Rhasta the Shadow Shaman!
BEWBTUBE
January 15, 2012
Introduction
Forewarning:
I'm not going into extreme detail here, I'm not showing you guys the numbers or going into any advanced theory crafting, I'm just going to give you a fairly basic Rhasta build so you have something to work with and I hope this helps.
His Story:
Born in the Bleeding Hills, Rhasta was just a starving youngling when picked up by a travelling con-man. For two pins of copper, the old con-man would tell your fortune. For three, he'd castrate your pig, for five, he'd circumcise your sons. For a good meal, he'd don his shaman garb, read from his ancient books, and lay a curse upon your enemies. His strange new youngling, part hill trowle, part...something else, worked as an assistant and lent an air of the exotic to the con-man's trade. Always one step ahead of cheated customers, one town ahead of pursuing patronage, the two trekked across the blighted lands until one day the con-man realized that the little youngling could actually do what he only pretended at. His ward had a gift--a gift that customers valued. And so the youngling Rhasta was thurst before crowds, and the trade-name Shadow Shaman was born. The two continued from town to town, conjuring for money as Shadow Shaman's reputation grew. Eventually, the pair's duplicitous past caught up with them, and they were ambushed by a mob of swindled ex-clients. The con-man was slain, and for the first time, Rhasta used his powers for darkness, massacring the attackers. He buried his beloved master, an now uses his powers to destroy any who seek to do him harm.
His Roles:
Disabler: Rhasta, as a disabler, focuses on techniques to help, aid and assist teamates. Of course, the disabling skills can also help to grab a kill, or just disable a target until your carry can get the killing blow.
Ganker: Rhasta is also considered a ganker as he can effectively roam the map and help his allies get kills. If you feel like you're underleveled just grab an ally and gank all of the enemies you can.
Pusher: Rhasta is one of the best pushers around.
Mass Serpent Ward, is just the right solution for bringing down towers efficiently, also the ultimate can be used to farm creeps and if well placed can enable you to cut off any incoming creeps so you and your team can take out a tower.
Pros/Cons
Pros:
+ One of the best disablers in the game
+ Can singlehandedly turn the tides of a battle
+ Not really item dependant
Cons:
- Very fragile
- Slow movespeed
- Mostly the #1 target in team battles
The Builds
There are currently two different skill builds in this guide. The first of which is what I consider to be a standard or cookie cutter build, and the second focuses on Rhasta's disables and makes him incredibly obnoxious and helpful to his team early/mid. Either build is viable and it comes down to how you like to play and how your team wants you to play!
The Standard Build:
This build takes advantage of Rhasta's disable usages, focusing
Ether Shock &
Shackles. No matter what hero you meet in lane you can rest assured that shackles is the right first skill. You max
Hex last simply because the ability has such a high mana cost that in early/mid it's not as efficient. With this build it is key that you use
Ether Shock to nuke and harass enemies that get near you in lane.
The Disabling Builds
This build has a different focus, if you choose this build you're going to make great use out of Rhastas insane amount of disable. A second level of
Hex early can help A LOT for early kills and ganks. I don't believe I need to go into much more detail here as it's pretty self evident how this build will work.
Items
The item build in this guide doesn't change regardless of what skill build you decide to use.
Starting
You're starting with
Null Talisman,
Clarity,
Tango. I don't believe much explanation is needed here, outside of the fact that I don't believe you need to start with a
Bracer as the
Null Talisman offers more for Rhasta at a slightly cheaper price.
Clarity &
Tango for sustain in lane.
Core
Boots of Travel - Some people might ask why BoT, because a lot of people tend to go
Power Treads. Treads is definitely a viable option here, but I personally prefer BoT because Rhasta is a devastating pusher, and it's better to be able to freely travel across the map in a short amount of time to push or counter push or even to get into a team fight.
Eul's Scepter of Divinity - It's pretty simple this item gives you even more obnoxious disable as well as giving you the time and ability to easily land your
Mass Serpent Ward, beyond that it
Sage's Mask early on will offer more lane sustainability and later on Eul's will keep you going well into team fights.
