becoming invisible.
-- Prevent Active Attack Abilities like Clinkz's Searing Arrows, Drow Ranger's Frost Arrows, etc.
-- Prevent Escape by Naga Siren, Queen of Pain, etc.
-- Save teammates.
All of this utility is extremely important and makes Global Silence one of the most powerful ultimates in the game because all you have to do is press R and every single enemy hero becomes Silenced regardless of location or magic immunity.
Item Build Discussions for Each Build.
Most item information comes from - www.dota2wiki.com/wiki/Items
with Notes provided by me.
BOTH BUILDS:
Early-Game Items
BOOTS OF SPEED
Cost: 450
+ 50 Movespeed
- Basic boots. Try to get them as soon as possible to help with positioning and harassing.
MAGIC STICK
Active: Energy Charge - Gains charges (max 10) based on enemies using abilities in a nearby area. When activated, it restores health and mana based on the number of charges stored.
Health and Mana Restored per Charge: 15
Cost: 200
- Extremely reliable Silencer because he forces enemy heroes to cast spells.
- Should be enough sustain to make sure you stay in lane for a long time.
NULL TALISMAN
+3 Strength
+3 Agility
+6 Intelligence
+3 Damage
Cost: 480
- Cheap and effective in the Early Phase.
- Situational Get two for the boost to Glaives' damage.
Core Items
MAGIC WAND
Active: Energy Charge - Gains charges (max 15) based on enemies using abilities in a nearby area. When activated, it restores health and mana based on the number of charges stored.
Health and Mana Restored per Charge: 15
+3 Strength
+3 Agility
+3 Intelligence
Cost: 509
- Simple and cheap item designed to help your survivability.
POWER TREADS
+8 to selected attribute
+30 Attack speed
+55 Movement speed
Cost: 1400
- Main Build switch Treads between Strength and Intelligence depending on what you need most at the time.
- Situational Build keep Treads switched to Intelligence to boost Glaives' damage.
FORCE STAFF
Active: Force - Pushes any target unit 600 units in the direction it is facing. Double click to self-cast.
Mana Cost: 25
Cooldown: 20 seconds
Range: 800
+10 Intelligence
+3 Regeneration
Cost: 2350
- Provides the Escape and Chase that Silencer sorely lacks.
- Can also be used to save Allies if the situation presents itself.
Best Items
SCYTHE OF VYSE
Active: Hex - Turns a target unit into a harmless critter for 3.5 seconds. Destroys illusions.
Range: 800
Cooldown: 35 seconds
Mana Cost: 100
+10 Strength
+10 Agility
+35 Intelligence
+150% Mana regeneration
Cost: 5675
- Most viable, important item in the game for Silencer NO EXCEPTIONS.
- Gives you a complete single-target disable which is VERY important.
- Disables target's Evasion, Damage Block, AND forces them to move at 100 Movespeed. All essential when you need to do tons of damage with Glaives.
- Gives much needed beefiness on a squishy hero.
- Extra Intelligence is really nice too!
TOWN PORTAL SCROLL
Active: Teleport - Teleports you to within 525 range of a target friendly building. While channeling, gives 200 range vision on the target and pings your allies' minimaps.
Cooldown: 65 seconds
Mana Cost: 75
Cost: 135
- always, Always, ALWAYS carry two or three of these.
- Did I mention always carry two or three?
- Seriously. TWO or THREE.
- You have to use these to make sure you're always near enemy deaths because you want as much Intelligence stolen as possible.
- Before you have a Force Staff this is your best method of escaping death.
Situational Items
SHIVA'S GUARD
Active: Arctic Blast - Emits a freezing wave that does 200 damage to enemies and slows their movement by 40% for 4 seconds.
Radius: 719
Cooldown: 30
Mana Cost: 100
Passive: Freezing Aura - Reduces attack speed on enemies.
Attack Speed Slow: 25
Radius: 1000
+30 Intelligence
+15 Armor
Cost: 4700
WHEN TO GET IT: if you're taking a lot of physical damage from heroes on the opposing team.
