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1 Votes

meepOwnage in your control

November 15, 2015 by In.My.ConTroL
Comments: 12    |    Views: 13694    |   


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In.My.ConTroL | December 27, 2015 5:04am
Agreed, Sanvitch.
If you feel better by making Skadi and Etheral, fine. Meepo is an easy target so I'd rather focus on defensive itens as well, such as Heart of Tarrasque. Remember that Assault will be useful for your whole team, which is different if you get a Skadi.
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CecilyLovesYou (1) | November 28, 2015 3:07pm
Vladmir's Offering and Mekansm are items that are very situational, almost never used by me as well, and they're often replaced by stronger items like Eye of Skadi or Ethereal Blade like how I mentioned up there.

For the boots, I have to admit that Boots of Travel is a viable option, but definitely not as a item where you rush it. I consider it as a luxury as Power Treads will help you survive the early game harassment and let you farm faster. 171 health is very vital as Meepo is very frail in early game, and once you brought Aghanim's Scepter, the stat bonuses double, allowing Meepo to have 342 health on the Power Treads, ALONE. You can't push till you have the core/extension items anyways, so BoT is only useful till late game, which Meepo can then sell his Treads for it.

Eye of Skadi is one of the strongest items for Meepo, considering the amount of stats it gives, and a slow that is almost like another level of Geostrike. I build Eye of Skadi as a core because of the amount of stats it offers, and usually I rush Roshan once I got Skadi, right away.

A Skadi gives, in total:

725 health, 0.75 health regeneration, 3.5 armor, 25 attack speed, 575 mana, 1 mana regeneration and 25 attack damage. This alone is sheer health and damage for all the Meepos, plus the slow is also very effective as well. Mekansm and Vladmir's Offering are inferior to that, while you might argue that they're way cheaper than Skadi, do keep in mind that Meepo can be a very fast farmer if you know how to micromanage, making Skadi an item that can easily be rushed at the 20-25 minute mark.

That's all.
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Sanvitch (18) | November 28, 2015 11:55am

Feel free to counter me, I got more stuff up on my sleeves to counter your guide, so do excuse me.


This isn't about winning an argument, this is about making a useful tool for the community.

If you have more flaws with the guide, it's probably better to say them so they can be fixed, rather than keep them up your sleeve for an inconsequential argument.
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CecilyLovesYou (1) | November 28, 2015 11:43am
I read this guide and immediately I found some ******** points, just like frozen.

1) Assault Cuirass is a really stupid item on Meepo, and is easily outclassed by items like Eye of Skadi or Ethereal Blade.

A little comparison here below.

Assault Cuirass (Cost:5350) in total gives out:

15 armor and 55 attack speed to main Meepo
10 armour and 35 attack speed to Meepo clones
Reduces enemy armour by 5.

Ethereal Blade (Cost: 4900, about 450 gold cheaper than Assault Cuirass, on the other hand, gives out:

190 health, 5.6 armour, 40 attack speed, 130 mana, 40 attack damage to Meepo and his clones.
Active ability does high damage to an enemy (and scales too, usually the damage is about the same as a level 3-4 nuke of heroes like Broodmother, Night Stalker, etc.), slows by 60%, increases the damage taken from Poof by 40% (increasing the total damage done from 280/560/840/1120/1400 from 1/2/3/4/5 Meepos into 392/784/1176/1568/1960 from 1/2/3/4/5 Meepos, combine that with the E-Blade nuke and you can get yourself over 2000+ damage before reductions).

For me, the sheer damage boost from Ethereal Blade is much better than Assault Cuirass, although Assault Cuirass does give out more attack speed and armour to the main Meepo, Ethereal Blade gives out even more stats to the Meepo clones in return. The armour reduction barely means anything when you can have a huge chunk of 40 attack damage, right at your face. For cheaper prices, too.

You really have to try Ethereal Blade out. Oh, and also, Ethereal Blade doesn't remove Earthbind when you use it on a binded enemy.

Feel free to counter me, I got more stuff up on my sleeves to counter your guide, so do excuse me.
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In.My.ConTroL | November 27, 2015 5:57pm
My dear friend frozen, I am sorry for not replying quickly your comments. I promisse you that soon I'll give you a proper answer.
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-BrokeN-BrokeN- (4) | November 17, 2015 10:24am
Yo,

So first off I'm going to preface this response by reminding you of what Aghanim's Scepter does for Meepo and why it is important. Obviously, it adds an additional clone. But honestly? This is the least important part of what his Agh's does. Meepo's Agh's grants his clones 100% shared stats from the main Meepo - this means that any Strength, Agility, and Intelligence will be transferred to the other Meepo's to. Other things such as Damage, HP, MP, and boosters like that will not be transferred as they are not raw stats.


