From 1-20 minutes in...
Harass harass harass. I cannot stress how stupid Clinkz can be at level one with Searing Arrows. Remember to not over extend, you never know where sentries could be hiding and you get yourself killed. But harass harass harass. If you're up against a melee hero, focus them in the lane. Make them fall back and force them back to fountain or kill them if you can. If you're up against a tri-lane play it safe and don't harass as much. Always use your Searing Arrows on towers every chance you get. If you can constantly harass the enemy out of lane and tap the tower at least once or twice before they come back, you've greatly increased the chances of winning your lane.
Do not reject Death Pact. It is a good ability, but Searing Arrows and Skeleton Walk need to be maxed asap.
20-40 minutes in...
Most Clinkz players like to wander off with Skeleton Walk and try to pick off a support or spy in the enemy jungle. DO NOT DO THIS. This is the main causes of Clinkz who lose is trusting the enemy is too dumb to put down sentries and over extending. Once the laning phase is over you should'nt be playing Clinkz like an assassin. You have Bloodstone, you are tanky as mess with stupid damage coming from your Searing Arrows, which by the way should be set to auto-cast after getting Bloodstone.
End Game
Stay with your team, always watch out for gem. The moment you notice an enemy has a gem, you need to start playing like Sniper. Stay as far away as possible from the enemy in fights where they posses a gem.
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