- The Area of Effect spell can help with illusion heroes if you need a quick way to identify which is the real hero (although CotS can do that for you as well).
EUL'S SCEPTER OF DIVINITY
Active: Cyclone - Target unit is swept up in a cyclone for 2.5 seconds, and is invulnerable.
Range: 700
Cooldown: 30 seconds
Mana Cost: 75
+10 Intelligence
+150% Mana regeneration
+30 Movement speed (stacks with Boots)
Cost: 2700
WHEN TO GET IT: I usually get this item when I'm doing poorly and am trying desperately to get items.
- Fallen off a lot with the introduction of Force Staff but still a pretty good item.
- Turns almost any team fight into a 4v5 (in your favor).
- The extra 30 movespeed is nice for chasing, escaping, and positioning.
- While the disable is not as nice as Vyse because you can't actually attack them; it can get you out of a tight spot or set up an enemy hero so your team can gank him.
ORCHID MALEVOLENCE
Active: Soul Burn - Silences target unit for 5 seconds and amplifies the damage it takes by 30%.
Range: 900
Cooldown: 18
Mana Cost: 100
+25 Intelligence
+150% Mana regeneration
+30 Damage
+30 Attack speed
Cost: 4125
WHEN TO GET IT: When you really, really need OVERKILL on a single target or you are in desperate need of extra silence.
- This item essentially adds 3 points of damage for every 10 taken by a target in a 5 second window. This can be good for shutting down a troublesome adversary.
- I've found this item works really well against heroes like Naga Siren that rely on an escape to evade deathblows but that was before the Last Word rework.
- This item WILL force an enemy to become Disarmed by Last Word if you use the two together; that is very nice against carries.
- The biggest drawback to this item is that it offers nothing to solve Silencer's health deficiency; think about that before you buy it. If you're not having trouble with taking damage than this is a great item.
ROD OF ATOS
Active: Cripple - Slows the target's movement speed.
Movement Speed Slow: 60%
Range: 1200
Duration: 4 seconds
Cooldown: 16 seconds
Mana Cost: 50
+25 Intelligence
+325 HP
Cost: 3100
WHEN TO GET IT: You need a quick way to make ganking easier
- Great item for the price. Gives Silencer a Slow and more Int to damage people with.
- Cripple can be very useful when ganking other heroes.
Anti-Crowd Control Items
BLACK KING BAR
Active: Avatar - Grants magic immunity.
Duration: 10/9/8/7/6/5 seconds (each use decreases duration)
Cooldown: 80/75/70/65/60/55 (each use decreases cooldown)
Mana Cost: 0
+10 Strength
+24 Damage
Cost: 3900
WHEN TO GET IT: When the enemy team has a lot of ways to disable or damage using abilities and uses them to focus you down. Has to be to the point that you can't do your job (damage/control).
Luxury Items / Fed
EYE OF SKADI
Passive: Cold Attack - Attacks slow the movement and attack speed of the target.
Movement Speed Slow: 30%
Attack Speed Slow: 20%
Duration (ranged wielder): 3
+25 Strength
+25 Agility
+25 Intelligence
+200 HP
+150 Mana
Cost: 5675
WHEN TO GET IT: You have A LOT of extra cash from getting A LOT of farm and kills.
- This is a TRUE Luxury Item meaning there's only a 1% chance you'll ever need this item or ever have enough farm to get it. What I'm saying is that in 99 out of every 100 games you won't make enough gold to get Eye of Skadi fast enough to make it useful.
- If you are really far ahead Eye of Skadi can still be a good idea on Silencer.
MAIN BUILD:
Situational Items
MEKANSM
Active: Restore - Heals 250 HP and gives +2 armor in an area.
Radius: 750
Duration: 25 seconds (before another Mekansm will have an effect)
Cooldown: 45 seconds
Mana Cost: 150
Passive: Mekansm Aura - Bonus HP Regen in an area.
Bonus Health Regeneration: 4
Radius: 500
+5 Strength
+5 Agility
+5 Intelligence
+5 Armor
Cost: 2306
- The idea behind this item is that since Silencer always needs to be near team fights that it's a good idea to carry Mekansm for your team.
