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Well played, I like how you chose to max Anchor Smash first,its just such a op outlaning skill.Like, 60 mana for 225 radius damage and a 60% base damage reduction?Pure insane.
A Force Staff cam be picked up in replacement of Arcane Boots, after all it gives a fair amount of max MP and regen,which you can pull off a few more Anchor Smashes and a Gush.
It's not too bad for initiating either, deapite it not being instant, which is why you initiate from uphill with the forcestaff and pull out carries from dangerous fights.Hell, you can even initiate upfront with it,it covers a fair amount of distance(about 1/3 of a blink dagger).
A very decent guide. Hate to say it, and this isn't a common problem, but you've gotta preach to the noobs. Then again, if that isn't your target audience, than that isn't a problem. I've never really thought about jungle tide, but I think that it's very possible now. A lot of the guides that I critique don't really teach me anything. It seems that you've actually taught me, though.
I would say that the way that you could best improve on the guide would actually be to add more explanations on generally how to play the hero, and on which Items are best and why, getting deep into the juicy numbers. For example, which Item gives the most EHP at level 16 for your buck? is it Shiva's Guard, or is it Heart of Tarrasque? How do they scale by level 25? Things like that.
love the guide, good skillbuilds, my absolute favorite starting build that lets you trade with supports.
good itembuild. i think force after blink is very good too. doesnt include drum of endurance which is useless on him. =D (shots fired to satomi)
We are about to enter a whole new level of meta :D
About the guide, its good but I'd like to see more info on items. You give information about why the item is good, but maybe give some situations where one is better than the other or which one you should get first.
A very good guide I should say. I myself will go drums as a second big item instead of Force Staff as this way I am helping more. Staff is good when your team does not have many escapes and you want to help a bit. BUT this is my personal opinion. I am not saying force staff is bad on tide. And yeah it will be good to add some pictures.
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A Force Staff cam be picked up in replacement of Arcane Boots, after all it gives a fair amount of max MP and regen,which you can pull off a few more Anchor Smashes and a Gush.
It's not too bad for initiating either, deapite it not being instant, which is why you initiate from uphill with the forcestaff and pull out carries from dangerous fights.Hell, you can even initiate upfront with it,it covers a fair amount of distance(about 1/3 of a blink dagger).
2- support can buy veil and necro book. both are generally good (And situational)
Goog good +1
I would say that the way that you could best improve on the guide would actually be to add more explanations on generally how to play the hero, and on which Items are best and why, getting deep into the juicy numbers. For example, which Item gives the most EHP at level 16 for your buck? is it Shiva's Guard, or is it Heart of Tarrasque? How do they scale by level 25? Things like that.
Anyway, a good guide.
good itembuild. i think force after blink is very good too. doesnt include drum of endurance which is useless on him. =D (shots fired to satomi)
We are about to enter a whole new level of meta :D
About the guide, its good but I'd like to see more info on items. You give information about why the item is good, but maybe give some situations where one is better than the other or which one you should get first.
It would be nice if you added a few pictures. And before I say anything else, you doulbe-posted this guide.