Optional Core
Once you have
Boots of Travel and
Eul's Scepter of Divinity you'll want to look into one of these three items. They're all viable choices, but what you should get will depend on how much money you're making and what kind of situation you're in.
Scythe of Vyse - In my opinion this is the item you should try your best to get, it's incredibly expensive so you might not be getting the farm/gold per minute required to get this in a reasonable amount of time and if you feel that's going to be the case feel free to move onto grab one of the other items in the list. Basically, though,
Scythe of Vyse gives you YET ANOTHER hex for you to abuse. The hex can also help you land your
Mass Serpent Ward just like Eul's.
Aghanim's Scepter- This increases Rhasta's ultimate damage, which will support your tower pushing and hero killing greatly.
Necronomicon - This is a favorite for many Rhasta players (specifically back in DotA 1) for a few reasons, but the use on this item (Demonic Summon) gives you an Archer and Warrior that do wonders especially as distractions. Send them in against an enemy and when they turn to fight them pop out of the shadows and hit them hard.
Luxury Items
Finish your main core build? Have money to burn? Well grab one or all of these:
Refresher Orb - Refresh your cool downs and drop some more people
Shiva's Guard - Need some defense? Is there a hero somehow managing to escape you with all your disables? This is perfect.
Necronomicon
Aghanim's Scepter
Early/Mid/Late Game Strategy
FOREWARNING: This is just generalized information as to what you are doing, I don't feel that I need to get into anymore detail.
Early Game
In early game Rhasta is great for soloing the middle lane, but he can go bot for the Radiant or top for the Dire if you have another hero on your team that really needs middle. There isn't much to do here except last hit creeps (with
Ether Shock for guaranteed last hits) and deny your opponent in lane experience, as well as light harass (Combination of
Shackles &
Ether Shock, but mostly farming experience and gold preparing yourself for mid game.
Sometimes, if your team is feeling aggressive and you're going with the disabling skill build you and your lane partner or the wandering ganker or the jungler can get a few early kills with your
Hex ability.
Mid Game
During the mid game as Rhasta you'll mostly be moving between team battles and ganks. Your disables are invaluable for mid game ganks and fights and with the right team mates you probably won't even take much damage while doing this. Once your
Boots of Travel are complete you will be very mobile and can push lanes and jump into team fights quickly. Simply by virtue of being Rhasta you are the enemy team's number one enemy, but if you successfully facilitate numerous ganks and are the defining difference between a loss and a win in a team battle the enemy will be chomping at the bit to kill you, which takes focus away from your carries! However well you are doing mid game don't let down your guard!
Late Game
By now your main item build should be nearly finished, if it isn't already. You will essentially be doing the same thing you were in Mid Game, but now you'll also want to put a bit more focus on pushing down towers if you haven't already done that in Mid. Now, though, Rhasta will require a lot of precision because you have a lot of abilities and activated items, also by this point your vulnerability should be fairly clear and you shouldn't stray too far from an ally unless you're sure there isn't a gank with your name on it.
Good Synergy & Enemies to Avoid
WARNING: This section is based on DotA1 so some of the heroes may not be ported into DotA2 yet, but when they are they will more than likely fit.
GOOD SYNERGY
Other Stunners/Disablers & Support:
Earthshaker,
Enigma,
Nature's Prophet,
Sand King,
Spirit Breaker,
Naga Siren, Pit Lord,
Invoker
Essnetially, these supporters and other disablers/stunners combined with Rhasta are a devastating combination, which make for relatively easy kills.
Chasers/DPS:
Anti-Mage,
Beastmaster,
Morphling,
Razor,
Riki,
Sniper,
Tiny,
Ursa
These heroes will help finish off practically any enemy you encounter and if they happen to get away they can chase them down and secure the kill. You may need to help them by throwing another disable if you can.
Enemies to Avoid
Drow Ranger,
Faceless Void,
Lion,
Naga Siren,
Puck,
Pudge,
Silencer, Skeleton King
Sniper,
Spectre,
Tidehunter,
Tiny,
Ursa,
Viper, Lycanthrope,
Phantom Lancer
It's pretty simple AVOID these heroes, ESPECIALLY if you are solo.
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