WHEN TO GET IT: When your team has no source of healing and no Support heroes getting Mekansm.
WHY NOT MAKE THIS A CORE ITEM?
The Heroes that have this is a Core Item are: Ancient Apparition, Chen, Dazzle, Disruptor, Jakiro, Keeper of the Light, Lich, Lion, Necrolyte, Pugna, Silencer, Vengeful Spirit, Visage, Warlock, Wisp.
-- They all have the 'Support' Role in common.
-- The difference between Silencer and these Heroes is that Silencer also has the 'Carry' Role.
-- How many carries or even semi-carries do you know of that get Mekansm? Answer: NONE!
There is no reason why Silencer MUST HAVE this item. None.
Most of the time you will have a True Support hero on your team getting the Mekansm anyway.
The rare occasions when your team doesn't have one single Support hero is when it is acceptable to get a Mekansm on Silencer because it will help his survivability.
Even then always consider that this item doesn't help your damage output at all.
Anti-Crowd Control Items
LINKEN'S SPHERE
Passive: Spellblock - Blocks most targeted spells*** once every 20 seconds.
Cooldown: 20 seconds
+15 Strength
+15 Agility
+15 Intelligence
+6 HP regeneration
+150% Mana regeneration
+10 Damage
Cost: 5175
***- if you're interested in which abilities are blocked look here
WHEN TO GET IT: When you already have your Scythe of Vyse and the enemy team only has one or two single-target stuns/slows that they always save just for you.
- This item is mostly Situational and you usually only want to get it if you're having a good game.
- Most of the time I would recommend Black King Bar over this item but on the Main Build it is acceptable in certain situations.
- Adds some nice beefiness and survivability with decent mana regeneration on the side.
- The disadvantage is the steep cost.
- NEVER get this if you're trying to carry using the Situational Build.
Luxury Items / Fed
DAGON
Active: Energy Burst - Burst of damage to target enemy unit. Upgradable.
Damage: 400/500/600/700/800
Range: 600/650/700/750/800
Cooldown: 35/30/25/20/15
Mana Cost: 180/160/140/120/100
+3 Strength
+3 Agility
+16/18/20/22/24 Intelligence
+9 Damage
Base Cost: 2805
Upgrade Cost: 1300
WHEN TO GET IT: When you're super fed and you want a reliable way to get more burst damage.
- This item is the most expensive. A Dagon Level 5 will cost you a Grand Total of 8005 gold.
- If you do decide to get Dagon I would only upgrade it to Level 3 until each of the 6 Slots in your Inventory is full.
- Most of the time there will be no reason to get this item especially since they reworked Last Word but I included it so this guide will be all-encompassing.
SUPPORT ITEMS
WHEN TO GET THEM: If at any point in the game (Early, Mid, or Late) you're doing really well pitch in to help your team.
- In my mind this is what separates Silencer from the rest of the Carries; his Intelligence Steal reaches peak effectiveness ONLY if his team is doing well. These items are ESSENTIAL if a team wants to do well.
- Only pitch in for Support Items if either you're farming well, have a ton of assist gold to spare, or have kills under your belt. I usually don't start helping out with Support Items until I have my Force Staff finished.
- The only exception to the above rule is if buying Invis Detection will help your team get kills. Your carrying power increases the more enemy heroes die around you.
- Helping your Support with this type of upkeep is a good way to get Commends. Trust me!
SITUATIONAL BUILD:
Anti-Miss / Magic-Immunity Items
MONKEY KING BAR
Passive: Mini-Bash - Gives a chance to minibash and deal bonus damage.
Chance to Minibash: 35%
Bonus Minibash Damage: 100
Passive: True Strike - Prevents your attacks from missing.
+88 Damage
+15 Attack speed
Cost: 5400
WHEN TO GET IT: The other team has methods of making you miss a good percentage of the time. Either abilities like Tinker's Laser, Riki's Smoke Screen, Brewmaster's Drunken Haze, etc OR Evasion skills like Phantom Assassin's Blur.