Skadi: (5675).
You can say "I will increase my stats, hit faster and reduce enemie's movement speed." Well if you get an assault you will hit faster as well, your armor will be increased and your enemie's armor will be reduced, plus your whole team will receive it's benefits. Skadi is certainly a great item, however, which item would you remove to get this one (travel, aghanim, dagger, vyse, tarrasque, assault)? You'd probably say "assault", but with an assault your opponent gets so slow that a skadi wont make a difference, you will kill him the same way (or die trying).


Exactly, you hit the nail hard on the head buddy. Stats. Lots and lots of stats. Probably one of the only items in the game that focuses so heavily on all round stats, Eye of Skadi will transfer a lot of Health, Mana, and Damage to all of your Meepo's. Agility translates into Armour too, so they will have that as well. Which item would it replace? Uhm, well, the Heart of Tarrasque, obviously. Skadi is often referred to as "better Heart" - especially on Agility Heroes, and there's a reason. The all round stats are far more balanced out, and on an agility Hero, the extra damage is important. Also Heart is a riduculous waste on Meepo, as your clones only get the raw Strength from the Reaver. The HP from the Vitality Booster does not transfer, and neither does the regen that heart gives. Think about it. Skadi is FAR better than Heart for Meepo, without question.

Difusal:
Difusal:
Why would I spend 3150 to slow down my opponents if I have 4 (or even 5) earthbinds? 3150 is 3/4 the way to Aghanim's scepter. As meepo you must be worried about this: "How can I approach, poof and hit without being disabled?!" If you're intending to hunt alone-targets, then difusal should work, but I wouldn't buy this one.


This was the one that made me laugh most - here you directly display your lack of understanding of stats transferal and primary stats translation to damage. The primary reason to get Diffusal on Meepo is nothing to do with the active (that being said, it could be useful in some cases, against Heroes such as Ursa or Omniknight), it's to do with the ridiculous amount of cost efficient Agility per gold. Diffusal (level 2, specifically) gives an insane amount of Agility for it's price, and on any Agility Hero, this translates into a LOT and I mean a LOT of damage. On Meepo, this damage is directly transferred to all his clones and seriously, you will hit HARD. This also improves your pushing power tenfold, too. Also, once again, Agility = Armour, for all Meepo's.

Etheral:
This is a good item indeed but whenever you use this, your enemie will get outside your earthbind. 4900 is too expensive and I am pretty sure it's a luxury item. No one would build it before a Dagger, Aghanim and Vyse. Earthbind prevents your enemies from avoid fighting and vyse prevents them from doing anything, with this you have enough time to do your tricks and kill anyone. Also, remember that poof has dual-damage (going and coming), which means that if you use etheral and he walks away, your poof wont properly damage him by leaving, but certainly by coming. After all, I wonder whether or not this item is too useful as you believe.


Once again, Agi. Stupid amounts of Agi. This item gives the most raw agility in the game, which is transferred directly to all of your Meepo clones. It also gives some Str. and Int. too, so that's nice. The active really isn't even the reason you buy this item for Meepo - but that being said, it can be useful as burst damage (since, if you're building your Hero correctly, you should have a lot of Agi and Eblade will do a lot of burst), or to enhance Poof damage. Though, this isn't really important. E-Blade is often considered the Divine Rapier of Meepo - and for good reason. 40 Agility is equal to 40 damage. Now multiply that by 5. With all 5 Meepo's together, this single item has now increased your damage by 200. AND, it's giving you armour, AND you don't have the downside of losing it, like you would with a Rapier. No other item will increase your damage so much on Meepo.

SAY:
I have never tried SAY, would you recommend it and why?


Same reasons as the 3 aforementioned items - stats. Good all round stats, fairly easy build up. Not as ideal as any of the other items, but certainly an option, especially if you're behind. It's not really an item that you'd often get over any of the others, but because of it's interaction with Agh's it's certainly a viable option.

