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5 Votes

Riding Death Prophet to Win City

June 29, 2012 by Axolotl777
Comments: 1    |    Views: 170444    |   


Mid-Lane Build

DotA2 Hero: Death Prophet




Hero Skills

Witchcraft (Innate)

Crypt Swarm

1 3 5 7

Silence

8 12 13 14

Spirit Siphon

2 4 9 10

Exorcism

6 11 16

Talents

15 17 18


Riding Death Prophet to Win City

Axolotl777
June 29, 2012


Introduction

I've noticed many people usually don't play Death Prophet, but she can rain havoc on the enemy with her tower destroying and lane pushing abilities which end up benefitting the entire team. Most heroes I face mid don't really expect the amount of harass she is capable of, and ultimately the rune control it provides makes for an amazing start!

Before you comment and/or vote, please read through my description on how I build and skill this really powerful hero. This is my first guide on Dotafire (although I have been reading from these for months) so comments on how to improve are appreciated and I will update ASAP.

Items

I don't spend all my money initially because of one item that is VITAL to taking mid lane.
The Bottle. (and in a lesser sense, the need for a courir because ANYTHING can happen in pubs).

A few minutes in, you should easily have your bottle and a pair of boots or a magic wand. Continue your farming and start whittling away at those towers.

Soon after with good use of your ult to knock down some towers, get a pair of Phase Boots because the incredible range of Locust Swarm is nearly impossible to outrun. Void Stone for your mana needs which ends up building into Perseverance and later Bloodstone-your bread and butter. It will give you much needed tankiness and MANA regen! Hooray!

Lastly, the final items depend on how your team is doing, I go Sheepstick if the team needs to disable a hero who is crazy farmd late game, like Anti Mage or Faceless Void. Otherwise I usually go Heart for crazy survivability and if the game is going well for the team! Orchid for annoying spell casters and teamfights and finally BKB for obvious reasons!

Skills

The three levels in Locust Swarm is what I prefer to three in Witchcraft because one extra spirit for Exorcism isn't a big deal and I like to have a stronger push to make sure I have rune control. Plus having the third level in Locust Swarm knocks out the ranged creep!

From there on, the next biggest thing is how late I get Silence. The reason for this is because of your low mana pool between subsequent uses of Locust Swarm and Exorcism. Besides, there is hardly any situations EARLY game where you need a 3 second Silence on more than 1 individual.

Summary

Early Game: Pick up your starting items, if you are in that pub game where not a single person buys the courir then spend your remaining cash on it. Focus on farming and Locust Swarm the enemy creep wave before the rune pops so that you may dominate rune control and essentially domiante the lane. Get that bottle and boots/magic wand and either gank a side lane if the opportunity presents itself or start knocking down mid tower.

By now you should have one of the three towers pushed down, coordinate with your team and get all the outer towers toppled for some easy gold and a firm start on purchasing your Bloodstone.

Mid Game: Here is where you carry a couple of tp's while the game is slow and keep pushing those lanes with your amazing pushing power. When the opportunity presents itself, have your team follow a creep wave to their inner towers and ult those down one by one. This is where your ult comes in handy because by the time the enemy team responds, your ult is probably half way through-long enough to last a team fight-and get that needed health regen.

Don't forget to Silence those special heroes like Invoker, Lich, Lina, and any other spell oriented hero you can think of. Remember your Phase Boots and Locust Swarm make for great chasing abilities, not to mention that huge movement speed buff through Witchcraft. The key to your ultimate is STAYING ALIVE long enough so that you can get the full benefit of a renwed health pool.

Late Game: So you finally made it to late game, this is where Death Prophet loses some of her awesomeness because your Locust Swarm no longer is as manly as you'd like it to be. You still have your amazing Silence and when you pop Exorcism you do a truck-load of damage. Make sure to push those lanes and when you enter into the enemy base, have your Silence and ult ready to signal the GG.

Pros / Cons

Pros:

Can take a lot of damage.
-Able to push lanes and towers down eith ease.
-An amazing silence that is capable of turning around many fights.
-A strong hero all game due to ultimate and silence.
-Capable of leading the team to take down early towers for lots of gold.
-Strong farming and the ability to get almost anything, from what is mentioned above.



Cons:
-Being focused down before ultimate finishes.
-No escape besides increased movement speed.
-Hero damage relies heavily on ultimate timing.
-Spells and damage weaken late game.

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