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Mortred, the killer top

August 13, 2016 by Ghostseek
Comments: 0    |    Views: 4432    |   


Phantom Assassin kill and survive in a low HP (advanced Mortred players)

DotA2 Hero: Phantom Assassin




Hero Skills

Immaterial (Innate)

Stifling Dagger

1 4 7 9

Phantom Strike

2 8 14 17

Blur

5 10 12 13

Coup de Grace

6 11 16

Talents

3 15 18


Mortred, the killer top

Ghostseek
August 13, 2016


Introduction

Initially he weve looked friendly and 'girls' really, but the more he will become stronger and CRUEL. Like a sweet cat who turns into QUEEN TIGER ...., which never took off 'prey'.

Mortred is one of the few killer hero who never fails to kill the prey, before coming for help from his friends. Mortred can kill all the enemies are very fast, have physical damage sickest punch with the highest critical damage in DotA.

The point of this Hero If so, he could decapitate anyone without incurring any damage first!

Pros / Cons

Pros
+ Hero with AGI growth second highest (after Terrorblade).
+ Critical Strike Hero with the most violent in DotA!.
+ Have a skill other than the pursuit of an opponent, as well as to last-hit creep in the Early Game.
+ Transparent in Late with Blur and give him Tallisman of Evasion Free.



Cons

- Base HP, armor poor and easily die always so seek the enemy early game.
- Growth worst INT.
- Because Melee, so he's prone to many disabler opponent.
- It is not easy to make this hero so items.

Creeping / Jungling

LAST HIT 'creep' WITH DAGGER
One of his tricks is important for you to know in the early game, it is very useful if you can not control lane that both (or either) guarded nukers / stunner. Last hit this time will not be the same as the way last hit 'normally'.

Okay, I've said two skill mu (CDMG and blur) is the best in the 'field' it (critical and Evade), but actually there's another one 'best' and very few heroes who have it, that the skills that are 'similar' orb PURE skill with the dagger damage that can be very useful, and can be used last hit.

PURE damage means any reduced not, not meaning that there is a 'sense' last hit and not 'SSS-S' (Hotkeys' s' = stop) for the last hit, only 1'klik 'and OFF (last hit).


CREEP IN LANE
A little explanation about the creep (the victim), there are two types of creep by distance (range) attacks are melee 'treant and ghoul' and range 'necromancers druid n out the talon'. And there are levels (level) abilities:

~ creep early after start game
~ Creep barrack in the lane that his enemies already collapsed
~ All want creep across baraack already collapsed


This trick will only be used to creep 'level 1' just yeah .. Let's get started, check out HP first its creep creep, melee range 550 and 300. Always focus to its HP bar creep, there are two ways to help anyway, first HOLD the 'Alt' on the keyboard, or the most delicious 'in' menu-option-gameplay-then tick 'always show HP bar'.

LEVEL 1 Dagger: 40 damage, so use to last hit creep melee that HP package already very thin around 8% was hard enough anyway to this level, especially if the creep was also being attacked creep creep you, so they made 'sense' bit, to creep range of about 12% was still quite hard as well anyway: p

LEVEL 2 Dagger: 80 damage, last hit will be 2 times easier, to HP creep melee wait until the remaining 15% down, REMEMBER! Animation and 'speed' dagger pretty quickly correct you.

LEVEL 3: 120 damage, increased 40 'pure' damage again, wait until the HP creep already below 22%, it was the fifth, because I'm not that hard anymore.

LEVEL 4: at level 7, dagger already stuck, and you have a 160 pure damage to last hit, it was much better than attack damage used another hero's last hit with damage 50-80 (early game) and STILL reduced armor opponents. So, wait until HP already 30% melee creep and creep his range wait until HP is below 60-50% so no need to wait for HP red, yellow / brown you could've wrote last hit creep his range.


Creep Forest
All also know, Mortred not a hero forest and 'creeping' early game, so not very suitable creeping 'own', if you want the forest, use tricks 'interesting' creep woods to the lane that is passed creep lane you, so creep lane that help creeping and the last hit.

Tap if you already hold Battlefury, to the forest is no longer a major problem, especially with CDMG (critical).

Ranked Play

Do not pick Mortred

1. If your enemies are many who pick heroes Stunner / disabler.
2. The team you are running ganker.
3. You noob. Yet recommended :)
4. Like to buy items that are erroneous.


Pick Mortred

1. If your enemies are many who pick the cloners.
2. The team you need a carry on board.
3. Likes to play late
4. good farming = god in late



Role

Carry / Semi-Carry = You can not make anything if it does not carry!
Ganker / disabler = not recommended ...
Nuker / Pusher = Push ..
Support / Warder = ?? ...
Initiator = nope! ...
Tanker / Semi-tanker = Forbidden!



Lane
Consumable items purchased item early, directly to the top or bottom lane, in mid fit well anyway, but the danger for you is still 'cat'. Do the creep blocking though more comfortable in doing lane.Yang km lane should also last hit for Raise level and gathering gold, but still find a lot better to play safe by standing just behind and the last hit with a 'dagger'. if there is a stunner opponent / nukers. but if all melee opponent, advanced wrote, master the creep area, especially if your friend nukers / stunner.


HP installments with Dagger
Thanks again dagger is PURE damage, which means it can also be used to pay in installments HP hero opponent in the lane. 80 damage to the mana cost 15 every 8 seconds (level 7 = level 4 dagger). Although the damage is 'a little', but with the mana cost that much you can use several times.
Effective enough to repay the HP opponent. Let's compare it with skill 'nuker' that weve made to
installments HP:
The skill level 4, Zeus produce 97 damage (to 1 targets were hit without 'static field' his and reduced 'base' spell / magic resistance) to 86 where. Differing only 17 damage with a difference where the cost is too much, and even if he could use it every 2 seconds, but the mana cost that much he could not use many times, and will run out of mana right .. and the most important skill that can not be a game-SLOW like a dagger mu., so weve Mortred impressed 'beautiful game' for the nukers with HP thin.

