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9 Votes

Queen of Pain Advanced Guide

December 28, 2012 by clessa
Comments: 2    |    Views: 22282    |   


Build 1
Build 2

Solo Mid

DotA2 Hero: Queen of Pain




Hero Skills

Bondage (Innate)

Shadow Strike

1

Blink

2 8 9 10

Scream of Pain

3 4 5 7

Sonic Wave

6 11 16

Talents

12 13 14 15 17 18


Queen of Pain Advanced Guide

clessa
December 28, 2012


Introduction

Yo read some of the other guides before this one so you can see how much better this one is.

There's not going to be any extra ******** in this one, not even proper punctuation most of the time

Words are boring, so here are a small number of words.

If you want to read lots of words go to the end of each section.

Skills

WORDS THAT MATTER

    1. Keep Shadow Strike at level 1*
    2. Prioritize Scream of Pain over Blink unless you're in hard lane
    3. Never skip Sonic Wave

WORDS THAT DON'T MATTER

* Shadow Strike does 50 (+25) strike damage and ticks 30 (+10) damage once every 3 seconds for a total of 5 ticks over 15.1 seconds. Shadow Strike at level 1 does 200 magic damage, or 150 damage after hero reductions.

Each subsequent level put into Shadow Strike gives additional 25+5x10 damage, which is 75 magic damage per level, which is 56 damage after hero reductions, in additional to a small benefit in cooldown and a small increase in manacost.

Pure damage done is 150 + ~50 per level (minus 0.25 base HP regen over that time).

Each points of Stats gives you 38 HP, 26 mana, 2 damage, and minor attack speed/armor. Queen of Pain only starts with 454 HP at level 1 without any items.

Shadow Strike can be leveled to 2 is if you want extended lane control in a lane that's already won, in which case level 2 Shadow Strike's 16 second cooldown coincides with the 15.1 second slow duration.

Items - Early Game

WORDS THAT MATTER

    1. Be solo mid
    2. Get bottle*
    3. Gank
    4. Get Power Treads

WORDS THAT DON'T MATTER

*Bottle Rush Build:

Get bottle well before 2:00 (after 1:00 wave has died), then use courier to bring it to you. Push out your lane at xx:45 to xx:53 with Scream of Pain and autoattacks (xx is an odd number). If you don't have ward support, proceed to get top rune spot in vision, since it's closer, until rune spawns.

Versus a Solo Mid Shadow Fiend Build:

Get Dagger first, exchange HP with him. Be aggressive.

Finish power treads from 7:00 to 9:00. If you find yourself near a lot of nukes, get magic stick before finishing treads.

Hard Lane Build is the same as Versus a Solo Mid Shadow Fiend Build, but with less aggression.

Items - Mid Game

Core

or+ optional

Kinda Optional

They have disables and nukes:

Ogre club first.

You're doing well:

This will turn into a Scythe of Vyse.

Actually optional

Everything else

You're owning and your team won't **** around and not push

Items - Late Game

You're terrible at this game


Just get BKB. If there actually is only one stun then stop being terrible.


At this point you might as well get Dagon.


Let an actual initiator get this item unless you have no choice.

Too many team fights


Never complete this before level 16 (hint: look at cooldowns)

Inexplicably you are carry

There is someone who is attack-speeding you to death:


They have only one carry with BKB:


You forgot to make Point Booster into something useful:


You are quick as lightning:


Their carry has butterfly/is Windrunner/is protected by Arc Warden:


Their carry is Anti-Mage (or similar):


Their carry is Stealth Assassin (or similar)/you want to be Chen:

Things to do to lose

(Listed by length of sentence)

    Acrostics
    Not leave lane
    Outsource rune control to enemies
    Only go near creeps to last hit and not harass
    Build Agahnim's at level 13 and not Scythe of Vyse
    Forget to get BKB because it has no +Int so you don't need it
    Extend the game needlessly because you are winning against their carries
    Save your ult during a teamfight because you're going to hit 5 heroes instead
    Try to initiate a teamfight by blinking in and getting immediately stunned and killed

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