4 | 14 | 16 | 17 |
1 | 8 | 9 | 11 | 13 |
2 | 3 | 5 | 7 |
6 | 12 | 18 |
10 | 15 |
Fire Blast:
[*] single target stun that deals damage
[*] very small cast range (be careful using it)
[*] fairly long cast range
[*] cancellable
Ignite:
[*] slow + Dmg over time
[*] good cast range
[*] AOE
[*] disjointable
Bloodlust:
[*] signature Ability
[*] buff (Movement speed + Attack speed)
[*] castable on allies and buildings
[*] always keep it on Cores!
Multicast:
[*] Makes abilities better passively
[*] Chance to cast again
[*] Fireblast - costs more mana, reduced CD, each extra stun = +0.5s (3 procs = 3 seconds)
[*] Ignite - increases AOE, increased cast range
[*] Bloodlust - reduced CD
Aghanims Upgrade:
[*] grants "Unrefined Fireblast"
[*] same as Fire Blast
[*] costs 60% of your current mana
[*] always castable
[*] chance that you are always low on Mana
[*] more damage than Fire Blast
[*] same stun
1st Skill Point:
[*] mostly Ignite is the best choice
[*] if Stun needed Fireblast
2nd Skill Point:
[*] you mostly want to go for Bloodlust since you use much more mana with Fire Blast
[*] if you need a stun - > Fire Blast
General:
[*] be very active on the map
[*] grab/steal runes
[*] help out on weaker lanes
[*] harass weak enemy lanes
[*] disrupt the enemies flow
[*] force rotations
[*] create space
[*] if you gank: Smoke with another support -> best chances to kill someone because you're slow + low cast ranges
[*] ward
[*] deward
Team fights:
[*] try to bloodlust and stay back
General:
[*] stay more back (not as tanky anymore)
[*] keep the team bloodlusted
[*] act like a counter initiator
[*] draw creep aggro and Ignite it
Team fights
[*] stay back
[*] focus Ignite on Heroes with a blink
[*] focus on the heroes your team is going on
[*] keep Bloodlust-ing
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