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I just don't get the part about Tiny being a hard carry...it seems to me that anything that Tiny can do as a carry, Sven does it infinitely better. Tiny has abysmal attack speed and needs a 4200 gold item in order to have cleave, both things that Sven has natively. Sure, Tiny's ulti gives him good damage, but Sven's ulti gives him much more than +150 damage when it is active and it doesn't have a penalty associated. Sven's ulti can be active whenever you need it with its 25s duration and 80s cooldown. Tiny is a very strong mid-game hero because he can nuke down low HP supports and can snowball off kills, but because he has the worst attack speed in the game I really don't think that he can do much in the late-game...
I can grant you Tiny, which is a situational pick, has a much higher pick rate than Sven (who I'm pretty sure has been drafted less than 5 times in the past 1-2 months) in competitive games. And if you've never seen a good Io + Tiny combo in action, you're probably underestimating this Hero.
He's actually a very strong hard carry because he naturally counters Heroes that don't rely on a BKB thanks to his Craggy Exterior, plus his high movement speed synergizes well with Drums and Yasha and makes him both a mid game Hero and a late game carry. I would link you some videos with Tiny and Wisp stomping a tournament game, but I can't find them at the moment (since Io has fallen off the meta and Chaos Knight, who I still don't like as much as Tiny, is a more popular partner).
I just don't get the part about Tiny being a hard carry...it seems to me that anything that Tiny can do as a carry, Sven does it infinitely better. Tiny has abysmal attack speed and needs a 4200 gold item in order to have cleave, both things that Sven has natively. Sure, Tiny's ulti gives him good damage, but Sven's ulti gives him much more than +150 damage when it is active and it doesn't have a penalty associated. Sven's ulti can be active whenever you need it with its 25s duration and 80s cooldown. Tiny is a very strong mid-game hero because he can nuke down low HP supports and can snowball off kills, but because he has the worst attack speed in the game I really don't think that he can do much in the late-game...
One of the sexiest guides, I've read in a while, only thing I would change is saying that Jugger has a problem laning against DS.
Put a Soul Ring and 2 early lvls in Healing Ward and you can simply counter DS Ion-Shell completely. :P
That's true (I bet you watched that game from Purge), but you still do suffer for the first 3-4 levels in which Dark Seer can get his Soul Ring and start jungling or simply spamming Ion Shells and farming from behind. It's a pretty fun matchup though, from both sides. :D
And thanks for the compliments!
One of the sexiest guides, I've read in a while, only thing I would change is saying that Jugger has a problem laning against DS.
Put a Soul Ring and 2 early lvls in Healing Ward and you can simply counter DS Ion-Shell completely. :P
Thanks for the clarification, I've always used Geminate Attack but it looked like his skill was linked to Germinate Attack until last month or something like it, I believe. Anyway, if everything goes right I'm gonna finish this guide soon adding a ton of stuff I wrote on holiday when I didn't have an Internet connection!
EDIT: I just need a few (and with "a few" i mean "many") screenshots and my guide is done; I could improve the formatting too.
Really nice guide, I'll just suggest some things though.
As someone already mentioned, the aggressive tri needs to be there. I also think Undying definitely needs a mention as he is very useful in a trilane vs trilane matchup.
And on the subject of trilanes, a section discussing a dual lane with a jungle partner could be nice as it functions similarly to a trilane and defensively, more effective than a regular one as EXP distribution is better overall.
Nice guide, well formatted and informative +1 from me. Could do with a section on how to run an Aggressive Tri-lane and Contesting Stacks/Pulls though.
Nice guide, with useful topics, and, IMO a must for the ones who are starting playing a bit more serious games or with a team and need to understand about trilanes. I also believe that it explains more than only trilanes. You show an overview about supporting in general and some pros and cons that must be considered in any game.
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I just don't get the part about Tiny being a hard carry...it seems to me that anything that Tiny can do as a carry, Sven does it infinitely better. Tiny has abysmal attack speed and needs a 4200 gold item in order to have cleave, both things that Sven has natively. Sure, Tiny's ulti gives him good damage, but Sven's ulti gives him much more than +150 damage when it is active and it doesn't have a penalty associated. Sven's ulti can be active whenever you need it with its 25s duration and 80s cooldown. Tiny is a very strong mid-game hero because he can nuke down low HP supports and can snowball off kills, but because he has the worst attack speed in the game I really don't think that he can do much in the late-game...
I can grant you Tiny, which is a situational pick, has a much higher pick rate than Sven (who I'm pretty sure has been drafted less than 5 times in the past 1-2 months) in competitive games. And if you've never seen a good Io + Tiny combo in action, you're probably underestimating this Hero.
He's actually a very strong hard carry because he naturally counters Heroes that don't rely on a BKB thanks to his Craggy Exterior, plus his high movement speed synergizes well with Drums and Yasha and makes him both a mid game Hero and a late game carry. I would link you some videos with Tiny and Wisp stomping a tournament game, but I can't find them at the moment (since Io has fallen off the meta and Chaos Knight, who I still don't like as much as Tiny, is a more popular partner).
EDIT: Here it is. I was just watching it.
One of the sexiest guides, I've read in a while, only thing I would change is saying that Jugger has a problem laning against DS.
Put a Soul Ring and 2 early lvls in Healing Ward and you can simply counter DS Ion-Shell completely. :P
That's true (I bet you watched that game from Purge), but you still do suffer for the first 3-4 levels in which Dark Seer can get his Soul Ring and start jungling or simply spamming Ion Shells and farming from behind. It's a pretty fun matchup though, from both sides. :D
And thanks for the compliments!
Put a Soul Ring and 2 early lvls in Healing Ward and you can simply counter DS Ion-Shell completely. :P
Peppo, fix Weaver, its Geminate Attack, not geRminate.
Thanks for the clarification, I've always used Geminate Attack but it looked like his skill was linked to Germinate Attack until last month or something like it, I believe. Anyway, if everything goes right I'm gonna finish this guide soon adding a ton of stuff I wrote on holiday when I didn't have an Internet connection!
EDIT: I just need a few (and with "a few" i mean "many") screenshots and my guide is done; I could improve the formatting too.
As someone already mentioned, the aggressive tri needs to be there. I also think Undying definitely needs a mention as he is very useful in a trilane vs trilane matchup.
And on the subject of trilanes, a section discussing a dual lane with a jungle partner could be nice as it functions similarly to a trilane and defensively, more effective than a regular one as EXP distribution is better overall.
See chapter 32488 for more information.
It's going to be a loooooong guide huh? 8D
Awesome guide, upvoted!