Manta:
Never! :)
There's nothing you can do with 7 meepos that you can't with 5, except the fact that you can poof from a meepo to your illusion. Instead of spending 4950 you can get a bottle (and some wards) and check runes constantly, this is cheaper and useful as well as a Manta if you're intending to use them as a way to get closer. This is not so useful as it is on Chaos Knight and P.Lancer.


Ugh. Just, ugh. Once again, very good stats. Nice damage, nice tankiness. As with Skadi, and hex, anything involving Ultimate Orb's gives seriously nice stats to all Meepo's. In addition with the Yasha, this is all round good stats. It also allows you to purge debuffs such as silences from your main Meepo - who, in most cases, is the most likely to be silenced since often your other Meepo's will be back farming or doing otherthings, and you will be roaming around with your main one. At least, you should be. You can also disjount projectiles. On top of this, being able to poof to illusions can make a difference, and I'll explain why: first off, 7 Meepo's IS strong. Why? Think about what you can do with these - you can push waves out even better, farm even faster, and all without the risk of having your clones get caught out and die when pushing out waves. Also, since it's not uncommon to see two Meepo's grouped together, enemies don't expect it to be an illusion often and waste important spells. And after this if your illusions are still alive or still pushing (which is possible, since, when you're going a stats heavy build, illusions are quite tanky), you can poof to them as essentially a free BoT's or trip into the fight/push. Also, note that your illusions each get their own instance of Geostrike, which stacks with all the others. And again, with a stats heavy build, these illusions are STRONG and they hit hard.

I understand,
Both items I've mentioned above (Mekansm and Assault) are situational. Those itens are useful not just for your meepos but for your whole team. A skadi is certainly a great item but after 50 minutes of game it's just useful to you. Instead, an Assault would make you and your whole team a lot stronger. It's important to keep in mind that Meepo is strong when he gains xp faster than his opponents, but Meepo cannot face most opponents who're currently at the same level, which means that if all heroes are level 25 your advantage is over, so building items that helps your team is the key.


No. No, no, no no no no. No.

Assault Cuirass is at least sort of semi-viable, but it's wasted on a Hero like Meepo. Only the main Meepo gets the armour directly, so the rest only get it from the Aura. This means that when they are split up, for example when farming, they wont be getting the benefits whatsoever - and honestly, this is a lot of the time. If you're constantly clumped together all the time as Meepo? Ah, well that's the first issue you should be addressing then...

Also, Meepo is honestly fairly slot-limited, and there are far far better items that you can get to replace that AC, tanking up your Meepo's even more or giving them more damage. The Tankiness or damage from an AC does not even compare to that of a Skadi or E-Blade respectively. AC is far better to have on another Hero.

As for Mekansm.. just.. ugh. No. Don't, ever, ever ever ever. This item is a humongous waste of gold for Meepo, as it gives him essentially nothing. No stats, and the Aura is again only affective when your Meepo's are all grouped together. On top of this, the active costs a stupid amount of Mana, and honestly, if you're buying this for survivabilty, don't you think you should have just bought something to give you +250 HP on all Meepo's rather than a burst heal which requires you to have Mana, it to be off cooldown, and all Meepo's to be grouped. As WELL as this, a support should often be going Meka, and since you won't be going Greaves on Meepo, if you do get a Meka you prevent your team from having any Guardian Greaves, which is practically a sin. And on top of everything else, this item takes of a slot that a much more important item could be filling. Please, never get Mekansm on Meepo.

Building items that help your team is most certainly not key on Meepo. You spend a lot of time alone on the map, and you're practically your own army. It's your team that should be buying items such as AC and Meka etc, which benefit both them and you without you having to waste your slots on them.

I've tried Power T. many times, these boots really helps you in early Team Fights but in my honest oppinion, Travel is a must just like dagger and aghanim. You can build a PT and then upgrade it to Travel, but your mobility in the first 20 minutes of game will be reduced a lot and your "meepo pusher" wont happen as expected.


Of course, this is ignoring the fact that TP scrolls exist and that Meepo can poof to any other Meepo anywhere on the map, so if your Meepos are split you can have practically global presence from level 10 (or <10 + Agh's) onwards. Of course BoT's really enhances this, but it's not 100% necessary. Also, the stats from Treads (AGAIN. STATS.) are very important for Meepo and increase his damage a lot, which in turn helps in pushing.


