Help Support Our Growing Community

DOTAFire is a community that lives to help every Dota 2 player take their game to the next level by having open access to all our tools and resources. Please consider supporting us by whitelisting us in your ad blocker!

Want to support DOTAFire with an ad-free experience? You can support us ad-free for less than $1 a month!

Go Ad-Free
Smitefire logo

Join the leading DOTA 2 community.
Create and share Hero Guides and Builds.

Create an MFN Account






Or

22 Votes

Now you see me....Now you dont! A guide to updated riki

December 26, 2015 by KoDyAbAbA
Comments: 32    |    Views: 138540    |   


Quick Comment

You need to log in before commenting.

[-] Collapse All Comments

Sort Comments By
1
[-]
J-A-C-K-P-O-T | January 25, 2016 8:55pm
updated guide. thx +1 for you
1
[-]
KoDyAbAbA (65) | April 3, 2015 3:17pm
cmmon, you this guide is ****ing awesome :D

anyways, thanks for your input i didn't consider using an Orb of venom in my guide, will add it as soon as i can :)
1
[-]
thuzkee | April 3, 2015 1:49pm
This guide helped me a lot since I am new to DotA2 and very new to playing a melee hero. The play-style is a bit unique. However, I usually add SnY as my extension item sange 1st if I need a bit of "tankiness" or Yasha 1st if I need that extra damage (for backstab), MS and AS. I also usually add an orb of venom in the early part of the game. I am still learning riki but with this guide, I was able to stack up some kills, I even had 1 game that reached almost 40 kills hehehe and I am a noob (either this guide was sooooo excellent or my pub game enemies were more noob than me!)

Anyway.. +1 for you kody.
1
[-]
KoDyAbAbA (65) | March 23, 2015 11:34pm
the manta-mind**** build. ah, the classics.
1
[-]
Smuggels (82) | March 23, 2015 11:30pm
Starbucks 64 wrote:

While skull basher can be very hilarious, it really does not give Riki something that he does not already have. Why have a basher to keep your opponent in place for a few seconds when you have a diffusal, smoke, and blink that give you some of the best chase-ability in the game? It's not necessary.


basher is used for the synergy with backstab, the more bashes you get from behind means the longer you can attack from there which in turn means more damage.

you then build it into a abyssal and now you can go into late game and face heroes who would otherwise just turn and face you.

that wraith king getting scary? blink smoke abyssal and now your burst damage is HUGE plus you need to build into it because BKB makes you useless.

i actually love the scythe abyssal manta build personally
1
[-]
KoDyAbAbA (65) | March 23, 2015 11:25pm
michimatsch wrote:

Kody....the vlad's - it's still in your explanations in Skullbasher vs vlads.


thanks michimatsch! I corrected it c: .


@Starbucks 64

as much as I would like to agree, I have to disagree.Blink strike used to be one of the best chasing abilities in the game. unfortunately, now it's not :c.

With the rework, Riki has only 6 charges, most of which one will not have while chasing due to it's heavy integration with riki's play-style.

If you notice, the number of people making butterfly has decreased by a lot.This is because of it's tendency to be countered by items, which makes it very impractical to make this item in the late game due to obvious MKB picks from the enemy.

you said that making agility items was "mathematically better", lets agree to disagree :P. building armor gives you good returns, sure; but people always forget that agility only increases resistance to the physical dimension of damage, not doing anything to make you less prone to magical damage, which is your bane.
Also, carries such as Faceless Void and Spectre completely destroy you because of the heavy mixed damage that they dish out (bash + mjoll on void).

I also do not agree on not making Skull Basher just because the logic itself is flawed.Anti-mage has an arguably better chasing skill, but we still make Skull Basher on him.Why? because it goes through bkb and is a downright disable on a hero that was not meant to have one (because it would have been OP.)

Also, the only reason I took morphling as an example because he is the only hero apart from Riki who gets increasing returns from a point of agility (no other hero has that), which means that they can be suitably compared :).

I hope this explanation was satisfactory :)
1
[-]
Starbucks 64 (3) | March 23, 2015 4:15pm
KoDyAbAbA wrote:

^ if you see, my first core item is Power Treads,then Diffusal Blade.Then I make Black King Bar.Then I make basher. See, it's the basic item progression for a carry. You make your choice of boots, a core item followed by a Black King Bar!

A Morphling arguable benefits more from agility.That does not mean you stack agility on him does it? why? the answer is, stacking agility leaves you too ******* squishy.So does rishing Mask of Madness and Skull Basher.

As you mentioned, the mistake most players make is not stacking agility. But stacking agility is a double edged sword isn't it? What my guide provides the readers is a balanced item build which utilizes both agility and survivability to create a Riki who is much more formidable force in the early-mid game with a more than decent transition into late-game.

I hope the explanation is satisfactory :).

Edit: This is a match I played recently.I picked Riki due to 4 intelligence picks from radiant. Went offlane against Drow Ranger and Ogre Magi (the slow man, the slows). Lane was hard with the Ogre Magi continually sentry warding,but luck was on my side.They both tried to get last-hits resulting in a pushed lane, where i could have some last hits. Then the Ogre Magi started to stay a bit back so as to not seep exp from Drow Ranger.Apparently side shop is not far enough XD. No ganks from Skywrath Mage who was mid,so I decided to take things into my own hands. Got first blood on Drow Ranger at level 8,though dying in the process (you know, #YOLO).After that didn't farm for ****, went ganking and ate teh supports. made Diffusal Blade followed by a Black King Bar and proceeded to end the game :). Anyways it was late and I was sleepy so after like 25 minutes my concentration started to slip, my bkb's were late and purges were slow,so please haff mercy c:

http://www.dotabuff.com/matches/999783991

This isn't entirely wrong, I just have to correct you on something. You cannot compare characters like Riki and morphling simply because they benefit a great deal from agility. They are very different heroes in both build, mechanics and play style, and you might as well compare the rest of the agility roster with it too. Also, agility stacking does make you weak to burst damage, but as far as physical attacks go, stacking agility increases armor as well as damage and attack spead That's why a build like diffusal, bkb, s&y, butterfly is much more practical mathmatically. While skull basher can be very hilarious, it really does not give Riki something that he does not already have. Why have a basher to keep your opponent in place for a few seconds when you have a diffusal, smoke, and blink that give you some of the best chase-ability in the game? It's not necessary.
1
[-]
michimatsch (26) | March 23, 2015 4:04pm
Kody....the vlad's - it's still in your explanations in Skullbasher vs vlads.
1
[-]
Janitsu (74) | January 10, 2015 11:08am
btw cite sources if possible

especially most deviantart artists appreciate it
1
[-]
TheSofa (54) | January 10, 2015 9:53am
Fedorable wrote:

Can Bristleback fall into the category of Riki counters?

Yes.
1
[-]
Fedorable (23) | January 10, 2015 9:52am
Can Bristleback fall into the category of Riki counters?
1
[-]
KoDyAbAbA (65) | December 31, 2014 12:07am
YEAAAAAH.

Been kinda busy.

edit:changed it!
Loading Comments...
Load More Comments
Similar Guides
Featured Heroes

Quick Comment (34) View Comments

You need to log in before commenting.

DOTAFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite DotA hero’s build and strategy.

Copyright © 2019 DOTAFire | All Rights Reserved