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You have blood seeker listed in two different buddy spots
I do. That's because he's in the buddy spot for teammates (good teammate) and not buddies by any means (dangerous enemy; should be avoided). Hope this made it clearer :)
Good detail, logical explanations, good builds... It's really nice.
I TOTALLY get why everyone got mad for you not putting the blink.... it's needed. Glad it's here now.
As you can now see, the Blink Dagger is on, as I mentioned. As for the colors, I can tone them down. I'm not a teenage girl, I guess you are right. The whole idea of the Mystic Staff is to build it into Shiva's or Scythe, nothing else. It just indicates that it's the first item to buy.
The only reason I included so much colors is because this is a pretty long guide, and I didn't want it to be a wall of text. You are right, however, they do need a tone-down.
Thanks for the advice :)
UPDATE: The colors are now toned town a BUNCH. Thanks :D
Thanks guys for all the advice! I'm really happy with this (even though a lot of people went against my opinion on Blink Dagger). Because of this, I decided to go and try it out, and I have to say...wow. I realized I've just been using it wrong! I've been having much, much better games, so it's only fair to put it in the core items. I've also added a bunch of other combos that include items as well.
Quoted:
OMFG HOW CAN YOU NOT PUT BLINK DAGGER OMGGGGGG!!!!
Tried it again, and I've just been using it wrong. Thanks for the advice, I'm actually playing better than ever now :D
A core item is something that you must have to function. A Mystic Staff, and Shivas/Sheepstick for that matter, are situational/luxury at best.
While I now understand that Blink Dagger is more of a priority, I still stand firm on Shiva's Guard or Scythe of Vyse being in the core items. The thing about those items is that they help a ton with chasing, as well as mana regen and damage. Shiva's also adds a ton of armor, while the Sheepstick is great for damage and general attributes. As I said, the situational items can be swapped for any of the core/luxury ones if you feel it's better.
Like Weaver, a lot of people think that Linken's is the only way to play Puck. BKB is also very useful, because AoE disables can wreck you just as hard as single target spells. You should look at the enemy team's abilities before you start building either one to decide which is better for you.
I deliberately put Linken's Sphereafter Shiva's/Sheepstick (and now Blink Dagger). You're right about BKB, I've added it as a situational item. You're also right about looking at the enemy's abilities, hence the fact that I kept repeating that you should make choices based on the situation. This includes buying items.
Also.. you say not to teamfight in the midgame? As the team's initiator, what are you going to be doing at this time? Your spells should all be leveled by now, at least enough to get the utility from them. A silence and a dream coil are more than enough to be useful in teamfights, and can in fact turn the fights your way. If you aren't fighting midgame you aren't playing puck right. Puck's damage falls off big time late game. Use it as much as you can during the mid when it's most potent.
I don't recall explicitly saying not to teamfight in mid game. The only issue was that I wasn't very clear about teamfights in mid game. The thing is, most major pushes take place during later game, so that was where I decided to emphasize them. I changed it so it now mentions teamfighting and refers to the next section for specific advice.
There should also be some mention of bottle crowing. Puck doesn't actually benefit from runes that much, the bottle is just to keep your health and mana topped off. And against someone with great rune control like Queen of Pain, you can't rely on them to keep you regenerated.
That depends. Your Dream Coil can really help you prevent the enemy from reaching the runes in time. Rune control is still important.
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You might want to look at this for help if you want: http://chaqdota.wordpress.com/2014/08/18/chaqs-guide-to-puck/
I like the guide, now It's really good, not much more to say. Ez +1
Thank you! By the way, that link is very, very useful. Good detail and some tips that are really, really helpful. Thanks a lot :D
I like the guide, now It's really good, not much more to say. Ez +1
You have blood seeker listed in two different buddy spots
I do. That's because he's in the buddy spot for teammates (good teammate) and not buddies by any means (dangerous enemy; should be avoided). Hope this made it clearer :)
By the way, what do you think of the guide?
it rly helps i tried this build for 2 games and i was sick
tnx this is amazing
Good detail, logical explanations, good builds... It's really nice.
