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anyways, thanks for your input i didn't consider using an Orb of venom in my guide, will add it as soon as i can :)
Anyway.. +1 for you kody.
While skull basher can be very hilarious, it really does not give Riki something that he does not already have. Why have a basher to keep your opponent in place for a few seconds when you have a diffusal, smoke, and blink that give you some of the best chase-ability in the game? It's not necessary.
basher is used for the synergy with backstab, the more bashes you get from behind means the longer you can attack from there which in turn means more damage.
you then build it into a abyssal and now you can go into late game and face heroes who would otherwise just turn and face you.
that wraith king getting scary? blink smoke abyssal and now your burst damage is HUGE plus you need to build into it because BKB makes you useless.
i actually love the scythe abyssal manta build personally
Kody....the vlad's - it's still in your explanations in Skullbasher vs vlads.
thanks michimatsch! I corrected it c: .
@Starbucks 64
as much as I would like to agree, I have to disagree.Blink strike used to be one of the best chasing abilities in the game. unfortunately, now it's not :c.
With the rework,
If you notice, the number of people making butterfly has decreased by a lot.This is because of it's tendency to be countered by items, which makes it very impractical to make this item in the late game due to obvious MKB picks from the enemy.
you said that making agility items was "mathematically better", lets agree to disagree :P. building armor gives you good returns, sure; but people always forget that agility only increases resistance to the physical dimension of damage, not doing anything to make you less prone to magical damage, which is your bane.
Also, carries such as
I also do not agree on not making
Also, the only reason I took morphling as an example because he is the only hero apart from
I hope this explanation was satisfactory :)
^ if you see, my first core item is
A
As you mentioned, the mistake most players make is not stacking agility. But stacking agility is a double edged sword isn't it? What my guide provides the readers is a balanced item build which utilizes both agility and survivability to create a
I hope the explanation is satisfactory :).
Edit: This is a match I played recently.I picked
http://www.dotabuff.com/matches/999783991
This isn't entirely wrong, I just have to correct you on something. You cannot compare characters like Riki and morphling simply because they benefit a great deal from agility. They are very different heroes in both build, mechanics and play style, and you might as well compare the rest of the agility roster with it too. Also, agility stacking does make you weak to burst damage, but as far as physical attacks go, stacking agility increases armor as well as damage and attack spead That's why a build like diffusal, bkb, s&y, butterfly is much more practical mathmatically. While skull basher can be very hilarious, it really does not give Riki something that he does not already have. Why have a basher to keep your opponent in place for a few seconds when you have a diffusal, smoke, and blink that give you some of the best chase-ability in the game? It's not necessary.
especially most deviantart artists appreciate it
Can
Yes.
Been kinda busy.
edit:changed it!