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The guide tells you to max out Fade Bolt over Telekinesis, which is the right call.
Only on level 1 the disable is better than the nuke (except maybe, if you are going on a 1v1 lane, which noone does anymore :D )
Yes, but the skill build in the guild states to take telekinesis again at level 3, which increases the stun duration by a meagre 0.25 seconds, and I would rather have an extra 70 damage from level 2 fade bolt.
I like everything you listed but the Bloodstone, which is way too expensive and can't be compared to a quick Drum of Endurance or Ghost Scepter. The Bloodstone also doesn't offer many benefits, as a pair of Arcanes and a Wand are usually enough to keep your mana high and a Ghost Scepter is much more reliable for late game survivability.
Agreed, the Bloodstone build is a very old and outdated build but I thought I might include it simply because it isn't necessarily a terrible pickup when you have too much gold on your hand, but mobility items should be taking priority.
I would recommend suggesting minor Spells that are incredibly useful to steal, as as well as Ultimates, e.g. Shukuchi, Blink, Wraithfire Blast. You can get a lot of use out of these (and many more) low Cooldown Spells in a fight, especially since you've only got the 1 Stolen Spell for 16-20 seconds without Aghs.
Build is good, but nothing new.
Rubick was always built around mobility items in competetive dota.
Personally I also like an early urn of shadows on him, if no one else is getting one.
Straight Blink or Force is fine as well. (always get mana boots first as support rubick!)
Blink Rubick best Rubick, 'nuff said: I like everything you listed but the Bloodstone, which is way too expensive and can't be compared to a quick Drum of Endurance or Ghost Scepter. The Bloodstone also doesn't offer many benefits, as a pair of Arcanes and a Wand are usually enough to keep your mana high and a Ghost Scepter is much more reliable for late game survivability.
About the Aghanim's Scepter, I like the fact that you don't overestimate the cooldown reduction you get from it: I think Agh's is still bad on Rubick, but he can benefit from it if there are at least two ultimates with a good Agh's upgrade (especially on Heroes that usually don't buy an Agh's) and you can afford one before the game ends, i.e. if you're in a pushing team and get quick gold from towers or if you had an ultra kill/rampage.
The guide tells you to max out Fade Bolt over Telekinesis, which is the right call.
Only on level 1 the disable is better than the nuke (except maybe, if you are going on a 1v1 lane, which noone does anymore :D )
Nice guide for one of my favourite heroes, but I prefer to skill Fade Bolt instead of Telekinesis for the extra damage because the increased damage has a bigger impact on ganks than the slightly longer duration from Telekinesis. (just my opinion though, I may be wrong)
Blink Rubick best Rubick, 'nuff said: I like everything you listed but the Bloodstone, which is way too expensive and can't be compared to a quick Drum of Endurance or Ghost Scepter. The Bloodstone also doesn't offer many benefits, as a pair of Arcanes and a Wand are usually enough to keep your mana high and a Ghost Scepter is much more reliable for late game survivability.
About the Aghanim's Scepter, I like the fact that you don't overestimate the cooldown reduction you get from it: I think Agh's is still bad on Rubick, but he can benefit from it if there are at least two ultimates with a good Agh's upgrade (especially on Heroes that usually don't buy an Agh's) and you can afford one before the game ends, i.e. if you're in a pushing team and get quick gold from towers or if you had an ultra kill/rampage.
Build is good, but nothing new.
Rubick was always built around mobility items in competetive dota.
Personally I also like an early urn of shadows on him, if no one else is getting one.
Straight Blink or Force is fine as well. (always get mana boots first as support rubick!)
I believe a little more explanation is required such as ability uses and what good spells are to steal (black hole, RP, Ravage etc.) Also still only 2 points in ult. Otherwise good guide +1
Why do you call Boots of TravelMap Boots? It it not a Nature's Prophet Teleportation ability. I would rather call them Travel Boots. Boots of Travel are only improved Town Portal Scroll, because you can move to friendly units (except heroes), but you can't teleport anywhere you want. If they would be Map Boots, they would be able to teleport you anywhere on the map.