I TOTALLY get why everyone got mad for you not putting the blink.... it's needed. Glad it's here now.
Hm... Have you ever tried the bottle rush build? Like Tango+ Circlet?
And as has been said, try to go easy on the colours. Highlighting everything is like highlighting nothing, no?
I haven't tried the Bottle rush build, unfortunately, because I'm not exactly a pro. While it is good on paper, I would personally fail at it.
At first - you know how to format a guide, but those colors are just terrible. There's too much of it. This is a diary of a teenage girl or what?
Mystic Staff as a core? Core items aren't necessarily the most expensive ones. Puck without Blink Dagger is like Tinker without Boots of Travel.
As you can now see, the Blink Dagger is on, as I mentioned. As for the colors, I can tone them down. I'm not a teenage girl, I guess you are right. The whole idea of the Mystic Staff is to build it into Shiva's or Scythe, nothing else. It just indicates that it's the first item to buy.
The only reason I included so much colors is because this is a pretty long guide, and I didn't want it to be a wall of text. You are right, however, they do need a tone-down.
Thanks for the advice :)
UPDATE: The colors are now toned town a BUNCH. Thanks :D
And as has been said, try to go easy on the colours. Highlighting everything is like highlighting nothing, no?
OMFG HOW CAN YOU NOT PUT BLINK DAGGER OMGGGGGG!!!!
Tried it again, and I've just been using it wrong. Thanks for the advice, I'm actually playing better than ever now :D
How exactly do you have a Mystic Staff as core, but Blink Dagger hardly mentioned..? Let's look at the benefits of each:
I have realized my mistake. Thanks!
A core item is something that you must have to function. A Mystic Staff, and Shivas/Sheepstick for that matter, are situational/luxury at best.
While I now understand that Blink Dagger is more of a priority, I still stand firm on Shiva's Guard or Scythe of Vyse being in the core items. The thing about those items is that they help a ton with chasing, as well as mana regen and damage. Shiva's also adds a ton of armor, while the Sheepstick is great for damage and general attributes. As I said, the situational items can be swapped for any of the core/luxury ones if you feel it's better.
Like Weaver, a lot of people think that Linken's is the only way to play Puck. BKB is also very useful, because AoE disables can wreck you just as hard as single target spells. You should look at the enemy team's abilities before you start building either one to decide which is better for you.
I deliberately put Linken's Sphere after Shiva's/Sheepstick (and now Blink Dagger). You're right about BKB, I've added it as a situational item. You're also right about looking at the enemy's abilities, hence the fact that I kept repeating that you should make choices based on the situation. This includes buying items.
Also.. you say not to teamfight in the midgame? As the team's initiator, what are you going to be doing at this time? Your spells should all be leveled by now, at least enough to get the utility from them. A silence and a dream coil are more than enough to be useful in teamfights, and can in fact turn the fights your way. If you aren't fighting midgame you aren't playing puck right. Puck's damage falls off big time late game. Use it as much as you can during the mid when it's most potent.
I don't recall explicitly saying not to teamfight in mid game. The only issue was that I wasn't very clear about teamfights in mid game. The thing is, most major pushes take place during later game, so that was where I decided to emphasize them. I changed it so it now mentions teamfighting and refers to the next section for specific advice.
There should also be some mention of bottle crowing. Puck doesn't actually benefit from runes that much, the bottle is just to keep your health and mana topped off. And against someone with great rune control like Queen of Pain, you can't rely on them to keep you regenerated.
That depends. Your Dream Coil can really help you prevent the enemy from reaching the runes in time. Rune control is still important.
Mystic Staff as a core? Core items aren't necessarily the most expensive ones. Puck without Blink Dagger is like Tinker without Boots of Travel.