At the end of the day the problem is your completely wasting to potential and purpose of your Aghanim's sceptre by going for the sort of build you're recommending. It's lackluster, and in some cases straight up worse. As someone claiming to be so experienced with Meepo, you seem to not realy be familiar with the most important point of Agh's and how you should itemize accordingly, and that's really bothersome. Having opinions and sharing them is fine, but trying to guide someone to do something which you yourself don't understand just leads other people into a trap of playing a Hero wrong, and at least to me, seeing that is really frustrating. Don't get me wrong, I'm not saying you don't understand Meepo, I'm sure you do - but when it comes to itemization, you're really need to put some work into it. If you're going to recommend something, make sure you really understand why you're recommending it AND why it's better than other items.. because, clearly, that's not something you've considered in this guide.

Sorry if I sound like a ****, I don't mean to, even if I do. Hopefully most of what I said here makes sense.

I'd suggest you check out some of the Top Meepo's on DotaBuff and pay attention to how they itemize. Also look up some videos or highlights on YouTube. Good luck.
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In.My.ConTroL | November 16, 2015 9:07pm
Austinfett wrote:
Yeah it's situational but I like to do it if i'm going to be jungling early on and we're running a solo lane. It dampens early kill potential but increases farm.

Also, early game, Tread switching is very helpful. The bonus HP is great, the mana when poofing and using earthbind really helps a lot and once you've caught a hero or want to push, the AGI treads increase DPS by a lot. Since Meepo isn't by himself, with 5 meepos Agi treads give you like 45 damage? That's quite a bit for pushing IMO.

And, while I see a lot of players picking up E blades or Hex (both of which can be great) I feel like Skadi is preferable to a newer Meepo player. But combined with Hex, your kill potential is a lot better if the game goes on too late. Just my 0.02.


Yup,
Power Treads gives you mana and health, which is the same if you have Basilius and Headdress, except for the fact that you wont have the same stats (making your meepos more vulnerable) and that's the main critic of my guide. However, as I pointed above, your have mana/health regen with those two itens and plus, your vladimir is half built.

I don't blame people who build PT but I love to a versatile meepo who can travel back to heal and get back to the fight quickly, something which's not possible with a PT. Can you imagine Tinker without a Travel? Well this is the same thing.

I've just played 7 competitive matches using my own guide, but always making Vyse before Aghanim (because I had some serious hard counters) and this is working pretty well. I know you'll probably say "come on at 3k points anything works"... Maybe, but I've tried this with my friends against 4,5k and this is working the same way ^_^

After all it's not about the items you make, but the way you play and how fast is your micro, so this is not a hero for beginners. Any beginner who's not able to use multiple items and skills should just avoid playing as Meepo, or else your team will be very mad.

Soon I will enhance my guide with videos (from games I've played) to show my theory on the battlefield :)
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In.My.ConTroL | November 16, 2015 8:50pm


Hi Broken,

Thanks for your comment.
I've tested some of those itens you've mentioned above, but...

Skadi: (5675).
You can say "I will increase my stats, hit faster and reduce enemie's movement speed." Well if you get an assault you will hit faster as well, your armor will be increased and your enemie's armor will be reduced, plus your whole team will receive it's benefits. Skadi is certainly a great item, however, which item would you remove to get this one (travel, aghanim, dagger, vyse, tarrasque, assault)? You'd probably say "assault", but with an assault your opponent gets so slow that a skadi wont make a difference, you will kill him the same way (or die trying).

Difusal:
Why would I spend 3150 to slow down my opponents if I have 4 (or even 5) earthbinds? 3150 is 3/4 the way to Aghanim's scepter. As meepo you must be worried about this: "How can I approach, poof and hit without being disabled?!" If you're intending to hunt alone-targets, then difusal should work, but I wouldn't buy this one.

Etheral:
This is a good item indeed but whenever you use this, your enemie will get outside your earthbind. 4900 is too expensive and I am pretty sure it's a luxury item. No one would build it before a Dagger, Aghanim and Vyse. Earthbind prevents your enemies from avoid fighting and vyse prevents them from doing anything, with this you have enough time to do your tricks and kill anyone. Also, remember that poof has dual-damage (going and coming), which means that if you use etheral and he walks away, your poof wont properly damage him by leaving, but certainly by coming. After all, I wonder whether or not this item is too useful as you believe.

SAY:
I have never tried SAY, would you recommend it and why?

Manta:
Never! :)
There's nothing you can do with 7 meepos that you can't with 5, except the fact that you can poof from a meepo to your illusion. Instead of spending 4950 you can get a bottle (and some wards) and check runes constantly, this is cheaper and useful as well as a Manta if you're intending to use them as a way to get closer. This is not so useful as it is on Chaos Knight and P.Lancer.

