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Taking growl at 6 is wasting a point that could be spend on avalanche/toss. Growl should be learned after these two are maxxed since it gives bonus damage to toss.
Tiny is one of my top 3 heroes and I have to say Soul ring is a must and I actually rush it as a first item. Starting with:
tango//flask//clar pot
mantle of int//ironwood branch//soul ring rec
That way at lvl 2 you have 240 mana - enough to cast your combo. And with soul ring you have the hp/mp regen plus you need just 90 mp so you can use soul ring and get 240 >> enough to cast both spells = almost certain kill. If laning with a mature person and ask him to let you quickly farm the soul ring at lvl 5 you can get easy kill (if your lane partner has any decent stun/nuke - Sand king/Sven for example)
Also I would like to know why do you waste skill point on Craggy interior early when you can use it on a damage skill. The passive is useless at 1 point and you are losing damage not skilling avalanche or toss.
I'd like to mention bottle and arcane boots if you plan on roaming. Usually just disassemble arcane late game as you become less spell reliant and turn them into treads. But usually to do well with tiny you will need both to allow you to continue on ganking early game.
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tango//flask//clar pot
mantle of int//ironwood branch//soul ring rec
That way at lvl 2 you have 240 mana - enough to cast your combo. And with soul ring you have the hp/mp regen plus you need just 90 mp so you can use soul ring and get 240 >> enough to cast both spells = almost certain kill. If laning with a mature person and ask him to let you quickly farm the soul ring at lvl 5 you can get easy kill (if your lane partner has any decent stun/nuke - Sand king/Sven for example)
Also I would like to know why do you waste skill point on Craggy interior early when you can use it on a damage skill. The passive is useless at 1 point and you are losing damage not skilling avalanche or toss.