Despite all that remained HELL .. Early game for you.


MID STRATEGY
Mid blink and dagger game means you already stuck. Creeping this time is not a priority, last hit with a dagger Also creep me if you want. gather gold to buy Battlefury by killing hero opponent.

butt an opponent is actually not easy, you do not include enough items and stats. So, if you want butt you still need a 'stunner' / disabler great.

This time also could've km followup war, but the war that you think can be controlled by your team, or a team you need slower than your dagger. because you still 'fragile' to follow war, you melee heroes nonsensical tanker, but you are the attacker melee (melee), you just useful at close range, while the hero is at the sure front always targets stun / disable an opponent ,

A little explanation for your skill mid game, namely BLUR

~ Rules Miss / dodge / Evade miss her follow the rules of this game (Dota)

~ Transparent, meaning km would have difficulty seeing the 'eye' of you. But the truth is different appearance from the hero-status 'invisible'

~ Buying items like vlad aura, cuirass, etc. after raising the level of blur, his aura animation will appear as usual. But if you buy the item item first before raise blur level, the aura will also be transparent (subject blur). So thx buy items aura, mild wear the item first before you Raise blur, for example, in the early game vlad make first.

~ Skill adds EHP (effective hit point) you with evade, and other advantages is that you are very hard to see and difficult to predict position, or you move 'spontaneity' and fast.

~ Normal 'blink'
usually leave the 'image' / shadow, or other blink animation, and from him also anyone know / can be predicted that hero will 'blink' in which direction. But for Mortred with blur and phantom strike, when you 'move' / blink from the original position, almost impossible / impossible to predict or direct people to guess where you are / where you move.


Employment heroes in mid game in general
~ The main-butt
~ Creeping
~ push
~ Killed
~ Survival of course ..

I want to discuss the work of heroes in point one, I mean game-*** does not mean you game-butt or a friend, but an enemy your enemy is jamming your butt. Mid games including Mortred time can make you a 'bleak' in the late game. Melee heroes 'thin' like the one main target butt in mid game.
like this, Imagine if you're a hero 'so', this .. now imagine what it should think about your opponent before it happens .. of jamming the butt you, do not let your items so.


Creeping in MID GAME
some things you should consider during creeping in mid game ..


MINI MAP
Do not forget the grace of 'blizzard entertainment' this one ^^, mini map so help avoid butt. But do not just
look wrote, exhausted seen then you analysis (how many hero plasticity, or if there are more heroes disappear, already how long she does not appear, etc.), then you have to communicate with friends your mate, until when you realize what's happening , do something!


JUNGLE
Take advantage FOW in leafy trees, tree skid so .. let you not plasticity enemy, if feel already safe, TP directly to the headquarters.


KILLED IN MID GAME
It is enough secure his tips with blurred .. come play-kill! There are many techniques for kill in mid game for Mortred, and all concept of 'equal and similar RESULTS anyway .. okay commonly used is ..

Dagger + phantom strike ..... Hit-hits + phantom strike + Dagger

Dagger is opening butt you, you should use a dagger in the distance range using a phantom strike, so just when you throw a dagger, then also you blink to your target, and hit-hit-hit at the top does not mean 3 times hit, it defends only .. then because the coldown phantom strike only 5 seconds (level 4), so to pursue (if vague again) blink once to him, and then use the dagger. Coldown dagger for 8 seconds meaning You can used 2 times blink dagger before using it again.

Survive and not die is your main goal in mid game, just to survive or die, you can creeping, and only from creeping kill you can be gold to escape the severest test you for a battle that is mid game! and if you've escaped (your item 'so) .. hmm .. discussed in the late game
just me, hehe


LATE STRATEGY
It's show time, finally late game as well, after the hard work and passed all the tests of heavy (lol) you should enjoy this moment. In early they've told you 'weak', noob, ATM, disability, etc is time to restore their word (reply). this way they wrote the same says .. 'the same' shadow 'itself just scared .. "(my favorite ^^)

You got 1000 ++ critical strike (depending on the items that already km grasp), Evade butterfly best level, Slower with pure damage, and blink-crying ... Crying becoming opponent, sorry that they're neglecting during early-mid game, so your items, enemies in big trouble and they can not cope anymore !!

Your target is not just a hero who've apes (HP yellow-red). But Hero with full HP is no longer a problem. With slower, critical, and difficult opponents predicted position, very easy to kill, even though the tanker with HoT ... what I mean is 1000K ++ critical damage, it not 'a little, it is SICK !! For most of the hero in the late game. If the full HP wrote you can kill, especially the already yellow-red lazy to return replenish HP.

PROCESS TO KILL & WAR
You are 'holding' late game on your team, if there is no you, your teammate going to lose war. So do not let the dead man, patience is required also to kill, kill appetite may be, but do not miss 'cool' as well, because of the loss of your friend, too.

For the 'preliminary' team battle (war) actually do is wait. So after 'opener war' doing its job, wait until some spell opponents already out (meaning cooldown) mean to friend already attacking each other, your job when it is the later (when all opponents are already targeting your friend) and then blink to directions stunner / nukers opponent (especially that has a dangerous spell, and HP and armor 'thin'). Kill, then kill the other, always remember, you will always be in the worst distance 'exposed' disable / stun the opponent, BKB will be very helpful (if you have)

Late game really is not that important I talk, live players themselves wrote that pleasure playing style of each. Okay, frozen throne / world of tree is your final destination.

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