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I really don't understand the vanguard build. Vanguard is for Axes and Bristlebacks, not single target agility carries. And there is no reason for ever getting Abyssal Blade that early. Get it maybe if they have a Storm Spirit and you have no stuns at all, which really shouldn't happen.
Anyway, the new Abyssal is rubbish compared to the old one. Get some proper items instead. Phantom Assassin doesn't need damage block....
early Vanguard build is a thing now (same with armlet build for PA, it's same strange sh!t but it works)... not only PA but Jugg or even AM have vanguard builds and they are very successful in certain situations.
while I think this is a pretty good guide with good formatting I do have to disagree with the item build.
If you're going a pushing build there is no "Vlads or Vanguard". You go Vlads every time. The amount of lane push it gives is too good to pass up. Also the arguement for Vanguard opposed to BKB is pretty much obsolete. You also need BKB every time. It gives 10 str. Which means 190 HP, which is a "an extra nuke that would otherwise kill her". Its also only 1.5k gold more expensive, which is cheap for what its giving you. More damage, and magic immunity. Vanguard is for countering autos, which is good on a tank like Axe. However Pa already has a built in dodging mechanic, so reducing the damage from he autos you take will be of little consequence. Opposed to magic immunity, which will keep you from getting stunned,nuke down, and disabled during fights. That in itself is priceless. Because the moment a PA loses her momentum is the moment she dies. Save the Vanguard for the late game when you need a Abyssal right after. and already have skull basdher.
You go all crazy about the stats on a simple Vanguard but then you write a paragraph like this one:
Quoted:
Sange and Yasha probably the most viable here, but one I still did not recommend. SnY doesn't offer anything beside stats, some health (+16 Strength), some damage (+32 attack damage: +16 from bonus, +16 from Agi stats), attack speed bonus (+32 attack speed: +16 from bonus, +16 from Agi stats), and Maim ability, which in my honest opinion not that much needed because you have allies in battle and have QW abilities to catch up. It's good, but that's it.
Will you suggest Sange and Yasha for PA? It's a good item when you are opting out of Skull Basher... If you had a bad lane and you need to catch up, Sange and Yasha will be able to help you out most of the time. The extra agility/strength and movement/attackspeed increase is welcome to PA as she is fragile and a great damage dealer through Coup de Grace.
No probably not. You'll be surprised by how tanky she is when she has Vanguard and Power Threads (str). 1.300 HP by level 8 with damage block and Blur evasion, her EHP is above 1.500. She needs two to three ultimate nukes to get taken down in early game with extra 1~2 common nukes. She has to get focused down by three people alone, even then she has good chance to high tail and escape.
SnY serves the same purpose, but redundant, and Manta Style gives more utility to purge negative buffs (silences and the like) and scales better into late game. Manta means less dependant on BKB to rid buffs, and can dodge projectiles if you are good at it.
Sange and Yasha, imo, is an item you buy when you are behind, and are trying to get back into the game with limited farm. It's not too expensive, at 4k gold, and has a very nice build up. The stats it gives you are very nice to have. But you wouldn't really think about getting it when you're ahead, there are better damage items, and you can just get a Eye of Skadi to tank up if you're doing well. And like croofe said, Manta Style is just better than SnY because of the dispell.
SnY imo is not an item when falling behind, it's a shortcut item to enter team fights earlier than intended. But why do you need to build another item to enter fights when Vanguard (in cheaper) serves same purpose. Damage from Desolator goes miles better, and if she faces many magic casters, Hood of Defiance gives much better EHP against magical damage by wide margin than a Sange could ever be. (at cheaper cost to boot).
Well, Sange and Yasha is build through Sange and Yasha (No **** Sherlock), but because of this little "advantage" concerning the viability and usefulness of the item. I wouldn't really say it's something you should never opt for, I mean with its components you could always build Sange into a Silver Edge (trust me that **** works wonders with the bonus damage, invisibility, and the passive break), and as I can see you added Manta Style which requires Yasha as one of its components. Although it's just my opinion, I think I'd prefer going Power Treads- Vanguard- Sange and Yasha- Desolator and just continue the build from there by disassembling SnY
If Sange is still a requirement for Silver Edge I would have put this on Situational Items, but on 6.87, the build item changes to Shadow Blade and Ultimate Orb, making me have no reason to buy Sange at all.
While I don't think silcer edge is the best item for Phantom assasin, given how much she blinks around, I can accept an argument for why to get Silver Edge.
But read patch notes pls, it doesn't build from a Sange anymore
Aye, I agree. Silver Edge is never a good item for her, but in several situation does (like facing multiple MKB heroes or the enemy has hard to kill front liners and you have to go to their back row unnoticed to kill them).
If you and your team do good job to wipe the front liners, you don't even need a Shadow Blade at all. That's why it's a situational item. Buy only when you need it.
I'm so sorry I have completely forgotten Silver Edge doesn't require Sange as one of its components anymore, my bad :/. I can tell you I've read every patch note since 6.76 (the patch I started playing DotA) since I always get hyped up everytime a patch is realeased... With all due respect, please keep in mind we aren't talking about Silver Edge or Shadow Blade here since we all know it's a very-very situational pick. And thanks for sharing your thoughts and opinions about Sange and Yasha and I'll keep it duly noted. As I have said in my past comment I think I'd rather build up Sange and Yasha first after getting Vanguard.
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Anyway, the new Abyssal is rubbish compared to the old one. Get some proper items instead. Phantom Assassin doesn't need damage block....
If you're going a pushing build there is no "Vlads or Vanguard". You go Vlads every time. The amount of lane push it gives is too good to pass up. Also the arguement for Vanguard opposed to BKB is pretty much obsolete. You also need BKB every time. It gives 10 str. Which means 190 HP, which is a "an extra nuke that would otherwise kill her". Its also only 1.5k gold more expensive, which is cheap for what its giving you. More damage, and magic immunity. Vanguard is for countering autos, which is good on a tank like Axe. However Pa already has a built in dodging mechanic, so reducing the damage from he autos you take will be of little consequence. Opposed to magic immunity, which will keep you from getting stunned,nuke down, and disabled during fights. That in itself is priceless. Because the moment a PA loses her momentum is the moment she dies. Save the Vanguard for the late game when you need a Abyssal right after. and already have skull basdher.
Meh
SnY serves the same purpose, but redundant, and Manta Style gives more utility to purge negative buffs (silences and the like) and scales better into late game. Manta means less dependant on BKB to rid buffs, and can dodge projectiles if you are good at it.
You don't even need the Maim from Sange or Sange and Yasha when Stifling Dagger can do better from far distance and Diffusal Blade can give slow on demand (while purging buffs for extra kickers)
But read patch notes pls, it doesn't build from a Sange anymore
If you and your team do good job to wipe the front liners, you don't even need a Shadow Blade at all. That's why it's a situational item. Buy only when you need it.
I just think that buying Sange and Yasha is inefficient where there can be better scaling items out there.