Good luck :)
It might be a litteral translation from what language he speaks, or just a weird way of calling the item, a lot of people name items differently.
Why do you call Boots of TravelMap Boots? It it not a Nature's Prophet Teleportation ability. I would rather call them Travel Boots. Boots of Travel are only improved Town Portal Scroll, because you can move to friendly units (except heroes), but you can't teleport anywhere you want. If they would be Map Boots, they would be able to teleport you anywhere on the map.
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The guide tells you to max out Fade Bolt over Telekinesis, which is the right call.
Only on level 1 the disable is better than the nuke (except maybe, if you are going on a 1v1 lane, which noone does anymore :D )
Yes, but the skill build in the guild states to take telekinesis again at level 3, which increases the stun duration by a meagre 0.25 seconds, and I would rather have an extra 70 damage from level 2 fade bolt.
I think you should add a part for what spells are good for rubick to steal, and in what situation.
That was my original intention, I will be sure to add that in once I get some spare time on my hands.
I like everything you listed but the Bloodstone, which is way too expensive and can't be compared to a quick Drum of Endurance or Ghost Scepter. The Bloodstone also doesn't offer many benefits, as a pair of Arcanes and a Wand are usually enough to keep your mana high and a Ghost Scepter is much more reliable for late game survivability.
Agreed, the Bloodstone build is a very old and outdated build but I thought I might include it simply because it isn't necessarily a terrible pickup when you have too much gold on your hand, but mobility items should be taking priority.
Why do you call Boots of Travel Map Boots?
Its just quicker and easier to say than Boots of Travel and plus people know what I'm talking about when I say map boots.
I would recommend suggesting minor Spells that are incredibly useful to steal, as as well as Ultimates, e.g. Shukuchi, Blink, Wraithfire Blast. You can get a lot of use out of these (and many more) low Cooldown Spells in a fight, especially since you've only got the 1 Stolen Spell for 16-20 seconds without Aghs.
Build is good, but nothing new.
Rubick was always built around mobility items in competetive dota.
Personally I also like an early urn of shadows on him, if no one else is getting one.
Straight Blink or Force is fine as well. (always get mana boots first as support rubick!)
Agreed, Urn of Shadows is awesome on him <}3
Blink Rubick best Rubick, 'nuff said: I like everything you listed but the Bloodstone, which is way too expensive and can't be compared to a quick Drum of Endurance or Ghost Scepter. The Bloodstone also doesn't offer many benefits, as a pair of Arcanes and a Wand are usually enough to keep your mana high and a Ghost Scepter is much more reliable for late game survivability.
About the Aghanim's Scepter, I like the fact that you don't overestimate the cooldown reduction you get from it: I think Agh's is still bad on Rubick, but he can benefit from it if there are at least two ultimates with a good Agh's upgrade (especially on Heroes that usually don't buy an Agh's) and you can afford one before the game ends, i.e. if you're in a pushing team and get quick gold from towers or if you had an ultra kill/rampage.
+ this ^
Only on level 1 the disable is better than the nuke (except maybe, if you are going on a 1v1 lane, which noone does anymore :D )
About the Aghanim's Scepter, I like the fact that you don't overestimate the cooldown reduction you get from it: I think Agh's is still bad on Rubick, but he can benefit from it if there are at least two ultimates with a good Agh's upgrade (especially on Heroes that usually don't buy an Agh's) and you can afford one before the game ends, i.e. if you're in a pushing team and get quick gold from towers or if you had an ultra kill/rampage.
Rubick was always built around mobility items in competetive dota.
Personally I also like an early urn of shadows on him, if no one else is getting one.
Straight Blink or Force is fine as well. (always get mana boots first as support rubick!)
Why do you call Boots of Travel Map Boots? It it not a Nature's Prophet Teleportation ability. I would rather call them Travel Boots. Boots of Travel are only improved Town Portal Scroll, because you can move to friendly units (except heroes), but you can't teleport anywhere you want. If they would be Map Boots, they would be able to teleport you anywhere on the map.
Good luck :)
It might be a litteral translation from what language he speaks, or just a weird way of calling the item, a lot of people name items differently.
Good luck :)