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I have a question about being support/pusher Pugna.
During mid game engagement, who do I best decrepify? Or should I not use decrepify at all? I always get blamed for decrepifying + life draining the enemy's carry.
Depends on how you communicate, situation and team composition. This example should really be communicated with your team; if you want to blow someone up, decrypify a target then follow up with all the spell damage however if your team lack nukes then avoid using it. Save it and use it on allies or yourself when being physically pounded upon. Use decrepify on another target, preferably another auto-attacker and prevent them from attacking for the duration.
You can use it to catch up to someone if your allies are a bit too far away or use it on yourself then tp away from physical harm especially when stuns have been used. Depends on the situation but unless you're trying to burst someone down, you want to save it.
I have a question about being support/pusher Pugna.
During mid game engagement, who do I best decrepify? Or should I not use decrepify at all? I always get blamed for decrepifying + life draining the enemy's carry.
Great guide! Played a game then and dominated. Played a great support/pusher role, and after getting mek, phase boots and force staff, I decided to go for scepter. I completely dominated with that! Even when we pushed into their base, I was able to kill anyone in the fount just by spamming my ult haha. Poor sportsmanship, but great fun!
OMG....This guide is awesome! Previously played Pugna just 5 times.....lost every match! After reading this guide I have won two, the second of which I got 10-5-25! Loved watching Storm Spirit trying to use his escape when near my ward, never ended well for him ;)
+1 from me!
i dont think phase is a very good choice, 315 base MS is very good, and you have really high damage from your int gain anyway, so it seems like a waste to me. treads offers good stats and attack speed, which is good because now you can make more use of your high damage.
Dont get me wrong though, this guide is super well done, +1 from me!
I have a question regarding Heroes he's good against (Mainly because of Nether Ward).
How would you rate Pugna against Meepo? I recently played a game where the enemy had Meepo, so to counter him, I tried to think of someone with a nasty AoE burst/spam. Pugna was my first thought. I then began thinking: Meepo uses his spells pretty often, and even though they don't cost a whole lot of mana, his health pool is relatively small, and there doesn't seem to be a cooldown between Nether Ward procs (Is that the term you'd use? The enemy procs Nether Ward with a spell?).
We did very well in the game, and Meepo was destroyed (It wasn't a very good Meepo in the first place, but that's beside the point).
I just want to know if Pugna would be a good pick against him in higher level gameplay?
Also, a question about Nether Ward. Does it have any effect on Toggle spells, such as Silencer's Glaive of Wisdom or Enchantress' Impetus?
P.S. Very impressive guide. It goes into a great deal of detail, highlighting his various pros and cons. I also love the idea of ward blocking. Hope I get into a situation where I can actually try that out.
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I have a question about being support/pusher Pugna.
During mid game engagement, who do I best decrepify? Or should I not use decrepify at all? I always get blamed for decrepifying + life draining the enemy's carry.
Depends on how you communicate, situation and team composition. This example should really be communicated with your team; if you want to blow someone up, decrypify a target then follow up with all the spell damage however if your team lack nukes then avoid using it. Save it and use it on allies or yourself when being physically pounded upon. Use decrepify on another target, preferably another auto-attacker and prevent them from attacking for the duration.
You can use it to catch up to someone if your allies are a bit too far away or use it on yourself then tp away from physical harm especially when stuns have been used. Depends on the situation but unless you're trying to burst someone down, you want to save it.
During mid game engagement, who do I best decrepify? Or should I not use decrepify at all? I always get blamed for decrepifying + life draining the enemy's carry.
i got 14/1/12 with this guide
Thanks, this guide very usefull for me
+1 from me!
Dont get me wrong though, this guide is super well done, +1 from me!
I think you forgot Nyx Assassin in the counters. ANY hero with high intelligence gets slaughtered by Nyx.
Any hero alone and not one of the 1 on 1 heroes gets slaughtered by Nyx. :p (assuming they are at least competent)
Awesome guide. Your carry build is what I do as Pugna. My question is do you have any tips on placing the ward?
How would you rate Pugna against Meepo? I recently played a game where the enemy had Meepo, so to counter him, I tried to think of someone with a nasty AoE burst/spam. Pugna was my first thought. I then began thinking: Meepo uses his spells pretty often, and even though they don't cost a whole lot of mana, his health pool is relatively small, and there doesn't seem to be a cooldown between Nether Ward procs (Is that the term you'd use? The enemy procs Nether Ward with a spell?).
We did very well in the game, and Meepo was destroyed (It wasn't a very good Meepo in the first place, but that's beside the point).
I just want to know if Pugna would be a good pick against him in higher level gameplay?
Also, a question about Nether Ward. Does it have any effect on Toggle spells, such as Silencer's Glaive of Wisdom or Enchantress' Impetus?
P.S. Very impressive guide. It goes into a great deal of detail, highlighting his various pros and cons. I also love the idea of ward blocking. Hope I get into a situation where I can actually try that out.
Thanks!