On top of that, you're recommending items such as Mekansm and Assault Cuirass...

Also, most of your "explanations" on why to get/do something lack depth and rather just explain what something does rather than how this is effective and in comparison to other choices.

On a more positive note, the formatting of the guide is quite nice and it's visually appealing. Could use a tiny bit of work, but that can be said about anyone's work.

Anyway, not to sound like a complete ****, but I'd suggest you invest some time on researching stat growth/gain and how stats work in conjuction with Meepo and Aghanim's Scepter. Also, reconsider the value of Power Treads.


I understand,
Both items I've mentioned above (Mekansm and Assault) are situational. Those itens are useful not just for your meepos but for your whole team. A skadi is certainly a great item but after 50 minutes of game it's just useful to you. Instead, an Assault would make you and your whole team a lot stronger. It's important to keep in mind that Meepo is strong when he gains xp faster than his opponents, but Meepo cannot face most opponents who're currently at the same level, which means that if all heroes are level 25 your advantage is over, so building items that helps your team is the key.

I will review my guide as soon as my exams on university are over, this is the last week :)

I've tried Power T. many times, these boots really helps you in early Team Fights but in my honest oppinion, Travel is a must just like dagger and aghanim. You can build a PT and then upgrade it to Travel, but your mobility in the first 20 minutes of game will be reduced a lot and your "meepo pusher" wont happen as expected.

Anyway, thank you for your comments. I will keep in mind Aghanim and PT as a possibility, but you will have to prove me that it's worthy.
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Austinfett | November 16, 2015 12:11am



Thank you, I've just changed them.



This is certainly a good way to gain xp and gold, however, you will need a great support to kill in safe-lane, specially because you will need 180 mana on each meepo to earthbind and poof. I wouldn't try that unless I have CM supporting me.



Yeah it's situational but I like to do it if i'm going to be jungling early on and we're running a solo lane. It dampens early kill potential but increases farm.

Also, early game, Tread switching is very helpful. The bonus HP is great, the mana when poofing and using earthbind really helps a lot and once you've caught a hero or want to push, the AGI treads increase DPS by a lot. Since Meepo isn't by himself, with 5 meepos Agi treads give you like 45 damage? That's quite a bit for pushing IMO.

And, while I see a lot of players picking up E blades or Hex (both of which can be great) I feel like Skadi is preferable to a newer Meepo player. But combined with Hex, your kill potential is a lot better if the game goes on too late. Just my 0.02.
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-BrokeN-BrokeN- (4) | November 15, 2015 7:30pm
"1000 games on Meepo", and yet no mention of;
Eye of Skadi

Diffusal Blade

Ethereal Blade

Sange and Yasha

Manta Style


On top of that, you're recommending items such as Mekansm and Assault Cuirass...

Also, most of your "explanations" on why to get/do something lack depth and rather just explain what something does rather than how this is effective and in comparison to other choices.

On a more positive note, the formatting of the guide is quite nice and it's visually appealing. Could use a tiny bit of work, but that can be said about anyone's work.

Anyway, not to sound like a complete ****, but I'd suggest you invest some time on researching stat growth/gain and how stats work in conjuction with Meepo and Aghanim's Scepter. Also, reconsider the value of Power Treads.
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In.My.ConTroL | November 15, 2015 10:15am
Austinfett wrote:

Ursa is male and Winter Wyvern is now a female in Dota 2.


Thank you, I've just changed them.

Austinfett wrote:
As a fellow Meepo player, I feel like you should include skipping Net at lvl 1 and going for two clones and two levels in Poof for jungling early on if you get a few stacks. I like to do this in safe lane and then take Earthbind at level 4. With a support, should be easy kills.


This is certainly a good way to gain xp and gold, however, you will need a great support to kill in safe-lane, specially because you will need 180 mana on each meepo to earthbind and poof. I wouldn't try that unless I have CM supporting me.
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Austinfett | November 15, 2015 12:29am
Ursa is male and Winter Wyvern is now a female in Dota 2.

As a fellow Meepo player, I feel like you should include skipping Net at lvl 1 and going for two clones and two levels in Poof for jungling early on if you get a few stacks. I like to do this in safe lane and then take Earthbind at level 4. With a support, should be easy kills.
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