- A normal Silencer usually can deal enough damage with Last Word and CotS to negate much of these effects.
- When you're trying to carry with Glaives however True Strike can be very, very important.
- This is another item that you only get once during a complete Solar Eclipse. It's when you notice the other team is built around making physical attacks miss.
- Good to note this item WILL NOT work against Faceless Void's Backtrack.
DAEDALUS
Passive: Critical Strike - Grants a chance to deal critical damage on an attack.
Critical Chance: 25%
Critical Damage: 2.7
+81 Damage
Cost: 5750
WHEN TO GET IT: The other team figures out Black King Bar will super-counter your damage output with Glaives so a majority (3+ heroes) of them grab a BKB. Either that or a majority (3+ heroes) of them have some way of getting Magic Immunity (abilities + BKB).
- The Situational Build assumes that you need to be the massive damage output for your team late game and you can't do that if the other team counters you too hard; this item helps with that.
- Regardless of if the critical strike stacks with your Glaives (Critical Damage on the Hit + your Glaives damage afterward) this item will make BKB not cause your damage output to be obsolete.
- Stacks nicely with Stolen Intelligence because each Int stolen is +1 to your base damage which will stack with Critical Strike.
- This item should almost never grace your inventory unless the planets align and that ONE game arises where you definitely need it.
Luxury Items / Fed
HYPERSTONE
+55 Attack speed
Cost: 2100
WHEN TO GET IT: You're really fed and you want a quick way to boost your damage output.
- Grab the Hyperstone and don't upgrade it to anything unless you really want to.
- If you absolutely must upgrade this item then Assault Cuirass is probably the best choice.
Silencer is rarely picked on the Competitive Scene which makes me sad. :(
Hopefully post 6.76 (with the new Last Word) Silencer will see some Competitive Play.
So far I've only managed to find two DotA Replays with Silencer in them.
If you find OR know of any Dota 2 Silencer Replays please let me know and I will give credit to you!
Have a Good Silencer Replay or Match ID? COMMENT IT!
I will give credit to the Silencer player.
I will take Replays from any Tier of Play (Low, Normal, High or Very High)
because this Guide is for EVERYONE! :D
6.76 only just came out so I will work on getting better Replays.
---
Player: Myself
Match ID: 54015709
Version: 6.76+
Description: Outstanding plays and ideal team composition. Did not die a single time!
Spoiler: >>10K - 0D - 11A --- 372 GPM - 447 XPM<<
---
Player: Myself
Match ID: 53997017
Version: 6.76+
Description: Pretty good example of a basic pub. Aggressive team but miscommunication led to two players wanting jungle and two players wanting mid. We sorted out our lanes and I protected Lifestealer in the Safe Lane.
Spoiler: >>10K - 5D - 6A --- 292 GPM - 447 XPM<<
---
Player: Myself
Match ID: 53888481
Version: 6.76+
Description: Great example how Silencer is not quite as good late as the other hard carries. Farmed Lifestealer > 2:1 KD Silencer.
Spoiler: >>15K - 9D - 10A --- 346 GPM - 458 XPM<<
---
Player: Virginia
Match ID: 63501613
Version: 6.76+
Description: A friend of mine plays Silencer and does well. We tested out Eye of Skadi on Silencer and the cold slow doesn't stack even when you have Glaives on autocast (sad face). He said the stats and health were still really really nice.
Spoiler: >>19K - 6D - 16A --- 394 GPM - 596 XPM<<
11/19/2012
- Added 'Community Recommends' tab for Items recommended by Dotafire commenters! If you comment an item I will add it to the Guide (within reason!). I'm thinking about adding your description for why he needs it also. Don't expect me to add ridiculous items :3
- Added a better Replay. Still looking for DotaFire Community Replays
11/16/2012
- Updated Skadi after testing it on Silencer (it does not stack even when auto-casting Glaives. Tester still insisted it was great.)
- Added Rod of Atos. Sorry, I just forgot about it! xD
11/13/2012
- After a week of editing FINALLY Published.
- Fixing typos last minute please comment if you find any.
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