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Moon's Techies guide will teach you how to play Techies like Moon does.
A guide designed for cats, by cats. Such is the way of Moon.
I have created an ingame item and skill build already, but I'll try squeeze it in here quickly too, followed by all the details to effectively mining your opponents!
~ - Items - ~
- - Starting Items
~ Courier - Your team will like you more if you get a courier.
~ TP Scroll - Getting early kills helps you get to that soul ring and extra mana potions to snowball you minefields.
~ Mana Potion x8 - This allows you to keep mining without returning to base too soon.
- - Early Game
~ Soul Ring - Gives you a lot of extra mana to use over the course of the game before you get 30+ mp/s.
~ Tranquil Boots - People like mana boots more, personally I favor the speed of Tranquils a bit more, and higher hp allows you to survive in fights a little better.
~ TP Scroll - Getting around the map is key, especially if you choose to use smoke to sneak around. Leaving by foot can reveal where you were just placing mines and undo all your hard work.
- - Core Items
~ Eul's - I love this item, extra movement speed, 150% mana regen +10 int, as well as a setup for your remote or land mines.
~ Aghs - +150 damage to every level of your remote mines as well as increased cast range! Level 3 mines or level 2 +aghs can wipe creep waves until the game drags on past 50 minutes.
- - Situational Items
~ Smoke - Consider this item at all stages of the game!
~ Sheep Stick - This item is amazing for mana regen as well as giving an extra disable to buy time for your cooldowns.
~ Bloodstone - An extra demy on top of Suicide and amazing mana regen.
~ Boots of Travel - Being able to TP around the map allows you to mine up everything!!
~ Refresher - This item is kind of pointless for the most part, but it has some nice regen as well as it can reset your suicide, useful in the super late game to just hold in your stash and use after you respawn after suicide.
- - Mobility Items
~ Force Staff - +10 and great mobility item for yourself, your team, and you can push enemies into bombs too.
~ Blink Dagger - Probably the best item in the game.
~ - Skill Build Info - ~
First of all I like to max the Land Mines for shorter cooldowns and more damage, level one mines have such a long cooldown and don't do enough damage after the first couple of minutes.
Suicide is my next choice because if you get first blood you'll get an early level two and easily be able to lower someone and suicide on them, especially with a laning partner.
Remote Mines add more options, you can defend lanes with them, or reinforce your landmines to compensate for the increasing armor of the enemies with a bit of magic damage. This must be skilled at every opportunity because the damage at level one isn't amazing, but at level two, three, and with aghs it becomes amazing for damage whether alone as a trap, lane clear, or tossing into enemy heroes.
I like to get stats at level 10 rather than Stasis because I find few situations to deploy a stasis effectively until late game and I value the extra int much more at this stage. I tend to use Stasis Traps in the middle fights or around the are before a fight, I really don't focus on them very much in my playstyle..
- Part 1: Pre-Creep
Once the starting items a bought I like to TP straight to the offlane T1 tower and skill my Land Mines.
I then move to one of my two favorite spots, either the top of the long stairs by Dire's small camp if playing Radiant, or the path between the Radiant medium and small camp when playing as Dire.
Most of the time you'll only kill a support like this, if you're lucky you could even get a double kill!!
If the mines are still there when you get to level three put another Land Mine on the stack.
- Part 2: Laning
The creeps have just arrived in lane and you must decide between continuing to roam and place mines, or get some lane xp and go for that suicide kill! I personally like to get into lane, missing out on xp weakens Techies horribly, level one Land Mines fall off very quickly as heroes level up and gain armor.
If you got the first blood or any kind of kill before the creeps arrived you'll be at least halfway to level two, and getting that level in suicide. Suicide is very powerful right now, but remember to check enemy HP and Armor before using it, 500 physical damage isn't much. ( check enemy's armor and hp constantly throughout the match! )
Sometimes you can sneak away and place some hopeful mines around common walking paths that they wouldn't ward unless they saw you, watch the clock, around 8 minutes their wards should have died and you can move past the runes without being seen.
If you don't use smoke you sneak around you want to try watch for gaps in their vision while getting lane xp so you can eventually sneak some mines accross the river.
~ - Rune Mining - ~
This is a special part of the guide to hopefully teach correct rune mining techniques.
#1: Try not to mine on the rune, watch where the enemies come from, does a side lane go for that rune or does the mid go for it. Mining for the mid is always a safe option.
#2: Be aware of common and uncommon warding locations, mining runes is always a gamble, you just need to try and put the rolls in your favor with some smoke or good timing.
#3: You may need 2 or more mine stacks to get a kill early on, but that second stack can always pay off later on if enough mines are placed in anticipation.
- Execution
Mines along the paths between mid and the runes, preferably outside of range of the usual sents placed in the middle of the river for dewarding, this does require some guesswork or sents of your own.
The Secret Shop area is great for earning some bonus kills, if you contest the runes then the enemies may end up running up these paths, herding the enemy into these mines with mind games and some pre-planning you can get a lot of kills they will never see coming!
- Part 3: Mid to Early Late Game
One of the most overlooked mine spots when it comes to mid and late game are the areas around the side shops. Often if there is a carry who is using space to farm or a split pusher you may be able to snag a kill off them buying a TP or fleeing into the trees to TP out.
Land Mines have a slight lane role to either help push out, take towers, or set up fast defense. Otherwise use them to try snag some extra kills in the jungle while putting Remote Mines to counter push the lane. Also feel free to enforce your Land Mine stacks with a few Remote Mines since they are timed and the cooldown will be almost up by the time you get back to mine up the lane.
- Part 4: Actual Late Game
You should have a scepter and hopefully level 3 in Remote Mines by this point, you should be able to wipe a normal creep wave with one Remote Mine until 60 minutes or so. But make sure to stack 2+ in lanes that are likely to be pushed, that way you can wipe the wave, and maybe even get some kills on split pushing heroes who don't have detection.
At this point you can also use Land Mind as anti-push and should be trying to move with your team.
- Part 5: Teamfighting
The utility items and all your mines/traps can be very effective in teamfights if you position yourself well.
Try to set up mines and traps around the area before the fight starts.
During the fight try not to blow your Remote Mines on Magic Immune enemies unless you can snag a kill onto some key heroes. Always remember to use Eul's or Hex enemies or yourself if you need to buy time to set up for more damage/etc.
I'm kind of stumped as to what to add to this part, it mostly relies on you having secured the lanes already with some mines and then you try your best to do as much as possible in the teamfight.
Sounds kind of silly, but that's how it usually goes if the enemy don't run into a minefield and die.
Thank you for reading my Techies guide!
This is the first guide I've made, and I may be putting it on some other sites too.
I hope that it brings out your inner Techies and you have a load of fun with it.
Best Fluffy Space Cat Wishes - Moonunitz
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