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Any mage can cast a spell or two, and a few may even study long enough to become a wizard, but only the most talented are allowed to be recognized as a Magus. Yet as with any sorcerer�s circle, a sense of community has never guaranteed competitive courtesy.
Already a renowned duelist and scholar of the grander world of sorcery, it had never occurred to Rubick that he might perhaps be Magus material until he was in the midst of his seventh assassination attempt. As he casually tossed the twelfth of a string of would-be killers from a high balcony, it dawned on him how utterly unimaginative the attempts on his life had become. Where once the interruption of a fingersnap or firehand might have put a cheerful spring in his step, it had all become so very predictable. He craved greater competition. Therefore, donning his combat mask, he did what any wizard seeking to ascend the ranks would do: he announced his intention to kill a Magus.
Rubick quickly discovered that to threaten one Magus is to threaten them all, and they fell upon him in force. Each antagonist's spell was an unstoppable torrent of energy, and every attack a calculated killing blow. But very soon something occurred that Rubick's foes found unexpected: their arts appeared to turn against them. Inside the magic maelstrom, Rubick chuckled, subtly reading and replicating the powers of one in order to cast it against another, sowing chaos among those who had allied against him. Accusations of betrayal began to fly, and soon the sorcerers turned one upon another without suspecting who was behind their undoing.
When the battle finally drew to a close, all were singed and frozen, soaked and cut and pierced. More than one lay dead by an ally�s craft. Rubick stood apart, sore but delighted in the week�s festivities. None had the strength to argue when he presented his petition of assumption to the Hidden Council, and the Insubstantial Eleven agreed as one to grant him the title of Grand Magus.
Rubick one of the hardest hero to master.It is because rubick's health is very low so he must no tske any great damage like sven,Huskar or someone who use invisible like riki and bounty hunter.Let It Begin Now.
For Early Game
*When talking about Rubick,He is one of my favourite hero so we must start with 3xIron Branch almost all player take this to rubick course this items was very cheap.
*Then,why not we buy the courier? we have extra money thought.
*When the game start,Collect your money to buy bottle even you not mid course you know that tango have it limit and must buy again ....
*This Skills made any of spells like Spirit Breaker Charge of Darkness fail.I love it because it was great when fighting with someone like Meepo,Phantom Lancer and others heroes.But don always use this when you lvl 1 course you will lose your mana.Try this if someone who target on you like Bloodseeker,Spirit Breaker,Axe and others.
*This technique use a lot of mana and will continuously bounce to the enemy heroes but not the creeps.It useful to reduce enemy heroes damage and try use it when your fade bolt level 2 above okay?It not you can't but this technique waste your mana a lot if you want to know.
*This technique was useless for me that why i don put it when i lvl 1 until lvl 10 i put it on because magic resistance is for Huskar Burning Spear and other heroes ability.So,You must not put it on early game.
*This ability make rubick famous for being a stealer.Try steal juggy's LT(Last Technique)and buy Aghanim scepter although juggernaut doesn't have aghanim you will last longer than him.
Pros:
+ Coolest lookingINT hero on Radiant side
+ Has some awesomely styled capes
+ Works well with many different allies
+ Nice attack range of 600
+ Can trap players on ledges from Level 1 - good rune scout
+ Longest "knockup/lift" effect in the game ( Telekinesis), owning Toss and Walrus Punch
+ Great wave-clear and AoE potential ( Fade Bolt)
+ Only built-in defensive aura ( Null Field) - LOL to Magical, Composite, and Universal damage
+ Possible 40% self magic resistance (58% with Pipe of Insight)
+ Only ability-copy hero in the game ( Spell Steal) - copy 96 Ultimates and 268 Regular Actives
+ Fast cast times, meaning he can cast a superior version of someone else's spell
+ Unpredictable in teamfights, especially in the hands of a good player
+ Very popular hero among beginners and pros alike (7th most popular support as of August 2014)
Cons:
- 5th lowestINT gain of INT heroes (mana-hungry in the early stages)
- 6th lowestSTR gain of INT heroes (meaning he's squishy as ****)
- MediocreAGI gain compared to other INT heroes
- 4th slowest Movement Speed @ 290
- 2nd slowest Turn Rate @ 0.5
- No escape skills like a Blink or Shadow Walk
- No innate health or mana sustain
- Cannot be accessed in Random Ability Draft mode
- Cannot normally solo Roshan
- Playing Rubick requires that you know the effects and timings of every single active spell
*This Is My Second Time Built This Guide So,Pls Don't Report Me I Already Play Dota 2 for 2 years and I think this guide can help you playing rubick Just Don't Report Me and Keep Voting For Me!!
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